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  • replied
    Yep

    Bit slow because I'm juggling between a few different things, but I just migrated everything into 4.24 the other weekend.

    Fwiw, the bit I'm up to is integrating virtual texturing via antigrain geometry so that we're not stuck with that bare moon look.

    Looking forward to 4.25 with all the rumours about volumetric clouds for spherical worlds, but I guess we'll see if that happens...

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  • replied
    You are still working on this, right?

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  • replied
    Heya Giakaama,

    They are indeed using volume fog

    I posted a couple of relevant nodes here

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  • replied
    Hi, quick question. Those nebulas are based on the new volumetric fog or thery are only particles inside meshes ?

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  • replied
    Hi, where can we get the spherical landscape system?

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  • replied
    Someone Knows a solution like this in the form of a tutorial or an asset at the marketplace, this is awesome and unreal need this kind of thing, ive been searching and I cant find one, just at unity.

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  • replied
    Looking forwards to seeing where this project will go!

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  • replied
    How do you handle the landscape texturing?

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  • replied
    This project looks Crazy! hope to see some more of it

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  • replied
    I feel your pain everyone, believe me

    MikeRPG, in the meantime maybe check out this dude for planet tesselation: https://github.com/sp4cerat/Planet-LOD

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  • replied
    Originally posted by junfanbl View Post
    MikeRPG, World Machine wouldn't come to mind right away when considering planetary generation. I did notice though in the most recent release (Mt Daniel Build version 3022) that Stephen included a star field example in the Example Files. Not sure which WM version you are using, but that seems really interesting. Of course it doesn't actually produce any spheres, rather an image of a star field and a few nebulas. Still, I wonder if anything could be done with that as a template in the meantime (until you find your more permanent solution). In any case I thought it was impressive considering WM is mainly for terrain generation.
    I have a solution with 3ds Max to turn them into spheres. Not using WM for anything but the terrain right now. Volumetric galaxies are definitely a future feature.
    Last edited by MikeRPG; 09-05-2018, 04:08 PM.

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  • replied
    MikeRPG, World Machine wouldn't come to mind right away when considering planetary generation. I did notice though in the most recent release (Mt Daniel Build version 3022) that Stephen included a star field example in the Example Files. Not sure which WM version you are using, but that seems really interesting. Of course it doesn't actually produce any spheres, rather an image of a star field and a few nebulas. Still, I wonder if anything could be done with that as a template in the meantime (until you find your more permanent solution). In any case I thought it was impressive considering WM is mainly for terrain generation.

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  • replied
    Yeah I've been following those other projects too, Eden looks the closest to being viable. Have to decide to use placeholder planets and work on everything else or just dive in and write it myself.
    Last edited by MikeRPG; 09-04-2018, 09:28 PM.

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  • replied
    MikeRPG

    6 months??? - You're going to have to go over to Simon's house and steal his guitar collection... ... Seriously, there were such high hopes for planetary tech just 2/3 years ago. Now? Procedural Terrain / Planetary / Galaxy projects are looking more like vaporware than reality. That said, check out this mind blowing work in progress if you haven't already. Its not for sale though (I asked already) - dexyfex ...
    Last edited by ClavosTech; 09-04-2018, 12:09 PM.

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  • replied
    I have full solar systems, which is why I'm not so subtly trying to see where you're at with Eden. The origin rebasing was only part of the issue; the main cause of jitter, in my case, was the character alignment methodology.

    I would pay decent money for a planet generator right now, just spent the last few months building a haggard workflow with World Machine that's just not worth continuing with, especially if Eden is scheduled sometime in the next 6 months. Any insight on a release date?
    Last edited by MikeRPG; 09-04-2018, 12:03 PM.

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