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  • replied
    Yes I am using the latest software.
    I found that if I turn off the "Support bitcode in Shipping"
    I can do the package

    Leave a comment:


  • replied
    Hello Ivan,

    I did some tests on both xCode 10.1 and on the latest 11 version and both worked fine with unreal 4.23 and the latest version of the plugin (v1.5)
    I could not reproduce the issue with the compile errors in your logs.

    Are you using the latest version (v1.5) of the plugin with 4.23 ?

    Originally posted by IvanLima View Post
    Hi Adam
    Now I'm trying package for iOS, but I have news problems with plugin.

    UATHelper: Packaging (iOS): /Users/ane/Downloads/CDP1/CenarioDosPassaros/Plugins/ARToolkitPlugin/Source/ARToolkitPlugin/Private/ARToolkitPlugin.cpp:55:52: error: allocation of incomplete type

    Leave a comment:


  • replied
    Hi Ivan,

    Thanks for the log files. I'll look into the problem, and get back to you.



    Originally posted by IvanLima View Post
    Hi Adam
    Now I'm trying package for iOS, but I have news problems with plugin.

    UATHelper: Packaging (iOS): /Users/ane/Downloads/CDP1/CenarioDosPassaros/Plugins/ARToolkitPlugin/Source/ARToolkitPlugin/Private/ARToolkitPlugin.cpp:55:52: error: allocation of incomplete type

    Leave a comment:


  • replied
    Hi Adam
    Now I'm trying package for iOS, but I have news problems with plugin.

    UATHelper: Packaging (iOS): /Users/ane/Downloads/CDP1/CenarioDosPassaros/Plugins/ARToolkitPlugin/Source/ARToolkitPlugin/Private/ARToolkitPlugin.cpp:55:52: error: allocation of incomplete type

    Leave a comment:


  • replied
    Hello,

    Does the app run on an actual device ? If not, can you please send me the full crash log to info@uplugins.com ?

    Thanks,
    Adam

    Originally posted by IvanLima View Post
    I got to package, but I aploaded my AR app to Google and it have an other error.

    I made a test on Firebase
    It is the result


    java.lang.UnsatisfiedLinkError: dlopen failed: file offset for the library "/data/app/com.LimaWorks.CDP_AR-_2CMYLTFOZ3Y6xE7SD-DtA==/lib/arm64/libUE4.so" >= file size: 0 >= 0
    FATAL EXCEPTION: main
    Process: com.LimaWorks.CDP_AR, PID: 14752
    java.lang.UnsatisfiedLinkError: dlopen failed: file offset for the library "/data/app/com.LimaWorks.CDP_AR-_2CMYLTFOZ3Y6xE7SD-DtA==/lib/arm64/libUE4.so" >= file size: 0 >= 0


    What is wrong ?
    Last edited by AdamHorvath; 10-27-2019, 01:12 PM.

    Leave a comment:


  • replied
    I got to package, but I aploaded my AR app to Google and it have an other error.

    I made a test on Firebase
    It is the result


    java.lang.UnsatisfiedLinkError: dlopen failed: file offset for the library "/data/app/com.LimaWorks.CDP_AR-_2CMYLTFOZ3Y6xE7SD-DtA==/lib/arm64/libUE4.so" >= file size: 0 >= 0
    FATAL EXCEPTION: main
    Process: com.LimaWorks.CDP_AR, PID: 14752
    java.lang.UnsatisfiedLinkError: dlopen failed: file offset for the library "/data/app/com.LimaWorks.CDP_AR-_2CMYLTFOZ3Y6xE7SD-DtA==/lib/arm64/libUE4.so" >= file size: 0 >= 0


    What is wrong ?

