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Giakaama repliedHi, quick question. Those nebulas are based on the new volumetric fog or thery are only particles inside meshes ?
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MekaSapien repliedSomeone Knows a solution like this in the form of a tutorial or an asset at the marketplace, this is awesome and unreal need this kind of thing, ive been searching and I cant find one, just at unity.
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ioFlow Studios repliedI feel your pain everyone, believe me
MikeRPG, in the meantime maybe check out this dude for planet tesselation: https://github.com/sp4cerat/Planet-LOD
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MikeRPG repliedOriginally posted by junfanbl View PostMikeRPG, World Machine wouldn't come to mind right away when considering planetary generation. I did notice though in the most recent release (Mt Daniel Build version 3022) that Stephen included a star field example in the Example Files. Not sure which WM version you are using, but that seems really interesting. Of course it doesn't actually produce any spheres, rather an image of a star field and a few nebulas. Still, I wonder if anything could be done with that as a template in the meantime (until you find your more permanent solution). In any case I thought it was impressive considering WM is mainly for terrain generation.
Last edited by MikeRPG; 09-05-2018, 04:08 PM.
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junfanbl repliedMikeRPG, World Machine wouldn't come to mind right away when considering planetary generation. I did notice though in the most recent release (Mt Daniel Build version 3022) that Stephen included a star field example in the Example Files. Not sure which WM version you are using, but that seems really interesting. Of course it doesn't actually produce any spheres, rather an image of a star field and a few nebulas. Still, I wonder if anything could be done with that as a template in the meantime (until you find your more permanent solution). In any case I thought it was impressive considering WM is mainly for terrain generation.
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UnrealEnterprise repliedMikeRPG
6 months??? - You're going to have to go over to Simon's house and steal his guitar collection...... Seriously, there were such high hopes for planetary tech just 2/3 years ago. Now? Procedural Terrain / Planetary / Galaxy projects are looking more like vaporware than reality. That said, check out this mind blowing work in progress if you haven't already. Its not for sale though (I asked already) - dexyfex ...
Last edited by UnrealEnterprise; 09-04-2018, 12:09 PM.
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MikeRPG repliedI have full solar systems, which is why I'm not so subtly trying to see where you're at with Eden. The origin rebasing was only part of the issue; the main cause of jitter, in my case, was the character alignment methodology.
I would pay decent money for a planet generator right now, just spent the last few months building a haggard workflow with World Machine that's just not worth continuing with, especially if Eden is scheduled sometime in the next 6 months. Any insight on a release date?Last edited by MikeRPG; 09-04-2018, 12:03 PM.
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ioFlow Studios repliedYah, just working on it at the moment... it turned into one of those threads that you pull on and more and more thread just keeps coming out.
Origin rebasing is the simple answer of course, but it's more complicated for me because I want to have full solar systems with orbital mechanics.
Which I've almost got done too, and once I have I'll be able to implement my rebasing and hopefully lose the jitter
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MikeRPG repliedOriginally posted by ioFlow Studios View Post
That last bit is definitely the fiddliest bit which has held me up for most of this year, but it needs doing because I was getting a small but persistent jitter walking along the planet surface.Last edited by MikeRPG; 09-03-2018, 06:10 PM.
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AlonzoCPO repliedOriginally posted by ioFlow Studios View PostI am still chipping away on this, life (ok, fun music stuff) has just been getting in the way a bit this year.
I also managed to get myself tangled up a bit trying to do some new tricky stuff in the galaxy class, but I finally managed to separate that out of the way into it's own class tonight. So hopefully that will let me get some movement happening on this again now.
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