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Ledge Climbing System guide

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  • replied
    Originally posted by KantoArt View Post
    Hi, Crocopede.
    Your tutorials are very useful. So thank you. But i've got one problem doing it.
    I have followed all 5 tutorials for my side-scroller game and everything works fine, but when my character grabs the wall and climbs on it or lets it go he can no longer rotate. And if i want to run backward he is moving backward, but plays the animation of moving forward (sorry for my bad english).
    How can i fix it?
    [ATTACH=CONFIG]135712[/ATTACH]
    I am guessing but maybe the Root rotated and never turned back. a Lot has changed in the engine since these were released and some montage might be working differently. I can only guess and will have to revisit these.

    Leave a comment:


  • replied
    Hi Everyone. Apologies for my sabbatical. Babies be popping out
    Washing bottles etc. Good times.

    Placeholders are back up
    https://celestialarch.com/free-stuff/

    Give me time to revisit the tutorials and update them. I am working on another project and will fill in where i have time between baby duties and eating

    Leave a comment:


  • replied
    Is there any possible way that you could update these tutorials?
    The new engine updates have rendered them almost entirely useless

    Leave a comment:


  • replied
    Hi, Crocopede.
    Your tutorials are very useful. So thank you. But i've got one problem doing it.
    I have followed all 5 tutorials for my side-scroller game and everything works fine, but when my character grabs the wall and climbs on it or lets it go he can no longer rotate. And if i want to run backward he is moving backward, but plays the animation of moving forward (sorry for my bad english).
    How can i fix it?
    Click image for larger version

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    Leave a comment:


  • replied
    Sorry for reviving an old thread, but I just found your tutorial. I looked at part one, and everything is working fine but I can't seem to get my character's ledge hanging animation to play.

    I've got this:
    Click image for larger version

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    And then in the anim graph I've got this:

    Click image for larger version

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    But it won't work. Additionally, my character can still move around freely. I'm using 4.13.1, so they probably changed it. Thanks if you can help.

    Leave a comment:


  • replied
    Originally posted by Jaller View Post
    Hi Crocopede.
    First off: Thanks for this awesome tutorials!!
    Unfortunately i have a problem with your part 2 video.
    To be more specific: at the end,after setting everything up,when i try to climb by pressing the jump button,the character climb the ledge correctly,but then fall in the mesh and return to his initial climb state (when he's attached). It's like the ledge mesh doesn't have collision and so the character keep repeating the same state.
    I hope i've described the problem correctly.
    Thanks!
    Hello. It's been more than a half year since you wrote this, but I just wanted to reply since I've been having what appears to be the same problem. By turning on the capsule i could see that although my character moved far enough up to by visually standing on top of the object, the capsule didn't move far enough up, so it still intersected with the object when the climb animation was finished, which caused the character to fall back into his previous state of hanging on to the ledge. The way that I fixed this (and your situation might not be the same, but it sounded similar) was by taking the ledge height vector we had made earlier, and move the capsule to the top of the ledge while the animation was playing with a variation of the system we used for moving the capsule to the wall in the first place.

    changed up the blueprint like this:

    Click image for larger version

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    It's not the most elegant solution, and my third person cam kind of bugs out, but it works. (note that my first person cam is fine though).

    Edit:
    After some experimenting I sometimes run into a issue where the actor will relocate when climbing. I assume that is due to it not finding the x/y values that i insert into the vector properly. I'm not sure why this is, but I still think it's a good start. With the issue being the capsule not moving enough. I imagine I'll have to change the root animation in my animation, and then that will possibly make it work without the workaround I did.
    Last edited by Staude; 01-23-2017, 05:16 PM.

    Leave a comment:


  • replied
    Hi Crocopede.
    First off: Thanks for this awesome tutorials!!
    Unfortunately i have a problem with your part 2 video.
    To be more specific: at the end,after setting everything up,when i try to climb by pressing the jump button,the character climb the ledge correctly,but then fall in the mesh and return to his initial climb state (when he's attached). It's like the ledge mesh doesn't have collision and so the character keep repeating the same state.
    I hope i've described the problem correctly.
    Thanks!
    Last edited by MustyMCQwark; 11-05-2016, 02:04 PM.

    Leave a comment:


  • replied
    It does not work

    Leave a comment:


  • replied
    While my character is grabbing the ledge I can still move in the air. How do I fix this?

    Leave a comment:


  • replied
    Mighty Crocopede,

    I come bearing a great disturbance,
    I encountered a bug :/.

    My character floats up to about halfway of the ledge without an input if I get close enough. You even acknowledged this in part 2, but didn't provide a fix, unless I think you didn't.

    Thanks in super advance!

    Leave a comment:


  • replied
    Originally posted by M2105092 View Post
    Hi,

    I don't think this issue has been found with anyone else, but my character will only climb up in one direction. Everything works fine when climbing from his side of the ledge:

    https://drive.google.com/file/d/0B5q...ew?usp=sharing

    But this happens if I try to grab the ledge from any other side.

    https://drive.google.com/file/d/0B5q...ew?usp=sharing

    I'm part way through your third tutorial video, so I don't know if this has always been a problem or something I've done recently?

    Thanks in advance for any help!
    Had the same issue when i started this. Just double check that your trace locations are firing correctly. I could only climb left.
    I will revisit this soon for 4.12 and optimize it.

    Until then im a bit rusty with what i did

    Leave a comment:


  • replied
    Check the normal vector section you use to set rotation value from the wall normal

    Leave a comment:


  • replied
    Hello Crocopede,

    thank you for this tutorial and blueprints which were easy to implement into my existing blueprint. I have a bug to report in your project (std48).

    On GrabLedge MoveComponentTo.TargetRelativeRotation is making the character rotate once if you are walking to the opposite side of the wall and try to grab. Each time before the character goes into climb/grab mode it rotates. Grabbing climbing still works but it looks funny.

    Kind regards and keep on with the good work!

    Leave a comment:


  • replied
    Nevermind I fixed it, I forgot to put the 150 values

    Leave a comment:


  • replied
    I'm using ver. 4.9.2 and I have an issue with the tracer, it shows up, but it doesn't extend or hit an object like yours does at 9:22
    http://postimg.org/image/969gymrc1/

    Leave a comment:

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