Pretty cool. I've been playing with this all day. Can't wait til you can get skeletal meshes/animations going. The only downside is that the lighting where the marker is, needs be good for this to work properly. Is it safe to assume that the higher fps the camera takes in/less grainy, the smoother the output?
Is it safe to assume that the higher fps the camera takes in/less grainy, the smoother the output?
The thing is, if the camera is doing 30fps, then only 30 images of the chair need to be updated per second. Where as 60fps would be a whole lot more resources drain on your computer/phone.
I used play with and make this exact AR stuff a few years ago. I never thought it be feasible to incorporate into anything. If you guys are paying money for something like this, then I really shot myself in the foot by not pursuing it any further.
What I think is... Sadly it will never (in closer future) come to an action game.
I mean games like UT, HL.. Because there is a big lag. But I love AR Games like "Ingress".
Hope it will be possible to make FPS Games for AR.
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