    Leave a comment:


  • replied
    Hi Adam
    I'm trying to package my project But this error persist

    UATHelper: Packaging (Android (ASTC)): In file included from C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Intermediate/Build/Android/UE4/Shipping/ARToolkitPlugin/Module.ARToolkitPlugin.cpp:3:
    UATHelper: Packaging (Android (ASTC)): C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Source/ARToolkitPlugin/Private/ARToolkitDevice.cpp(403,4): warning: Please use ENQUEUE_RENDER_COMMAND instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer
    compile. [-W#pragma-messages]
    UATHelper: Packaging (Android (ASTC)): ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER(
    UATHelper: Packaging (Android (ASTC)): ^
    UATHelper: Packaging (Android (ASTC)): C:/Program Files/Epic Games/UE_4.23/Engine/Source/Runtime/RenderCore/Public\RenderingThread.h(395,2): note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
    UATHelper: Packaging (Android (ASTC)): ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code) \
    UATHelper: Packaging (Android (ASTC)): ^
    UATHelper: Packaging (Android (ASTC)): C:/Program Files/Epic Games/UE_4.23/Engine/Source/Runtime/RenderCore/Public\RenderingThread.h(376,2): note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE'
    UATHelper: Packaging (Android (ASTC)): DEPRECATED_MACRO(4.22, "Please use ENQUEUE_RENDER_COMMAND instead")
    UATHelper: Packaging (Android (ASTC)): ^
    UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformCompilerPreSetup.h(88,45): note: expanded from macro 'DEPRECATED_MACRO'
    UATHelper: Packaging (Android (ASTC)): #define DEPRECATED_MACRO(Version, Message) EMIT_CUSTOM_WARNING(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")
    UATHelper: Packaging (Android (ASTC)): ^
    UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformCompilerPreSetup.h(84,3): note: expanded from macro 'EMIT_CUSTOM_WARNING'
    UATHelper: Packaging (Android (ASTC)): EMIT_CUSTOM_WARNING_AT_LINE(__LINE__, Warning)
    UATHelper: Packaging (Android (ASTC)): ^
    UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\Clang\ClangPlatformCompilerPreSetup.h(127,3): note: expanded from macro 'EMIT_CUSTOM_WARNING_AT_LINE'
    UATHelper: Packaging (Android (ASTC)): _Pragma(PREPROCESSOR_TO_STRING(message(Warning)))
    UATHelper: Packaging (Android (ASTC)): ^
    UATHelper: Packaging (Android (ASTC)): <scratch space>(144,2): note: expanded from here
    UATHelper: Packaging (Android (ASTC)): message("Please use ENQUEUE_RENDER_COMMAND instead" " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")
    UATHelper: Packaging (Android (ASTC)): ^
    UATHelper: Packaging (Android (ASTC)): In file included from C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Intermediate/Build/Android/UE4/Shipping/ARToolkitPlugin/Module.ARToolkitPlugin.cpp:3:
    UATHelper: Packaging (Android (ASTC)): C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Source/ARToolkitPlugin/Private/ARToolkitDevice.cpp(403,4): warning: Please use ENQUEUE_RENDER_COMMAND instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer
    compile. [-W#pragma-messages]
    UATHelper: Packaging (Android (ASTC)): C:/Program Files/Epic Games/UE_4.23/Engine/Source/Runtime/RenderCore/Public\RenderingThread.h(397,2): note: expanded from macro 'ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER'
    UATHelper: Packaging (Android (ASTC)): DEPRECATED_MACRO(4.22, "Please use ENQUEUE_RENDER_COMMAND instead")
    UATHelper: Packaging (Android (ASTC)): ^
    UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformCompilerPreSetup.h(88,45): note: expanded from macro 'DEPRECATED_MACRO'
    UATHelper: Packaging (Android (ASTC)): #define DEPRECATED_MACRO(Version, Message) EMIT_CUSTOM_WARNING(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")
    UATHelper: Packaging (Android (ASTC)): ^
    UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformCompilerPreSetup.h(84,3): note: expanded from macro 'EMIT_CUSTOM_WARNING'
    UATHelper: Packaging (Android (ASTC)): EMIT_CUSTOM_WARNING_AT_LINE(__LINE__, Warning)
    UATHelper: Packaging (Android (ASTC)): ^
    UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\Clang\ClangPlatformCompilerPreSetup.h(127,3): note: expanded from macro 'EMIT_CUSTOM_WARNING_AT_LINE'
    UATHelper: Packaging (Android (ASTC)): _Pragma(PREPROCESSOR_TO_STRING(message(Warning)))
    UATHelper: Packaging (Android (ASTC)): ^
    UATHelper: Packaging (Android (ASTC)): <scratch space>(145,2): note: expanded from here
    UATHelper: Packaging (Android (ASTC)): message("Please use ENQUEUE_RENDER_COMMAND instead" " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")
    UATHelper: Packaging (Android (ASTC)): ^
    UATHelper: Packaging (Android (ASTC)): 2 warnings generated.
    PackagingResults: Warning: Please use ENQUEUE_RENDER_COMMAND instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-W#pragma-messages]
    PackagingResults: Warning: Please use ENQUEUE_RENDER_COMMAND instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-W#pragma-messages]
    UATHelper: Packaging (Android (ASTC)): [9/10] CenarioDosPassaros-Android-Shipping-arm64-es2.so
    UATHelper: Packaging (Android (ASTC)): C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Source/ThirdParty/ARToolkit/lib/Android/armeabi-v7a/libar.a: error adding symbols: File in wrong format
    UATHelper: Packaging (Android (ASTC)): clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
    PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
    UATHelper: Packaging (Android (ASTC)): Took 68,2462284s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (Android (ASTC)): UnrealBuildTool failed. See log for more details. (C:\Users\Ivan Lima\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UBT-CenarioDosPassaros-Android-Shipping.txt)
    UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (Android (ASTC)): BUILD FAILED
    PackagingResults: Error: Unknown Error

