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    Thats pretty par or the course, and the reason I have a big sign telling my team to not update at all.
    Production Manager at Goodnight Games

    Goodnight Games Social Media: Twitter | Facebook | Instagram |Youtube

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      Unfortunately, I'd really like to try and make some money selling this... which means holding on a fixed version isn't really an option : \

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        Okey doke, am pushing ahead without particle beams because adapt and survive, all that...

        Currently vol fog on meshes only does the bounding box for the mesh, but I realised that I could still shape the fog inside the bounding box using shader math and local coordinates.

        Here's my first test of this:

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        You can sort of see the green fog filling the bounding box and the red/blue fog taking the shape of a cylinder.

        Now here it is with a bunch of my noise mangling stuff bundled into it.

        First up, from back a bit (will be daisy chaining cylinders like this along a spline):

        Click image for larger version

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        And now some beauty shots flying through it:

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        And of course, all the colors and noise are hugely adjustable...

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          Awesome! Can you share the shader math on how you shaped it within the bounding box?

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            Fair point.

            But your method is quite clever to the solution you have. I've seen a few other people use material math to shape the new volumetric fog.
            Production Manager at Goodnight Games

            Goodnight Games Social Media: Twitter | Facebook | Instagram |Youtube

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              Here you go (full shader is quite a bit bigger than this):

              Click image for larger version

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                Righto, cleaned up my blueprint for making spline based nebulas tonight...

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ID:	1413499It's reeeally easy to use. Gonna tweak all the color mixing and fading now...

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                  That spiral like galaxy bit is pretty dang nifty!
                  Production Manager at Goodnight Games

                  Goodnight Games Social Media: Twitter | Facebook | Instagram |Youtube

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                    AIGHT.

                    Finally got enough new stuff done to make a new video...



                    Need to do a bunch of optimization now because I want to be able to fill the inside of the galactic arches with scores of little nebulas with a bunch of different color palettes

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                      And this one shows how easy the blueprint is to adjust:

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                        Oh thats pretty! All splines with generated planes along them?
                        Production Manager at Goodnight Games

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                          Boxes

                          (the volumetric shader doesn't support world position offset so you can't do the neat spline thicken stuff with it).

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                            Nebulas are looking nice... But remember 'Eden' and Planets...

                            Planets Simon...

                            Look at the picture... Focus on planets.... Return to planets...

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                              lol, nearly there, just gotta get the star system names showing up and I'm done

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                                Another quick youtube, testing a smaller nebula in side the larger galactic cloud...

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