if i buy the commercial license now for 4.12 can i get the update for 4.13 version later?
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Hey guys,
I´m having an issue with an Andoid package of the AR plugin (personal license). I got it running and see the HUD, the camera is initialised on my phone, but when I´m trying to capute the marker nothing happens, no mesh appears. Anyone else know what´s going on? In the editor everything works great btw.
Thanks for any help!
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New version of the AR plugin is available to download!
AR Plugin V1.6 2016-09-07
– Updated for Unreal Engine v4.13
– Android camera access via APL api (no Unreal Engine source build is required for Android projects)
– Minor bugfixes
Get the plugin from the link below:
http://www.unreal4ar.com
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Originally posted by Imsopov View PostWas the updated version for 4.13 released?
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Adam, hello. Just bought commercial license for android projects and faced with critical bugs.
1. The most important bug is a glitch in video stream on android (the pink horizontal glitch) and poor performance on higher video resolutions. Bug arises also with default resolution 320x240 (frequency rises up with the set resolution).
Tested on Galaxy S7 (latest firmware updates installed)
2. Plugin doesn't properly works on VR headsets (tested on Oculus Rift CV1 and GearVR). Video stream and HUD is stretched between both eyes and model rendering with offset.
3. S7 camera doesn't auto focus during the play and stays with the focus that was set at start (it feels this way)
Tested on UE 4.13
Please, take a look. What can cause the problem? Glitch is looks like data corrupt.
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Hi Creo,
Thank you for reporting these problems.
Let me look into them today morning and get back to you.
Thanks,
Adam
Originally posted by Creo View PostAdam, hello. Just bought commercial license for android projects and faced with critical bugs.
1. The most important bug is a glitch in video stream on android (the pink horizontal glitch) and poor performance on higher video resolutions. Bug arises also with default resolution 320x240 (frequency rises up with the set resolution).
Tested on Galaxy S7 (latest firmware updates installed)
2. Plugin doesn't properly works on VR headsets (tested on Oculus Rift CV1 and GearVR). Video stream and HUD is stretched between both eyes and model rendering with offset.
3. S7 camera doesn't auto focus during the play and stays with the focus that was set at start (it feels this way)
Tested on UE 4.13
Please, take a look. What can cause the problem? Glitch is looks like data corrupt.
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Originally posted by rrstuv View PostIt seems you updated it to v1_6R1, so thank you. We will test it out tonite, and great work again!!
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