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[WIP] Sandbeach Ocean / Terrain

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    #61
    Here is a test of deep water simulation. I'm having problems with normals, it's more or less ok, but it doesn't work properly with fresnel for some reason. Gonna try to fix it.

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      #62
      +1000 internets to you. I cant wait until the shore water is released, it is exactly what i was looking for. Will follow this thread

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        #63
        where is the "buy this now on marketplace" button?!

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          #64
          He's vanished again, and the single greatest ocean Ue4 has seen is gone, lol. If anyone could figure out how to form the waves near the shore line like he did, do share!

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            #65
            https://forums.unrealengine.com/show...331#post627331

            Please post here if you have any idea how he formed the waves at the shore, your information is valued, and will remain in the post for everyone to learn from, as opposed to just showing off work.

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              #66
              Gee willikers, I want that shader!

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                #67
                Originally posted by fewks View Post
                Hello UE community, I started to learn ue and i must say that it awesome. This is my first project and its work in progress, so you can rate it, give an advice and just chat

                At the moment im trying to reach a realistic waves with foam. I will update it as often as i can, and sorry for my bad english

                [ATTACH=CONFIG]49135[/ATTACH]

                Here is a first attempt. Not perfect, and too far from what i want to get, but now i have the basis. It needs lot of tweaking. (normal bump and some other things are terrible atm, but im working on it)



                Sorry about video quality, but after many tries thats best i got. What software and codecs do you use to record videos?
                HI fewks, any release date?

                Would love to beta test this on large landscape.

                Related https://forums.unrealengine.com/show...an-Beach-Waves
                [LEGENDS of EPICA]

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                  #68
                  Looking really awesome man!

                  I'm working on a pirate game which includes a very advanced water shader as well, complete with online bouyancy, underwater effects, translucency, edge foam, you name it. I was wondering if maybe I could mail you or pm you for a couple of questions surrounding reflection?

                  Cheers

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                    #69
                    Why is this guy not selling this on the Marketplace?!

                    Come on dude!
                    Musical Range VR | Musical Range Trailer | Pausing Game On Steam Overlay | Aperture Tag

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                      #70
                      Really pretty! Would this water/foam work on mobile? (GLES2)

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                        #71
                        Originally posted by Motanum View Post
                        Why is this guy not selling this on the Marketplace?!

                        Come on dude!
                        Yes, a proper Ocean in the marketplace would really great.

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                          #72
                          i really need this!!!!!!!!!!!!!!!

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