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    #16
    This is outstanding. I really love to see all these small details get involved in games, really adds to the immersion.
    Check out the horror themed adventure game RELAPSE

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      #17
      Originally posted by TK-Master View Post
      Very interesting

      How would the staying down part work in theory? I mean when the object moves then the distance field approximation is not there anymore .
      If I remember right, it was something along the lines of adding the deformation to the mesh without actually subtracting it again when the object left its range. The final effect was, effectively, the distance field vertex painting the mesh. Really wishing I made a backup of that manually, couldn't find it in any of the autosaves/backups for the project.

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        #18
        Originally posted by Daniel.Wenograd View Post
        If I remember right, it was something along the lines of adding the deformation to the mesh without actually subtracting it again when the object left its range. The final effect was, effectively, the distance field vertex painting the mesh. Really wishing I made a backup of that manually, couldn't find it in any of the autosaves/backups for the project.
        I've been trying to work out how to add the deformation w/o taking it away again, real head-scratcher. Thank you very much for sharing this, seriously!

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          #19
          Originally posted by hippowombat View Post
          Make sure you have distance field AO enabled, following the instructions below.

          [ATTACH=CONFIG]67778[/ATTACH]
          Thank you hippowombat!!! Now i have the Effect!!
          Kind regards,
          halobungie

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            #20
            can u make the bend permanently ?

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              #21
              How would I make it not move it's z? Right now, if I place the grass on a static mesh (that has distance field), the foliage just gets pushed upwards.

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                #22
                Originally posted by Wrekk View Post
                How would I make it not move it's z? Right now, if I place the grass on a static mesh (that has distance field), the foliage just gets pushed upwards.
                Use a make float3, but only plug in to the x and y inputs.

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                  #23
                  I did everything you guys did, applied it to my grass model, and all i get is my character zipping through the world....like doing some seriously odd ****. And now my grass hovers over the ground as well.

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                    #24
                    I figured out that if I got rid of the offset thing the grass now touches the ground again. However still cant get it to show any grass being moved. I did what hippowombat did and got nothing from that. Any help would be appreciated.

                    **EDIT** I added the offset back and it works. HOWEVER, now I have hovering grass....
                    Last edited by riuthamus; 12-09-2017, 03:48 PM.

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                      #25
                      Okay, I resolved it. I was thinking, I only want the offset to be in the X and the Y, not the Z. I added a compMask after the clamp and was able to fix it! <3

                      **EDIT** Thought I had it fixed, only sorta. I added a sphere like hippowombat said he did, but it makes my player have odd shadowing on it (cause it has to cast the shadows to the AO stuff to make this effect work) Any thoughts around this?
                      Last edited by riuthamus; 12-09-2017, 04:29 PM.

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                        #26
                        Originally posted by hippowombat View Post

                        I've been trying to work out how to add the deformation w/o taking it away again, real head-scratcher. Thank you very much for sharing this, seriously!
                        Hey,

                        I'm really interested in that.

                        Can you please explain how you added the deformation permanently?

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                          #27
                          Just a note for anyone finding this right now, this hasn't worked in a while since Epic gave the landscape distance field information after I made this. That's why the grass repulses, and I don't know that there's a way to fix it.

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