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    Hi i have bought a personal licience, but because of China Great Wall (International) Limited, i can't download success.
    can you send me "ARPlugin_PERSONAL_v1_6R3.zip" [MENTION=35119]AdamHorvath[/MENTION]
    Click image for larger version

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    Comment


      hlwangcong@gmail.com
      thks~~

      Comment


        hi every one ,

        any one know a step by step to create a custom marker ? i tried the ARToolKit tutorial and i'm completely lost :/

        Comment


          Originally posted by AdamHorvath View Post
          Is it your custom project or the sample levels included with the plugin ?
          It's my custom project [MENTION=35119]AdamHorvath[/MENTION]

          Comment


            Hey guys, can anyone confirm if they've managed to use this with baked lighting? In the demo project, the method seems to be moving the meshes around to match the marker location, which doesn't work unless the meshes are set to 'movable'.

            Comment


              Wow oh wow
              Sanctity Lost

              Sanctity Lost UDK

              Comment


                Originally posted by CaptParis000 View Post
                Hey guys, can anyone confirm if they've managed to use this with baked lighting? In the demo project, the method seems to be moving the meshes around to match the marker location, which doesn't work unless the meshes are set to 'movable'.
                It works, but you need to move the camera not subject.
                AR plugin for UE4
                AR Virtual Mirror plugin for UE4
                Red Alert 2 VR remake
                Armed Island VR RTS

                Comment


                  Originally posted by wangcong View Post
                  Hi i have bought a personal licience, but because of China Great Wall (International) Limited, i can't download success.
                  can you send me "ARPlugin_PERSONAL_v1_6R3.zip" [MENTION=35119]AdamHorvath[/MENTION]
                  [ATTACH=CONFIG]129611[/ATTACH]
                  [ATTACH=CONFIG]129612[/ATTACH]
                  Sent you a mail with download instructions!
                  AR plugin for UE4
                  AR Virtual Mirror plugin for UE4
                  Red Alert 2 VR remake
                  Armed Island VR RTS

                  Comment


                    Originally posted by motorsep View Post
                    [MENTION=35119]AdamHorvath[/MENTION]

                    I started poking at AR (conceptual stage for now) before any reasonably priced AR HMD solution is out on the market and I am wondering if it's possible to do object tracking with your plugin and UE4. Something similar to what Blender has been doing since 2011:

                    https://vimeo.com/33283857

                    Also wondering if you have any near future plans to add support for Project Tango.
                    You can't track objects with this plugin only markers, and images (NFT).

                    There is a free project tango plugin here: http://www.opaque.media/project-tango-plugin/
                    AR plugin for UE4
                    AR Virtual Mirror plugin for UE4
                    Red Alert 2 VR remake
                    Armed Island VR RTS

                    Comment


                      Hello everyone, Hello @AdamHorvath I asked my question 2 times but didn't get any answer?
                      Is is because there is no way to do it?

                      Comment


                        Hi,

                        does the plugin still work with unreal 4.15? Currently i'm trying to get the demo running but i'm not lucky ;-/ i would love to use it and buy the comercial licence if it works.

                        thx and best regards

                        jan

                        Comment


                          Originally posted by AdamHorvath View Post
                          Is it your custom project or the sample levels included with the plugin ?
                          [MENTION=35119]AdamHorvath[/MENTION]: Hello, It's my custom project. Why it run into error?

                          Comment


                            Hi [MENTION=35119]AdamHorvath[/MENTION], I have a personal version.
                            I think I settle my old problem.But new problem occurs. Actually I try to use your plugin in my project.
                            I imitate your free version sampleproject and add the same nodes in my Pawn's blueprint. The init has completed and every node such as getcameraframe.... runs in blueprint.
                            But still can't get a video stream. Where may be the problem? I need it much. Please help~
                            Thank u!~
                            There is some information.
                            [2017.02.18-09.39.37:251][173]LogGameModeisplay: Match State Changed from EnteringMap to WaitingToStart
                            [2017.02.18-09.39.37:251][173]LogGameState: Match State Changed from EnteringMap to WaitingToStart
                            [2017.02.18-09.39.37:252][173]LogGameModeisplay: Match State Changed from WaitingToStart to InProgress
                            [2017.02.18-09.39.37:252][173]ARToolkit: Android orientation: Landscape
                            [2017.02.18-09.39.37:255][173]ARToolkit: USB2.0 PC CAMERA