    I'm using Windows 10, UE4.23 All updated

    Leave a comment:


  • replied
    You did the right way!
    So is it loading, but not recognizing the NFT image, or do you get an error while loading ?

    Can you show me the NFT image ? Not every image can be used as an NFT. It should have enough feature point to be tracked.



    Originally posted by RafaLopera View Post
    Hi AdamHorvath


    For the Unreal project I need an NFT Marker created by me. I need 3 files right? .fset .fset3 .iset

    Then I put then in the content folder in the ARtoolkit and then inside the DataNFT. Then I open MarkersNFT enum and add the name of the files but it doesnt work for me. I also changed the enum in the blueprint level.

    I am working on version 4.23 of Unreal.


    thank you all and sorry for my english.

    Leave a comment:


  • replied
    Hi AdamHorvath


    For the Unreal project I need an NFT Marker created by me. I need 3 files right? .fset .fset3 .iset

    Then I put then in the content folder in the ARtoolkit and then inside the DataNFT. Then I open MarkersNFT enum and add the name of the files but it doesnt work for me. I also changed the enum in the blueprint level.

    I am working on version 4.23 of Unreal.


    thank you all and sorry for my english.


    Leave a comment:


  • replied
    Hi everyone,

    I am pleased to announce the latest version of the plugin!

    AR Plugin V1.15 - 2019-09-11

    - Updated for Unreal Engine v4.23
    - Added support for Android 64 bit version (arm64-v8a)
    - Plugin compatibility fix
    - Minor bugfixes

    Available on http://ar.uplugins.com !

    GET THE COMMERCIAL VERSION WITH 40% DISCOUNT UNTIL 2019-10-01 !!!

    In case you have already purchased the plugin you can download the latest version from your account:
    http://ar.uplugins.com/my-account

    If you did not create a user during the checkout process send me any email with your # order id to info@uplugins.com and I'll send you a new link.
    Last edited by AdamHorvath; 09-11-2019, 04:22 AM.

    Leave a comment:


  • replied
    Check out the link below for details:
    http://ar.uplugins.com/mobile-video-resolutions/

    Originally posted by EVRTOP View Post
    Hello, where can I improve the resolution of the picture?

    Leave a comment:


  • replied
    Hello! Yes the source code is included.

    Originally posted by EVRTOP View Post
    Hello, after purchasing this plug-in, do you give the source code?

    Leave a comment:


  • replied
    Hello, where can I improve the resolution of the picture?

    Leave a comment:


  • replied
    Hello, after purchasing this plug-in, do you give the source code?

    Leave a comment:


  • replied
    Only the UI is zoomed ? Does the tracking work as it supposed to work ? If so you can modify the main UI widget for your needs.

    Originally posted by wontonanimalchin View Post
    hi adam,
    where should i change some settings to run the app on a tablet. It seems the screen is not full (its too large, like its zoomed in), and i miss some buttons while running it on tablets. Should i do this somewhere in the projectsettings or someplace else?

    Leave a comment:

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