oh and do u mind putting up a tutorial how it actually "read the cards" and how to setup a new card except the samples,would rly enjoy that and im sure others as well btw still amazed by the possibilitys this offers ,gj man!
This is incredible! I found this on the Launcher and knew I had to see it. Excellent innovation! I await the day when we can play with skeletal meshes in AR. Until then, I'll be happily rocking my chairs back and forth.
Hello.
Thank you for your work. It is wonderful.
Your plugin works well in UE 4 windows. But in May, the tablet (android) pokazivaet it on the screen:
'ARToolkitPlugin' failed to load because module 'ARToolkitPlugin' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.
Когда запускаешь на андроиде, например, samsung galaxy s3, выдает ошибку:
"ARToolkitPlugin' failed to load because module 'ARToolkitPlugin' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project."
Возможно плагин не скомпилировался и не запаковался? Не могу пока понять в чем дело.
Буду благодарен за помощь!
Congratulations !!! Saw it as a spotlight. And am really glad that you responded to my earlier request. It is only though efforts like these that the tech of the future becomes reality. Kudos and will really look forward to your plugin.
I'd highly recommend that you keep your plugin at a paid price. Its worth more than a few dollars.
Hello.
Thank you for your work. It is wonderful.
Your plugin works well in UE 4 windows. But in May, the tablet (android) pokazivaet it on the screen:
'ARToolkitPlugin' failed to load because module 'ARToolkitPlugin' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.
I click "OK" and the screen trash.
I will be glad to any advice.
This DEMO version is only working in the editor. Android / iOS version will be included in the full version.
wow this plugin is amazing,do you mind if i test it in a project using trading cards (mtg in this case) and let it animate the creatures and spells? could release it for pub documentation ,however will do the release with the final plugin then ?
Sounds great! Feel free to experiment with it, and let me know if anything is missing!
oh and do u mind putting up a tutorial how it actually "read the cards" and how to setup a new card except the samples,would rly enjoy that and im sure others as well btw still amazed by the possibilitys this offers ,gj man!
I am unable to test this.
I am aware that this doesn't work on iOS, but i tried running the project on Android from OSX.
On launch, it tells me that the plugin is missing. Either relocate your plugin or consider disabling it from your project.
Can anyone suggest, on how to get through this.
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