                            [2017.02.18-09.39.37:255][173]ARToolkit: Device path: \\?\usb#vid_18ec&pid_5850&mi_00#6&3363d1ac&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global

                            [2017.02.18-09.39.37:255][173]ARToolkit: Number of webcams: 1
                            [2017.02.18-09.39.37:255][173]ARToolkit: Init started
                            [2017.02.18-09.39.45:041][173]ARToolkit: Camera resolution (640,480)

                            [2017.02.18-09.39.45:041][173]ARToolkit: Camera pixel format: 1
                            [2017.02.18-09.39.45:042][173]ARToolkit: Video texture created (640,480)

                            [2017.02.18-09.39.45:042][173]ARToolkit: Param load start
                            [2017.02.18-09.39.45:042][173]ARToolkit: Param load success
                            [2017.02.18-09.39.45:042][173]ARToolkit: Camera init succesfull!
                            [2017.02.18-09.39.45:083][173]ARToolkit: AR Patt Handle created

                            [2017.02.18-09.39.45:083][173]ARToolkit: 3D Handle created

                            [2017.02.18-09.39.45:083][173]ARToolkit: Detection mode : TEMPLATE
                            [2017.02.18-09.39.45:083][173]ARToolkit: ARToolkit init succesfull!
                            [2017.02.18-09.39.45:083][173]ARToolkit: NFT init started...
                            [2017.02.18-09.39.45:111][173]ARToolkit: Using NFT tracking settings for more than one CPU.

                            [2017.02.18-09.39.45:111][173]ARToolkit: NFT init successfull...
                            [2017.02.18-09.39.45:139][173]ARToolkit: Init complete !!

                            [2017.02.18-09.39.45:140][173]LogGameState: Match State Changed from WaitingToStart to InProgress
                            [2017.02.18-09.39.45:140][173]PIE: 信息 /Game/FlyingBP/Maps/UEDPIE_0_FlyingExampleMap的‘在编辑器中播放’的起始时间8.241
                            [2017.02.18-09.39.45:140][173]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap' with GeneratedClass '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap_C' with ClassGeneratedBy '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap'
                            [2017.02.18-09.40.00:371][129]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap' with GeneratedClass '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap_C' with ClassGeneratedBy '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap'
                            [2017.02.18-09.40.00:538][129]ARToolkit: Cleanup ready !!

                            [2017.02.18-09.40.00:580][129]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap' with GeneratedClass '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap_C' with ClassGeneratedBy '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap'
                            [2017.02.18-09.40.04:154][383]LogWindowsTextInputMethodSystemisplay: IME system now activated using TSF (微软拼音).
                            [2017.02.18-09.40.04:364][384]Cmd: QUIT_EDITOR
                            [2017.02.18-09.40.05:314][384]LogExit: Preparing to exit.
                            [2017.02.18-09.40.06:298][384]LogExit: Editor shut down
                            [2017.02.18-09.40.06:298][384]LogExit: Transaction tracking system shut down
                            [2017.02.18-09.40.06:365][384]LogObj: Freed 0b from 0 cluster array pools.
                            [2017.02.18-09.40.06:365][384]LogExit: Object subsystem successfully closed.
                            [2017.02.18-09.40.06:382][384]LogD3D11RHI: Shutdown
                            [2017.02.18-09.40.06:382][384]LogD3D11RHI: CleanupD3DDevice
                            [2017.02.18-09.40.06:449][384]LogD3D11RHI: ~FD3D11DynamicRHI
                            [2017.02.18-09.40.06:457][384]LogHttpisplay: Http module shutting down, but needs to wait on 1 outstanding Http requests:
                            [2017.02.18-09.40.06:457][384]LogHttpisplay: verb=[POST] url=[https://datarouter.ol.epicgames.com/...eteventstream] status=Processing
                            [2017.02.18-09.40.06:457][384]LogHttpisplay: Sleeping 0.5s to wait for 1 outstanding Http requests.
                            [2017.02.18-09.40.06:958][384]LogHttpisplay: Sleeping 0.5s to wait for 1 outstanding Http requests.
                            [2017.02.18-09.40.07:493][384]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (246)
                            [2017.02.18-09.40.07:493][384]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (245)
                            [2017.02.18-09.40.07:493][384]LogModuleManager: Shutting down and abandoning module CrashTracker (244)
                            [2017.02.18-09.40.07:493][384]LogModuleManager: Shutting down and abandoning module SceneOutliner (243)
                            [2017.02.18-09.40.07:493][384]LogModuleManager: Shutting down and abandoning module WidgetCarousel (242)
                            [2017.02.18-09.40.07:493][384]LogModuleManager: Shutting down and abandoning module AddContentDialog (241)
                            [2017.02.18-09.40.07:494][384]LogDirectoryWatcher: A directory notification for 'D:/UE4/Epic Games/4.14/FeaturePacks/' was aborted.
                            [2017.02.18-09.40.07:497][384]LogModuleManager: Shutting down and abandoning module GameplayTags (240)
                            [2017.02.18-09.40.07:497][384]LogModuleManager: Shutting down and abandoning module EditorWidgets (239)
                            [2017.02.18-09.40.07:497][384]LogModuleManager: Shutting down and abandoning module CollectionManager (238)
                            Last edited by Totomoon; 02-18-2017, 05:52 AM.

