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    Can you provide the Android Binaries with the free version? Or an APK to test it on Android?
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    [New On Marketplace] Custom Character Creator
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    [Marketplace]Multiplayer Melee Combat System - Animated Crossbow
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      Originally posted by order66 View Post
      Can you provide the Android Binaries with the free version? Or an APK to test it on Android?
      Please find it on the link below:
      https://docs.google.com/uc?export=do...VVFbkZNczloZk0
      AR plugin for UE4
      AR Virtual Mirror plugin for UE4
      Red Alert 2 VR remake
      Armed Island VR RTS

      Comment


        Hey I'm trying to run this plugin on iOS but am also getting the webcam init error.

        Here's what I was able to get from the logs:

        Code:
        [2016.07.04-05.19.36:109][  0]LogWorld: Bringing up level for play took: 0.003388
        [2016.07.04-05.19.36:110][  0]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
        [2016.07.04-05.19.36:124][  0]ARToolkit: Android orientation: Landscape
        [2016.07.04-05.19.36:125][  0]ARToolkit: Init started
        [2016.07.04-05.19.36:156][  0]ARToolkit: Accessing iOS camera start
        [2016.07.04-05.19.36:839][  0]ARToolkit: Camera ok.
        
        [2016.07.04-05.19.36:841][  0]ARToolkit: Camera resolution (352,288)
        
        [2016.07.04-05.19.36:842][  0]ARToolkit: Camera pixel format: 3
        [2016.07.04-05.19.36:843][  0]ARToolkit: End of iPhone camera init
        [2016.07.04-05.19.36:866][  0]ARToolkit: Video texture created (352,288)
        
        [2016.07.04-05.19.36:866][  0]ARToolkit: Param load start
        [2016.07.04-05.19.36:866][  0]ARToolkit: ios full path camera data: /var/mobile/Containers/Data/Application/C1828C87-F188-4B3B-BD4D-ECD4B5BB2664/Documents/iosartest/content/artoolkit/data/camera_para.dat
        
        [2016.07.04-05.19.36:867][  0]ARToolkit:Error: Camera parameter l

        Comment


          Hi,
          How to increase resolution ? at least 720p ... for mobile devices working without lag ?
          ABC Augmented Reality by UE4
          GooglePlay

          ArchVis VR

          Comment


            This plugin works as smooth as gearvr's passthrough camera?
            i want to make something AR in gearVR. This is a good option?

            Comment


              [MENTION=35119]AdamHorvath[/MENTION]: Quick question, not sure if it has been covered already. Would it be possible to use GPS co-ordinates instead ... NO I am not making a Pokemon GO clone or anything. One of my clients, who is an architect, is looking for a system that allows him to use GPS co-ordinates to pinpoint areas with a 3D model.

              Not even sure if this would be a suitable use case for this plugin.

              Thanks
              Quinton Delpeche
              Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

              Comment


                Originally posted by qdelpeche View Post
                [MENTION=35119]AdamHorvath[/MENTION]: Quick question, not sure if it has been covered already. Would it be possible to use GPS co-ordinates instead ... NO I am not making a Pokemon GO clone or anything. One of my clients, who is an architect, is looking for a system that allows him to use GPS co-ordinates to pinpoint areas with a 3D model.

                Not even sure if this would be a suitable use case for this plugin.

                Thanks
                Hello Quinton,

                No, it's not yet supported. UNREAL4AR is only capable of tracking markers, and images.
                AR plugin for UE4
                AR Virtual Mirror plugin for UE4
                Red Alert 2 VR remake
                Armed Island VR RTS

                Comment


                  Originally posted by AdamHorvath View Post
                  No, it's not yet supported. UNREAL4AR is only capable of tracking markers, and images.
                  Okay ... thanks. I think we may have actually worked out a way to handle this situation for our client. Still going to try out your plugin when I get some time. 8-}
                  Quinton Delpeche
                  Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

                  Comment


                    getting this error when trying to build apk. i have the paid personal version.
                    BUILD FAILED
                    UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:653: The following error occurred while executing this line:
                    UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:698: null returned: 1
                    UnrealBuildTool:
                    UnrealBuildTool: Total time: 4 seconds
                    UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Chris Dootmaster\Documents\Unreal Projects\Matinee\Intermediate/Android/APK/bin/Matinee-debug.apk'.
                    UnrealBuildTool: File name: 'C:\Users\Chris Dootmaster\Documents\Unreal Projects\Matinee\Intermediate/Android/APK/bin/Matinee-debug.apk'
                    UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                    UnrealBuildTool: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
                    UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk) in e:\UE\1\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:line 1828
                    UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget) in e:\UE\1\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:line 2061
                    UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments) in e:\UE\1\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 1370
                    CommandUtils.Run: Run: Took 15.9399117s to run UnrealBuildTool.exe, ExitCode=5
                    Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): E:\UE\1\Engine\Binaries\DotNET\UnrealBuildTool.exe Matinee Android Development -Project="C:\Users\Chris Dootmaster\Documents\Unreal Projects\Matinee\Matinee.uproject" "C:\Users\Chris Dootmaster\Documents\Unreal Projects\Matinee\Matinee.uproject" -remoteini="C:\Users\Chris Dootmaster\Documents\Unreal Projects\Matinee" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.07.18-00.37.31.txt'
                    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in E:\UE\1\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 814
                    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in E:\UE\1\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52
                    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in E:\UE\1\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 355
                    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in E:\UE\1\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1443
                    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in E:\UE\1\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 150
                    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in E:\UE\1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211
                    at AutomationTool.BuildCommand.Execute() in E:\UE\1\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
                    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in E:\UE\1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538
                    at AutomationTool.Automation.Process(String[] CommandLine) in E:\UE\1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509
                    at AutomationTool.Program.MainProc(Object Param) in E:\UE\1\Engine\Source\Programs\AutomationTool\Program.cs:line 131
                    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in E:\UE\1\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
                    at AutomationTool.Program.Main() in E:\UE\1\Engine\Source\Programs\AutomationTool\Program.cs:line 54
                    ProcessManager.KillAll: Trying to kill 0 spawned processes.
                    Program.Main: AutomationTool exiting with ExitCode=5 (5)

