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    When I try to install the paid version I get ERROR TestAr could not be complied. Try rebuilding from source manually. when I opened the C project in studio 2017 and try to build I get these errors:

    http://i.imgur.com/xgpyyLL.png
    Last edited by calvin019; 06-12-2017, 07:42 PM.

    Comment


      They have just updated their website.

      At this point I cannot see any version for Windows ...

      Originally posted by Roman Gorislavski View Post
      No I donĀ“t, but kinda expected you would have it already?
      They said they release beta during AWE conference,
      but it ended and its kinda silent.
      I only know they have topic area for v6 on forums and documentation on:
      http://artoolkit.github.io/artoolkit...beling_8c.html
      Which also looks yet undone.
      Last edited by AdamHorvath; 06-13-2017, 08:31 AM.
      AR plugin for UE4
      AR Virtual Mirror plugin for UE4
      Red Alert 2 VR remake
      Armed Island VR RTS

      Comment


        Try with the 2015 toolchain, I did not test it on 2017 yet.

        Originally posted by calvin019 View Post
        When I try to install the paid version I get ERROR TestAr could not be complied. Try rebuilding from source manually. when I opened the C project in studio 2017 and try to build I get these errors:

        http://i.imgur.com/xgpyyLL.png
        Last edited by AdamHorvath; 06-13-2017, 08:32 AM.
        AR plugin for UE4
        AR Virtual Mirror plugin for UE4
        Red Alert 2 VR remake
        Armed Island VR RTS

        Comment


          Can you package your game and install the .ipa from itunes ?

          Originally posted by schubboy View Post
          [MENTION=35119]AdamHorvath[/MENTION], have just updated plugin/unreal to latest versions (4.16.1 and 1.8) and am getting "webcam init error" on the ARToolKitAdvanced map/scene (fresh installation, no old files). Using macOS Sierra and iPad Air 2. I investigated deploying artoolkit test scenes directly from XCode and it works - so I'm guessing something is going wrong in the unreal wrapper/plugin side. Are you aware of any issues in the latest releases? I have previously had success with prior versions of the engine and your plugin...

          EDIT: I can also confirm that the ARToolkit Simple map also does not work (webcam init error). I followed the instructions on your website and made no modifications at all. iOS v 10.3 on the iPad Air 2, and macOS Sierra for development computer, Unreal Engine 4.16.1. Am I missing something here? I've previously in Unreal 4.9 had this plugin working fine...
          AR plugin for UE4
          AR Virtual Mirror plugin for UE4
          Red Alert 2 VR remake
          Armed Island VR RTS

          Comment


            Originally posted by AdamHorvath View Post
            Can you package your game and install the .ipa from itunes ?
            Works perfectly. I installed the .ipa via xcode and there is NO error, the app works as expected. Thank you for the workaround. Any idea why deploying via "Launch" in the unreal editor doesn't work?

            Comment


              Originally posted by AdamHorvath View Post
              Try with the 2015 toolchain, I did not test it on 2017 yet.
              I opened the 2017 Visual Studio Installer then modify, added VC ++ 2015.3 v140 Toolset (under Desktop Dev). And choose don't upgrade when making the c++ file for anyone else that was stuck. It's all working now on pc and android. although I'm confused it seems to b just a video overlay with a marker.
              Last edited by calvin019; 06-14-2017, 12:52 AM. Reason: Fixed

              Comment


                hey guys,
                short question, where can i find the values for the offset of my static mesh in relation to the marker?
                thanks

                Comment


                  Open the level blueprint and find "Offset for NFT marker".

                  Originally posted by aNo0203 View Post
                  hey guys,
                  short question, where can i find the values for the offset of my static mesh in relation to the marker?
                  thanks
                  AR plugin for UE4
                  AR Virtual Mirror plugin for UE4
                  Red Alert 2 VR remake
                  Armed Island VR RTS

                  Comment


                    Hello Adam,
                    I want to change resolution in PC from default to 1280x720 how i can do that ?
                    I replaced all 640 to 1280 and all 480 to 720 in ARToolkitDevice.cpp but still I've default resolution, and i built plugin again
                    My webcam is Logitech C310
                    Last edited by Vahid; 06-15-2017, 10:32 AM.
                    ABC Augmented Reality by UE4
                    GooglePlay

                    ArchVis VR

                    Comment


                      Just check the show pin checkbox of the init node.
                      http://www.unreal4ar.com/init/

                      Originally posted by Vahid View Post
                      Hello Adam,
                      I want to change resolution in PC from default to 1280x720 how i can do that ?
                      I replaced all 640 to 1280 and all 480 to 720 in ARToolkitDevice.cpp but still I've default resolution, and i built plugin again
                      My webcam is Logitech C310
                      AR plugin for UE4
                      AR Virtual Mirror plugin for UE4
                      Red Alert 2 VR remake
                      Armed Island VR RTS

                      Comment


                        Hi Adam!

                        We want to make an App that can show a AR Version of architectural floorplans on the printed page.

                        -Is it possible to make the AR App like a typical Game were you can load different floorplan 3D Data like a Level?
                        -or is it just possible to load all Data at once.. that would make the app extremely big if you have 30 Floorplans for one Project and would make it to big for a cellphone app if i put in fully baked detailed stuff.

                        Our Idea is to use a QR code first to load the app and maybe to know wich floorplan this is.
                        Then we use the picture of the floorplan as NFT marker for tracking.

                        So it would be awesome if we load the app only first like a startscreen and then only the data needed for this specific floorplan.

                        is this possible ?`

                        Seeya, Daniel

                        Comment


                          Originally posted by AdamHorvath View Post
                          Just check the show pin checkbox of the init node.
                          http://www.unreal4ar.com/init/
                          Thank you Adam,
                          I want to know is it possible to get location and rotation of two or more markers ?
                          ABC Augmented Reality by UE4
                          GooglePlay

                          ArchVis VR

                          Comment


                            Yes, you can track more than one markers!

                            Originally posted by Vahid View Post
                            Thank you Adam,
                            I want to know is it possible to get location and rotation of two or more markers ?
                            AR plugin for UE4
                            AR Virtual Mirror plugin for UE4
                            Red Alert 2 VR remake
                            Armed Island VR RTS

                            Comment


                              Originally posted by AdamHorvath View Post
                              Yes, you can track more than one markers!
                              Thanks, i couldn't find in your website tutorials, how i can do it?
                              ABC Augmented Reality by UE4
                              GooglePlay

                              ArchVis VR

                              Comment


                                Check out the level blueprint of the Simple example that comes with the plugin. (the one with UE chair). All you have to do is to use multiple GetMarker nodes to get the position and rotation of each markers. http://www.unreal4ar.com/get-marker/

                                You can test if a marker is on the screen by using the visible pin.


                                Originally posted by Vahid View Post
                                Thanks, i couldn't find in your website tutorials, how i can do it?
                                AR plugin for UE4
                                AR Virtual Mirror plugin for UE4
                                Red Alert 2 VR remake
                                Armed Island VR RTS

                                Comment

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