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    Originally posted by moreinfinity View Post
    1) do NOT pack game in single .apk. You need APK and OBB files for app to work.
    Also, in init node You have to input index number of camera to use. We use a loop that tries indexes 0 to 16, and breaks on first success, so if the camera index on the device is different from 0, it would still work fine.

    2) Move camera further away from the object, so it will appear smaller.
    1) I packed to apk+obb. Still doesn't work on S7

    2) What camera do you mean? Moving away real camera is not possible - object should be 10 times bigger. I need 30m object in UE to look like 10-15cm in real world. Moving camera in project breaks everything.

    Also.. I got problems with camera clipping. How can I increase far distance?


    Originally posted by Trout Zhang View Post
    Hi,
    PS: a mail describing the same issue has been sent to info@unreal4ar.com as well
    I've sent mail with similar question few weeks ago. Haven't got any answer there.

    Comment


      What happened with your website? It's not available for 2 days. "Error establishing a database connection"

      Comment


        Hi,

        It's back online again.

        Originally posted by DeadMaroz View Post
        What happened with your website? It's not available for 2 days. "Error establishing a database connection"
        AR plugin for UE4
        AR Virtual Mirror plugin for UE4
        Red Alert 2 VR remake
        Armed Island VR RTS

        Comment


          Hi Adam. Picking up my UE4 project after many months away. Updated to UE4 4.14.3 and AR 1.6VR3. Game was probably using AR 1.3 or 1.4.

          Trying to run on Win 10, launching game from UE4 Editor as 'viewport' or 'standalone' results in this crash at the ARToolkit Init.

          I have an external web cam attached and one built in. The Init node seems to ignore the Dev Num parameter. I get crashes on values of 0, 1, and 2. But the Harley sample project runs just fine and finds my web cam at '1' when historically it was at '2'. But I can change the Dev Num value on the sample project (using either map) and it doesn't crash, doesn't change cameras, and always works.


          Code:
          KERNELBASE
          UE4Editor_ARToolkitPlugin!__delayLoadHelper2() [f:\dd\vctools\delayimp\delayhlp.cpp:323]
          UE4Editor_ARToolkitPlugin!_tailMerge_ARvideo_dll()
          UE4Editor_ARToolkitPlugin!FARToolkitDevice::Init() [c:\users\david\documents\perforce\dame\choreoar414\plugins\artoolkitplugin\source\artoolkitplugin\private\artoolkitdevice.cpp:539]
          UE4Editor_ARToolkitPlugin!UARToolkitComponent::Init() [c:\users\david\documents\perforce\dgame\choreoar414\plugins\artoolkitplugin\source\artoolkitplugin\private\artoolkitcomponent.cpp:169]
          UE4Editor_ARToolkitPlugin!UARToolkitComponent::execInit() [c:\users\david\documents\perforce\dgame\choreoar414\plugins\artoolkitplugin\source\artoolkitplugin\public\artoolkitcomponent.h:14]

          Comment


            hi there! and thanks for that plugin ! are there any limitation on android systems versions?
            i have a weird issue here. the app work in the editor in pie or windowed mode.
            but once compiled it crashes my android device. i have an asus padfone infinity on android 4.4.2 . are there incompatible devices or android versions ?
            thanks !

            Comment


              I don't know why but the first video makes me laugh

              Comment


                [MENTION=35119]AdamHorvath[/MENTION] Can you update next version to have following features/bug fixes checked:

                1. obb file should be saved in /Android/obb/ not in /obb/ . Works still but might cause trouble in future.
                2. Ability to build with Package Game data inside .apk check. Makes testing faster and easier.
                3. Ability to build with Nativize Blueprint Assets check. Useful for fast optimization.
                4. Ability to use with Vulkan.

                Thank you for your work so far. It awesome.

                Comment


                  I may have missed where it was talked about within this thread or possibly another, and if so - please point me in the right direction, but has there been a discussion on using this for markerless tracking yet?

