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Helium Rain - A realistic space opera for PC

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  • [GAME] Helium Rain - A realistic space opera for PC


    Helium Rain is a single player space opera for PC. Orbiting a gas giant, you are alone inside your small ship.
    It is up to you yo decide what happens next...

    Helium Rain is a trading/fighting/exploration space sim built around realism. We want to build a world that feels real. Everything is precisely calculated, scientifically verified, to ensure that nothing breaks immersion.

    We strive for original gameplay as well. Your ships have generators, radiators, weapons, engines, cargo bays or life support systems - they all work together. Every thruster on your ship plays a role. Aim for engines to pin down your enemies, or send them spinning around by destroying power stations. Most of our ships have more than thirty individual parts, some of them twice that !



    About

    The game is slated for release on Windows and Linux in Q2 2016.
    We are, of course using Unreal Engine 4 as well as the open-source Blender modeler. Some of the technologies used with UE4 include the Slate UI, layered materials, fully dynamic lighting...

    We are a team of two engineers with a background in embedded software.





    Learn more

    We will frequently post updates - pictures, video, making-of... Please don't hesitate to ask technical questions about how the game is done ! We will always try to answer


    This post is kept updated with the latest images.
    Attached Files
    Last edited by Gwenn; 06-19-2017, 04:13 AM.
    Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

  • #2
    This looks awesome looking forward to further updates

    Comment


    • #3
      Hi there !

      We've been working on the navigation system - more on this when we have a full-featured UI

      In the meantime, take a look at our latest ship, the Atlas transporter. It's the largest ship in the game yet !



      Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

      Comment


      • #4
        looks cool!

        Comment


        • #5
          Some more work... Using Slate !



          Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

          Comment


          • #6
            Wow.......

            Comment


            • #7
              This is no moon...



              Or is it ?
              Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

              Comment


              • #8
                Hi guys,

                Really love the ship design and the UI design, very appealing style!

                Word of warning though, just this one pic looks pretty bad, I'd ditch it in promo stuff until you get a version of it that looks as nice as all the other stuff:
                Click image for larger version

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                The planet and the feature ship look good, but the smattering of little red and green squares/triangles look like an old mobile game.

                Maybe consider adding trails to ships to imply their thrust vectors and a sense of three dimensional movement?

                Comment


                • #9
                  I love how this is turning out

                  Comment


                  • #10
                    That menu is so crisp!

                    Comment


                    • #11
                      The ships look awesome!

                      I do think that the targeting reticule is a bit thick on small targets - maybe beyond a certain point the 4 triangles should shrink in size? Eventually you can't even see the object in question, just 4 green/red pieces

                      Comment


                      • #12
                        Thanks !

                        Originally posted by ioFlow Studios View Post
                        Hi guys,

                        Really love the ship design and the UI design, very appealing style!

                        Word of warning though, just this one pic looks pretty bad, I'd ditch it in promo stuff until you get a version of it that looks as nice as all the other stuff:

                        The planet and the feature ship look good, but the smattering of little red and green squares/triangles look like an old mobile game.

                        Maybe consider adding trails to ships to imply their thrust vectors and a sense of three dimensional movement?
                        Thanks for the feedback !

                        I've just tried making the designators smaller. Here is how it looks like. What do you think ?

                        Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

                        Comment


                        • #13
                          The latest news include the settings menu !

                          Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

                          Comment


                          • #14
                            Really digging the nice clean UI, looks a bit Destiny-inspired :P

                            Comment


                            • #15
                              you did that whole thing in slate? that's impressive.

                              Comment

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