Announcement

Collapse
No announcement yet.

Helium Rain - A realistic space opera for PC

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Teaser !

    Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

    Comment


    • #32
      Cool looking game - really nice aesthetic. Best of luck with it!

      Comment


      • #33
        Nice thread, love the destiny looking UI (Though never played the game) and cool looking models, love the contrast between shapes.
        Keep them coming!
        Timothy Dries - Graduate Environment Artist

        Comment


        • #34
          Well if you insist !

          Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

          Comment


          • #35
            Originally posted by Gwenn View Post
            Teaser !

            Looks great, what happens when ships fly near / into planets?
            Last edited by franktech; 12-26-2015, 10:25 PM.

            Comment


            • #36
              This looks great, I can't wait to see more. I will definitely be following your devlog!

              Comment


              • #37
                There is always more !



                Originally posted by franktech View Post
                Looks great, what happens when ships fly near / into planets?
                They can't. Space is really really big and the battle above happens 1500km above the surface, going a few m/s isn't going to get you there.
                The game is cut into small (a few km wide) areas where stuff happens. Ships fly from one sector to another. We don't let the player fly outside a sector.
                Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

                Comment


                • #38
                  Originally posted by Gwenn View Post
                  We don't let the player fly outside a sector.
                  Interesting... How do you enforce that? ...Invisible barrier, self-destruct, stall-xyz / velocity halving algo, warning countdown, other...?
                  Last edited by franktech; 12-30-2015, 08:14 PM.

                  Comment


                  • #39
                    I would love to know the philosophy behind the awesome spaceship designs. Some really interesting visuals, and combined with that snazzy UI, just <3! And dat gif!

                    I am very impressed.

                    Comment


                    • #40
                      Originally posted by SlightlyLive View Post
                      I would love to know the philosophy behind the awesome spaceship designs. Some really interesting visuals, and combined with that snazzy UI, just <3! And dat gif!

                      I am very impressed.
                      Well the basic philosophy is to make them logical. Large ships need a centrifuge section for the crew, fighters have a hull shape that minimizes the cross section when attacking, engines and weapons are modular attachments, every ship needs dozens of RCS thrusters... We have a lot of exposed radiators as well, because in the real world that would be a necessity. The ISS actually has a very large cooling surface as well, for example. We put solar arrays on small craft, nuclear reactors on largest ships...

                      Once you've got all these constraints, it's really just a matter of designing a hull around all those components so that the ship makes sense.
                      Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

                      Comment


                      • #41
                        I love the ship design in this game! Cant wait to see more updates because i'm a sucker for space games.

                        Comment


                        • #42
                          That is so cool.

                          Comment


                          • #43
                            Here's some more !

                            Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

                            Comment


                            • #44
                              Helium Rain is now on Steam Greenlight !


                              For those who don't know Greenlight yet - it's the game submission system we have to use to get the game on the Steam platform. Games that gather enough votes get to be published on the Steam platform alongside regular titles.

                              We need your help to get Helium Rain published. If you want to see the game on Steam, you can vote for us, talk to your friends about the game, share our page, or just retweet us...

                              Here's our latest trailer. Everything is ingame content.


                              Thank you for following the project !
                              Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

                              Comment


                              • #45
                                We're still on Steam Greenlight - we're now in the Top 20 games ! Thanks for those of you who helped


                                We're also working on the UI. Here's a shot of our settings menu with the dark theme. The player can activate a dark and light version of the background in different menus.

                                Helium Rain, a realistic space opera - Full C++ sources available - Steam Greenlight | /r/unrealengine

                                Comment

                                Working...
                                X