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Ledge Climbing System guide

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    #61
    Just a question to anyone who used the blueprints.
    Curious how hard it was to integrate this with your games. I am busy creating a more advanced system that caters for more climbing abilities and it incorporates a cover system as well. Looking for some feedback on where to improve to make integration easier and quicker and more transparent.

    Thx in advance for the feedback
    http://celestialarch.com
    Free UE4 things available. More coming

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      #62
      In all honesty, I thought it was pretty easy IF you watched the videos. Hardest part for integration was getting the interfaces to call each other properly and anim notifies to work. Now me personally, the next system should be pretty easy to integrate this time around. No one has chimed in yet so I can't speak for them of course.

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        #63
        I implemented the ledge climbing factor of this project, I threw away the whole wall running etc.. I used a custom skeleton with custom animations and found it very easy to implement in. I feel like there would be a better way to do the trace by not using a whole sphere encasing the character.

        I have also replicated the necessary parts of code and got this working in Multiplayer. I got rid of all of the interface functions apart from the ledge climb up as that requires root motion. Replaced them with OnRep Bools for the animgraph.

        The main issue I get in multiplayer on the rare occasion (when you try to grab a ledge at an extreme angle) the client believes it didn't grab the ledge but the server believes it has so you are stuck in an infinite climbing state I could change the Sphere encasing the character to be just in front of the character to avoid it working at extreme angles and maybe look at swapping out the MoveToComponent node. If I get a solid multiplayer solution ill post it here.

        Thanks to Crocopede for the framework. You are a talented guy and could improve this immensely

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          #64
          Thx for the feedback.

          I will have update animations soon and a new cat rig. Busy fixing the workaround i had to do during rigging and animating to compensate for the root rotation values that Epic fixed now.
          Will revisit the project and see how i can improve on it and how to better approach the situation based on the recommendations.

          I also created a cover system based off this so should have new tutorials on youtube soon.
          http://celestialarch.com
          Free UE4 things available. More coming

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            #65
            Sorry if this has already been asked but I am only through part one and everything work as it should except the animation. The animation just won't play no matter what I do. It's probably something obvious that I am missing. Could someone please help me out on this?

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              #66
              Hi,

              I don't think this issue has been found with anyone else, but my character will only climb up in one direction. Everything works fine when climbing from his side of the ledge:

              https://drive.google.com/file/d/0B5q...ew?usp=sharing

              But this happens if I try to grab the ledge from any other side.

              https://drive.google.com/file/d/0B5q...ew?usp=sharing

              I'm part way through your third tutorial video, so I don't know if this has always been a problem or something I've done recently?

              Thanks in advance for any help!
              Attached Files

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                #67
                Hello Jmadden69, I was wondering if you ever fixed this problem, and if you did could you help me solve it?

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                  #68
                  Hi and 1st of all i would Like to Thank you So Much for your Huge effort and this Awesome tutorial I consider my Self as a graphics artist and not as programmer and this is what exactly i was looking For for the project i am working alone so far. after watching and downloading your Tutorial my question is Is there any way to convert/modify the blueprint i made or the one u provide in your website for a sidescroler Game ? if so you will give me a huge boost over my Project
                  i would like to thank you once more from my heart for all your work and also thank you in advance for the responce

                  Kind Regards Dimitris Anogianakis

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                    #69
                    I'm using ver. 4.9.2 and I have an issue with the tracer, it shows up, but it doesn't extend or hit an object like yours does at 9:22
                    http://postimg.org/image/969gymrc1/

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                      #70
                      Nevermind I fixed it, I forgot to put the 150 values

                      Comment


                        #71
                        Hello Crocopede,

                        thank you for this tutorial and blueprints which were easy to implement into my existing blueprint. I have a bug to report in your project (std48).

                        On GrabLedge MoveComponentTo.TargetRelativeRotation is making the character rotate once if you are walking to the opposite side of the wall and try to grab. Each time before the character goes into climb/grab mode it rotates. Grabbing climbing still works but it looks funny.

                        Kind regards and keep on with the good work!

                        Comment


                          #72
                          Check the normal vector section you use to set rotation value from the wall normal
                          http://celestialarch.com
                          Free UE4 things available. More coming

                          Comment


                            #73
                            Originally posted by M2105092 View Post
                            Hi,

                            I don't think this issue has been found with anyone else, but my character will only climb up in one direction. Everything works fine when climbing from his side of the ledge:

                            https://drive.google.com/file/d/0B5q...ew?usp=sharing

                            But this happens if I try to grab the ledge from any other side.

                            https://drive.google.com/file/d/0B5q...ew?usp=sharing

                            I'm part way through your third tutorial video, so I don't know if this has always been a problem or something I've done recently?

                            Thanks in advance for any help!
                            Had the same issue when i started this. Just double check that your trace locations are firing correctly. I could only climb left.
                            I will revisit this soon for 4.12 and optimize it.

                            Until then im a bit rusty with what i did
                            http://celestialarch.com
                            Free UE4 things available. More coming

                            Comment


                              #74
                              Mighty Crocopede,

                              I come bearing a great disturbance,
                              I encountered a bug :/.

                              My character floats up to about halfway of the ledge without an input if I get close enough. You even acknowledged this in part 2, but didn't provide a fix, unless I think you didn't.

                              Thanks in super advance!

                              Comment


                                #75
                                While my character is grabbing the ledge I can still move in the air. How do I fix this?

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