                  Comment


                    The demoplugin works great with a standard camera (a xbox360 mini camera and other tested), but when I tested with a PS3 Eyecam (it’s superfast and has good optics), in Windows 10 with “CL-Eye driver” installed (it works with any app that needs a camera), Unreal gives me a “init camera error” after execute sample program, although I’ve changed “Device num” and tested from 0 to 5 in the “init” node, always returns same error

                    I need it works with PS3 camera, because has no lag and have several cameras to test, anyone having these problem? Is there any solution?

                    Comment


                      We are having the same issue, were you able to solve it?

                      Comment


                        Currently the plugin (and ARToolkit SKD) doesn't support markerless tracking. The upcoming ARToolKit v6 library may have markerless ground tracking. That feature will be supported in UNRAL4AR too.

                        Originally posted by Oliver Twistt View Post
                        I may have missed where it was talked about within this thread or possibly another, and if so - please point me in the right direction, but has there been a discussion on using this for markerless tracking yet?
                        AR plugin for UE4
                        AR Virtual Mirror plugin for UE4
                        Red Alert 2 VR remake
                        Armed Island VR RTS

                        Comment


                          The underlying camera API in ARToolkit cannot handle the PS3EYE driver natively . Unfortunately I don't own any PS3 eye so cannot try it but
                          got this information from someone who had the same problem, maybe it helps.

                          "i can use software like webcam splitter to get avermedia captured video and use it in your unreal AR
                          but it make more process on computer and not practical,, maybe someday i can tweaking your code so it can capture direct from avermedia or ps3eye or other unsupperted pc cam.
                          and hope u can tweak it also before me
                          anyway webcam splitter and kind of software can help your other costumer if they need gopro, dslr, pro camera and capture using avermedia"


                          Originally posted by 66unreal99 View Post
                          The demoplugin works great with a standard camera (a xbox360 mini camera and other tested), but when I tested with a PS3 Eyecam (it’s superfast and has good optics), in Windows 10 with “CL-Eye driver” installed (it works with any app that needs a camera), Unreal gives me a “init camera error” after execute sample program, although I’ve changed “Device num” and tested from 0 to 5 in the “init” node, always returns same error

                          I need it works with PS3 camera, because has no lag and have several cameras to test, anyone having these problem? Is there any solution?
                          AR plugin for UE4
                          AR Virtual Mirror plugin for UE4
                          Red Alert 2 VR remake
                          Armed Island VR RTS

                          Comment


                            Thank you fro the suggestion! I'll add these for further releases.

                            Originally posted by Roman Gorislavski View Post
                            [MENTION=35119]AdamHorvath[/MENTION] Can you update next version to have following features/bug fixes checked:

                            1. obb file should be saved in /Android/obb/ not in /obb/ . Works still but might cause trouble in future.
                            2. Ability to build with Package Game data inside .apk check. Makes testing faster and easier.
                            3. Ability to build with Nativize Blueprint Assets check. Useful for fast optimization.
                            4. Ability to use with Vulkan.

                            Thank you for your work so far. It awesome.
                            AR plugin for UE4
                            AR Virtual Mirror plugin for UE4
                            Red Alert 2 VR remake
                            Armed Island VR RTS

                            Comment


                              I don't know any incompatible issues on android 4.4.2. I am using an S4 mini with the same android version for testing.
                              I could tell you more from ADB logs.

                              Originally posted by expose View Post
                              hi there! and thanks for that plugin ! are there any limitation on android systems versions?
                              i have a weird issue here. the app work in the editor in pie or windowed mode.
                              but once compiled it crashes my android device. i have an asus padfone infinity on android 4.4.2 . are there incompatible devices or android versions ?
                              thanks !
                              AR plugin for UE4
                              AR Virtual Mirror plugin for UE4
                              Red Alert 2 VR remake
                              Armed Island VR RTS

                              Comment


                                Hi all,

                                I have purchased the ARToolkit software, created my project, which runs fine on my mac and runs fine in UE4 editor. I have configured for iOS deployment which works and I can deploy to my devices but every time I start the app it says "Web Cam init error". I have tried using any other webcam number but no effect. I am running iOS 10.2 on devices, MacOSX Sierra.

                                Any possible suggestions for what the problem is would be greatly appreciated.

                                Regards

                                Richard

                                Comment

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