                    Comment


                      Hi,
                      I have buied Commercial license( http://www.unreal4ar.com/)

                      My webcam is logitech C920 (http://support.logitech.com/zh_hk/pr...ro-webcam-c920)

                      so, I would like to know how to setting HD(1920 * 1080) display in your plugin?

                      Comment


                        [MENTION=35119]AdamHorvath[/MENTION] Hello Adam, thank you for your effort, the demo looks great! I bought a personal license of your plugin, but for the life of me, I cannot follow how to properly setup the project for your Plugin. Yes, I know there's a documentation page on your website, but it's not really comprehensive. Clicking on the tutorial link takes me to a page which refer to your documentation page. To get my project work I gotta browse through the ARToolkit documentation too. I'm stuck at adding new markers for the project though. I've downloaded ARToolkit and generated the .iset , .fset, .fset3 files from my image, but haven't got the slightest clue on what to do other than put them into the DataNFT folder and adding a value to the MarkersNFT enum BP in the editor. What do I have to do next to add them into my project?

                        So if I may give you a suggestion, could you please make the documentations page on your website a little bit clearer and more comprehensive. Especially for noobs like me Thanks in advance.
                        Last edited by iqbalbaskara; 07-24-2016, 03:40 AM. Reason: adding mention

                        Comment


                          Originally posted by iqbalbaskara View Post
                          [MENTION=35119]AdamHorvath[/MENTION] Hello Adam, thank you for your effort, the demo looks great! I bought a personal license of your plugin, but for the life of me, I cannot follow how to properly setup the project for your Plugin. Yes, I know there's a documentation page on your website, but it's not really comprehensive. Clicking on the tutorial link takes me to a page which refer to your documentation page. To get my project work I gotta browse through the ARToolkit documentation too. I'm stuck at adding new markers for the project though. I've downloaded ARToolkit and generated the .iset , .fset, .fset3 files from my image, but haven't got the slightest clue on what to do other than put them into the DataNFT folder and adding a value to the MarkersNFT enum BP in the editor. What do I have to do next to add them into my project?

                          So if I may give you a suggestion, could you please make the documentations page on your website a little bit clearer and more comprehensive. Especially for noobs like me Thanks in advance.
                          You don't need to do anything else....

                          Once you have completed the steps you described above, you can already use your marker in your project.
                          http://www.unreal4ar.com/get-marker-nft/

                          New markers should show up in the list when using "Literal Enum MarkersNFT" node.
                          AR plugin for UE4
                          AR Virtual Mirror plugin for UE4
                          Red Alert 2 VR remake
                          Armed Island VR RTS

                          Comment


                            Originally posted by AdamHorvath View Post
                            You don't need to do anything else....

                            Once you have completed the steps you described above, you can already use your marker in your project.
                            http://www.unreal4ar.com/get-marker-nft/

                            New markers should show up in the list when using "Literal Enum MarkersNFT" node.
                            Hey Adam, Thanks for the response! I finally got it to work, it seems the settings I used when creating the NFT files are not good enough or something, I changed the resolution to higher setting and now it works fine. I do experience weird crashes though, sometimes it triggered, sometimes not, it seems to happen more often when certain part of my NFT marker came into the camera view. Any idea how to solve this?

                            On another note, I'm trying to track multiple NFT markers, each will call different 3D models, once they're close enough to one another each model will be triggered to do some action. Any ideas how I could do that? Maybe you could point me somewhere to read? Once again, thanks in advance
                            Last edited by iqbalbaskara; 07-25-2016, 12:24 PM.

                            Comment


                              Hey Adam, nevermind my last question, just found out how, here's a video of it: https://www.youtube.com/watch?v=QHlj...ature=youtu.be (I still need to figure out the relations between location + rotation in real world vs. in the actors though.. Anyway, thanks!

                              Comment


                                Dear Adam,

                                Firstly, I would like to say WOW, your YouTube examples look amazing!

                                Secondly, please, please, please help!

                                Thirdly, I'm just new to UE4 but have enjoyed using blueprints but have no experience of C++

                                System:
                                PC
                                Unreal Engine 4.12.5
                                iPad AIR 2
                                UNREAL4AR plugin version: v1.5 (Personal Licence)

                                I've created a blank level & have successfully launched it onto my iPad. I hoped, with the purchase of your plugin, the next stage would be even easier and I would simply change your mesh example together with your pattern for mine!

                                Do you have an example project for the above system setup? If not could you please advise me on how to use your plugin to work with the above setup?

                                I can see your documentation and it states that I would need a Mac to run your sample project to my iPad but I don't have one. I was hoping to use your blueprints and simply change the details/targets for the mesh & pattern... how can I do this?

                                The idea was that I would print out my CV and use each page as a pattern to generate the AR on my iPad. I have an interview next Tuesday and have been creating new 3d models for my portfolio that would be viewed as AR with the help of UE4 & your plugin.

                                I'm desperate - are you able to help?

                                Regards

                                Robert

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