Originally posted by AdamHorvath
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Augmented Reality for UE4
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Originally posted by rrstuv View PostWere there any specific instructions for the UE4 project when packaging for android?
http://www.unreal4ar.com/getting-started-full-version/
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Originally posted by rrstuv View PostThe work speaks for itself, and for the price it is a bargain!
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I've fixed some issues on v1.6. Updated version is available for download!
AR Plugin V1.6 - Revision 2 - 2016-09-12
- Fixed pink video glitch on android
- Updated camera texture updater function
- Fixed autofocus on android
- Fixed crash on some android phones
Get the plugin from the link below:
http://www.unreal4ar.com
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Originally posted by cores25 View PostDid any of you guys get a unique nft marker running?
I trained a marker, copied the resulting .fset, .fest3 and .iset files into the ARToolkit/DataNFT folders, added an enumeration tag in the blueprint but nothing happens.
Am I missing a step?
Thanks for your help.
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Originally posted by motorsep View PostI didn't think this plugin supports Gear VR. How did you make it happen ?
BUT, by default it's not properly rendering video stream and not setting right fov for camera. I replaced Adam's solution using screen space UVs and viewport coordinates, with 1x1 plane scaled to fit the screen with the right fov. I also trying to use spherical plane because it's more accurate in terms of VR perspective. There is still some work.
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Originally posted by Creo View PostIt does on Galaxy S7 so far. Nothing special just the same GearVR setup and with this plugin usage.
Originally posted by Creo View PostBUT, by default it's not properly rendering video stream and not setting right fov for camera. I replaced Adam's solution using screen space UVs and viewport coordinates, with 1x1 plane scaled to fit the screen with the right fov. I also trying to use spherical plane because it's more accurate in terms of VR perspective. There is still some work.
Btw, how is latency when doing AR through Gear VR ? Pass-through camera (when used from Universal menu) is horrible and laggy
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Originally posted by motorsep View PostI am making something for Gear VR, but not even aware of a way to enable pass-through camera from UE4 (BP) o.O How do you enable it from Blueprint (or from project settings) ?
Sounds like something plugin should support. Otherwise sounds like black magic has to be used :P
Btw, how is latency when doing AR through Gear VR ? Pass-through camera (when used from Universal menu) is horrible and laggy
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Originally posted by cores25 View Post
How did you add the new marker to the enum? I can't see where to do thatLast edited by nzavaglia; 09-14-2016, 12:00 AM.
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