                            Comment


                              Hi Totomoon,

                              I am sorry, I can't tell the problem from the logs.
                              Maybe something is missing a material or texture. If you could send me your project I could take a look at it.








                              Originally posted by Totomoon View Post
                              Hi [MENTION=35119]AdamHorvath[/MENTION], I have a personal version.
                              I think I settle my old problem.But new problem occurs. Actually I try to use your plugin in my project.
                              I imitate your free version sampleproject and add the same nodes in my Pawn's blueprint. The init has completed and every node such as getcameraframe.... runs in blueprint.
                              But still can't get a video stream. Where may be the problem? I need it much. Please help~
                              Thank u!~
                              There is some information.
                              [2017.02.18-09.39.37:251][173]LogGameModeisplay: Match State Changed from EnteringMap to WaitingToStart
                              [2017.02.18-09.39.37:251][173]LogGameState: Match State Changed from EnteringMap to WaitingToStart
                              [2017.02.18-09.39.37:252][173]LogGameModeisplay: Match State Changed from WaitingToStart to InProgress
                              [2017.02.18-09.39.37:252][173]ARToolkit: Android orientation: Landscape
                              [2017.02.18-09.39.37:255][173]ARToolkit: USB2.0 PC CAMERA

                              [2017.02.18-09.39.37:255][173]ARToolkit: Device path: \\?\usb#vid_18ec&pid_5850&mi_00#6&3363d1ac&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global

                              [2017.02.18-09.39.37:255][173]ARToolkit: Number of webcams: 1
                              [2017.02.18-09.39.37:255][173]ARToolkit: Init started
                              [2017.02.18-09.39.45:041][173]ARToolkit: Camera resolution (640,480)

                              [2017.02.18-09.39.45:041][173]ARToolkit: Camera pixel format: 1
                              [2017.02.18-09.39.45:042][173]ARToolkit: Video texture created (640,480)

                              [2017.02.18-09.39.45:042][173]ARToolkit: Param load start
                              [2017.02.18-09.39.45:042][173]ARToolkit: Param load success
                              [2017.02.18-09.39.45:042][173]ARToolkit: Camera init succesfull!
                              [2017.02.18-09.39.45:083][173]ARToolkit: AR Patt Handle created

                              [2017.02.18-09.39.45:083][173]ARToolkit: 3D Handle created

                              [2017.02.18-09.39.45:083][173]ARToolkit: Detection mode : TEMPLATE
                              [2017.02.18-09.39.45:083][173]ARToolkit: ARToolkit init succesfull!
                              [2017.02.18-09.39.45:083][173]ARToolkit: NFT init started...
                              [2017.02.18-09.39.45:111][173]ARToolkit: Using NFT tracking settings for more than one CPU.

                              [2017.02.18-09.39.45:111][173]ARToolkit: NFT init successfull...
                              [2017.02.18-09.39.45:139][173]ARToolkit: Init complete !!

