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    Originally posted by alex-ikinema View Post
    [MENTION=35119]AdamHorvath[/MENTION] great job! We have experimented yesterday a bit with making procedural animation in AR using the plugin; Seems really cool! Will need to test on our iOS/Android port...

    I love it! Thank you for sharing!
    AR plugin for UE4
    AR Virtual Mirror plugin for UE4
    Red Alert 2 VR remake
    Armed Island VR RTS

    Comment


      Originally posted by nzavaglia View Post
      Sorry, still no luck. I think it might have to be added in code somewhere, but I can see that it scans for markers in the ../ARToolkit/Data/ directory using the LoadMarkers Blueprint Node/method provided you give it a list of names.

      How did you add the new marker to the enum? I can't see where to do that
      Double click on Content ->Blueprint ->MarkersNFT, on the right there is a new button, click on it and add your marker name under the default pinball marker.
      AR plugin for UE4
      AR Virtual Mirror plugin for UE4
      Red Alert 2 VR remake
      Armed Island VR RTS

      Comment


        Originally posted by cores25 View Post
        nzavaglia, any news on your side? I am still clueless...

        ---
        Here is what I have so far with the AR plugin. I´m still waiting on the 4.13 uv fix so I can make a proper android package
        Very nice video! I am glad you made skeletal meshes work!
        Where did you stuck with custom NFT ?
        AR plugin for UE4
        AR Virtual Mirror plugin for UE4
        Red Alert 2 VR remake
        Armed Island VR RTS

        Comment


          Hallo, Adam!
          Unfortunaly my download link is broken.
          Can you halp me download you plugin?Click image for larger version

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          Comment


            Originally posted by AdamHorvath View Post
            Double click on Content ->Blueprint ->MarkersNFT, on the right there is a new button, click on it and add your marker name under the default pinball marker.
            I must be blind, lol, never saw that, thanks

            I actually ended up making my own enumeration listing out the custom markers and it worked like a charm.

            Comment


              Hi!

              Sent you a new link!

              Originally posted by Sp0ngeA View Post
              Hallo, Adam!
              Unfortunaly my download link is broken.
              Can you halp me download you plugin?
              AR plugin for UE4
              AR Virtual Mirror plugin for UE4
              Red Alert 2 VR remake
              Armed Island VR RTS

              Comment


                Thank you, it's great.

                Comment


                  Currently having another problem. I've gotten custom markers to work, and it works flawlessly on my dev machine. When I package it for android it no longer works. It doesn't recognize the markers.

                  The Data and DataNFT folders are on the phone (I made sure) and the markers are in the folders.

                  Also, slightly related issue. The packaging system does not put the folders on the phone, though the option to copy additional folders is enabled. They always have to be copied manually after the project has been installed; and has been run at least once in order to create the ue4game folder on the device. I'm using v4.13 of the engine.

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                    I made the nft marker work. Changing it in the level blueprint as a final step was the trick. Alas, the skeletal meshes are not working. In the old version of the plugin and ue4.11 it worked, which I used for the video. I chose to buy the product because of the awesome features, quite a dissapointment that so many aspects of the functionality are buggy. I hope everything will quickly be fixed :/

                    Comment


                      Originally posted by cores25 View Post
                      I made the nft marker work. Changing it in the level blueprint as a final step was the trick. Alas, the skeletal meshes are not working. In the old version of the plugin and ue4.11 it worked, which I used for the video. I chose to buy the product because of the awesome features, quite a dissapointment that so many aspects of the functionality are buggy. I hope everything will quickly be fixed :/
                      The plugin has nothing to do with skeletal meshes, it's just controlling the camera. Did you try to view your mesh on android without the plugin using ue 4.13 ?
                      AR plugin for UE4
                      AR Virtual Mirror plugin for UE4
                      Red Alert 2 VR remake
                      Armed Island VR RTS

                      Comment


                        I use the V1.6R2 to build android for arm64-v8a
                        but always tip that error

                        UATHelper: pack (Android (ATC)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: Can't make an APK without the compiled .so [E:\WorkingFile\ARProject105\AR105Best\Binaries\Android\AR105Best-arm64-es2.so]

                        Comment


                          How big can the marker be? Most/all examples I see the marker is A4 size or less. Could I have a market 5 feet across and have the plugin work?
                          Kind Regards
                          Richard
                          -------------------
                          www.blinkimage.com

                          Comment


                            I'm intrigued by the apparent simplicity of this so have pushed the button and ordered. Whilst Visual Studio is installing (it is taking ages!) I thought I'd take the time to run through the documentation. Ultimately, 'd like to create a simple AR app for both Android and iPhone - my background is ArchViz. However, I am alarmed to read that I must have a Mac computer to code projects for IOS devices! Is this correct? (If it is, is it the common case for creating UE4 apps for IOS devices - I'm taking iPhones?)
                            Kind Regards
                            Richard
                            -------------------
                            www.blinkimage.com

                            Comment


                              Originally posted by blinkimage View Post
                              How big can the marker be? Most/all examples I see the marker is A4 size or less. Could I have a market 5 feet across and have the plugin work?
                              Hi Richard,

                              There is no maximum size. Just make sure the FULL marker (including some white border) is visible on the video feed.
                              AR plugin for UE4
                              AR Virtual Mirror plugin for UE4
                              Red Alert 2 VR remake
                              Armed Island VR RTS

                              Comment


                                You can deploy your UE4 project for iOS using a Windows PC but only if you are not using C++ code in your project. For code projects you need to have a OSX with XCode installed.

                                Originally posted by blinkimage View Post
                                I'm intrigued by the apparent simplicity of this so have pushed the button and ordered. Whilst Visual Studio is installing (it is taking ages!) I thought I'd take the time to run through the documentation. Ultimately, 'd like to create a simple AR app for both Android and iPhone - my background is ArchViz. However, I am alarmed to read that I must have a Mac computer to code projects for IOS devices! Is this correct? (If it is, is it the common case for creating UE4 apps for IOS devices - I'm taking iPhones?)
                                AR plugin for UE4
                                AR Virtual Mirror plugin for UE4
                                Red Alert 2 VR remake
                                Armed Island VR RTS

                                Comment

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