                              [2017.02.18-09.39.45:140][173]LogGameState: Match State Changed from WaitingToStart to InProgress
                              [2017.02.18-09.39.45:140][173]PIE: 信息 /Game/FlyingBP/Maps/UEDPIE_0_FlyingExampleMap的‘在编辑器中播放’的起始时间8.241
                              [2017.02.18-09.39.45:140][173]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap' with GeneratedClass '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap_C' with ClassGeneratedBy '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap'
                              [2017.02.18-09.40.00:371][129]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap' with GeneratedClass '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap_C' with ClassGeneratedBy '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap'
                              [2017.02.18-09.40.00:538][129]ARToolkit: Cleanup ready !!

                              [2017.02.18-09.40.00:580][129]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap' with GeneratedClass '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap_C' with ClassGeneratedBy '/Game/FlyingBP/Maps/FlyingExampleMap.FlyingExampleMap:PersistentLevel.FlyingExampleMap'
                              [2017.02.18-09.40.04:154][383]LogWindowsTextInputMethodSystemisplay: IME system now activated using TSF (微软拼音).
                              [2017.02.18-09.40.04:364][384]Cmd: QUIT_EDITOR
                              [2017.02.18-09.40.05:314][384]LogExit: Preparing to exit.
                              [2017.02.18-09.40.06:298][384]LogExit: Editor shut down
                              [2017.02.18-09.40.06:298][384]LogExit: Transaction tracking system shut down
                              [2017.02.18-09.40.06:365][384]LogObj: Freed 0b from 0 cluster array pools.
                              [2017.02.18-09.40.06:365][384]LogExit: Object subsystem successfully closed.
                              [2017.02.18-09.40.06:382][384]LogD3D11RHI: Shutdown
                              [2017.02.18-09.40.06:382][384]LogD3D11RHI: CleanupD3DDevice
                              [2017.02.18-09.40.06:449][384]LogD3D11RHI: ~FD3D11DynamicRHI
                              [2017.02.18-09.40.06:457][384]LogHttpisplay: Http module shutting down, but needs to wait on 1 outstanding Http requests:
                              [2017.02.18-09.40.06:457][384]LogHttpisplay: verb=[POST] url=[https://datarouter.ol.epicgames.com/...eteventstream] status=Processing
                              [2017.02.18-09.40.06:457][384]LogHttpisplay: Sleeping 0.5s to wait for 1 outstanding Http requests.
                              [2017.02.18-09.40.06:958][384]LogHttpisplay: Sleeping 0.5s to wait for 1 outstanding Http requests.
                              [2017.02.18-09.40.07:493][384]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (246)
                              [2017.02.18-09.40.07:493][384]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (245)
                              [2017.02.18-09.40.07:493][384]LogModuleManager: Shutting down and abandoning module CrashTracker (244)
                              [2017.02.18-09.40.07:493][384]LogModuleManager: Shutting down and abandoning module SceneOutliner (243)
                              [2017.02.18-09.40.07:493][384]LogModuleManager: Shutting down and abandoning module WidgetCarousel (242)
                              [2017.02.18-09.40.07:493][384]LogModuleManager: Shutting down and abandoning module AddContentDialog (241)
                              [2017.02.18-09.40.07:494][384]LogDirectoryWatcher: A directory notification for 'D:/UE4/Epic Games/4.14/FeaturePacks/' was aborted.
                              [2017.02.18-09.40.07:497][384]LogModuleManager: Shutting down and abandoning module GameplayTags (240)
                              [2017.02.18-09.40.07:497][384]LogModuleManager: Shutting down and abandoning module EditorWidgets (239)
                              [2017.02.18-09.40.07:497][384]LogModuleManager: Shutting down and abandoning module CollectionManager (238)
                              AR plugin for UE4
                              AR Virtual Mirror plugin for UE4
                              Red Alert 2 VR remake
                              Armed Island VR RTS

                              Comment


                                Hi @AdamHorvath, hi everyone !

                                How do I make my 3D Model stay at his last known position when the marker is lost, and start tracking again when the marker comes back into view?
                                I've followed these steps :

                                1. Open the level blueprint and locate the "set hidden in game node"
                                2. Disconnect the new hidden pin and set it to false
                                3. It won't disappear if the marker is not visible.

                                But the 3d Model seems to get back to 0,0,0 and not the last know position when it last had seen the tracker.

                                How can I fix that?

                                Thanks in advance,

                                Denis

                                Comment

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