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Dismemberment (Dead Space style)

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  • replied
    Originally posted by Tin Le View Post
    That would be the case in UE3, not UE4 though. I achieved this by hiding bones and spawning body parts. The only downside is the cuts will look a bit unnatural.
    Looking pretty cool Tin Le. I've analyzed several techniques (ie: left 4 dead) to implement dismemberment. Many techniques involve modular assembly and part/texture swapping. I favor the SoF GHOUL technique and considered the use of destructible or fracture meshes for modular body parts. In devising Collage Construction to assemble Creatures and other entities, I realized reversing the process 'dis-assembly' can be used for dismemberment. Its just a matter of detaching the mesh segments 'groups' from the skeleton and applying ragdoll physics.

    Gore is fun, but, be sure to include a means to deactivate it to keep your game for getting banned in certain countries lol.

    Keep up the great work!

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  • replied
    Originally posted by Horus View Post
    Fair enough mate, just trying to help

    Glad you found a solution and I appreciate you sharing your findings.

    Small question though: in the latest video, when the second leg is chopped off, you see the npc 'falling' on its stomach, as if the bounding box had shrunk, but if the member has only disappeared and not been disconnected, how is this happening?
    Although UE4 can't break bones, it does have hide bones which completely wipes out a whole bunch of joints.

    Hopefully the guys at Epic will see this thread and see the demand for better detachable limbs. Wonder what methods Mortal Kombat is using, though I bet they're still using UE3.

    Looking forward to the tutorial
    I agree. Even the old Source engine could do way better in L4D. UE4 is so weak at volumetric and this.

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  • replied
    Originally posted by Tin Le View Post
    Trust me I did my research. some people already asked about this and got stuck.
    Hopefully the guys at Epic will see this thread and see the demand for better detachable limbs. Wonder what methods Mortal Kombat is using, though I bet they're still using UE3.

    Looking forward to the tutorial

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  • replied
    If only ark had you, maybe it would be decent.

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  • replied
    Looking forward to this! I want to use this feature in my game so you can blow robot's limbs off.

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  • replied
    Originally posted by Tin Le View Post
    Trust me I did my research. some people already asked about this and got stuck.
    Fair enough mate, just trying to help

    Glad you found a solution and I appreciate you sharing your findings.

    Small question though: in the latest video, when the second leg is chopped off, you see the npc 'falling' on its stomach, as if the bounding box had shrunk, but if the member has only disappeared and not been disconnected, how is this happening?
    Last edited by Horus; 06-17-2015, 06:37 AM.

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  • replied
    Originally posted by Horus View Post
    Touché. Did you ask Epic - AnswerHub ?
    Trust me I did my research. some people already asked about this and got stuck.

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  • replied
    Originally posted by Tin Le View Post
    What about animation?
    Touché. Did you ask Epic - AnswerHub ?

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  • replied
    Ouch. Are you sure its not achievable this way? We can't disconnect limbs from sockets? Afterall, you can attach/detach any component to a socket..
    What about animation?

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  • replied
    Originally posted by Tin Le View Post
    That would be the case in UE3, not UE4 though. I achieved this by hiding bones and spawning body parts. The only downside is the cuts will look a bit unnatural.
    Ouch. Are you sure its not achievable this way? We can't disconnect limbs from sockets? Afterall, you can attach/detach any component to a socket..

    Leave a comment:


  • replied
    Update #1: Cutable limbs and blood splatter. Gotta talk to the animation guy about moving without legs!

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  • replied
    Much blood inside a dino, looking great.

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  • replied
    Ahah hilarious, how does it work? Members are setup on sockets and when the npc dies you "pop" the member from the socket and make it simulate physics?
    That would be the case in UE3, not UE4 though. I achieved this by hiding bones and spawning body parts. The only downside is the cuts will look a bit unnatural.

    Leave a comment:


  • replied
    yep, we want the tutorial.

    I had the honor of having written the one working tutorial for dismemberment for UDK/UE3. the honor will be yours now

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  • replied
    Ahah hilarious, how does it work? Members are setup on sockets and when the npc dies you "pop" the member from the socket and make it simulate physics?

    Leave a comment:

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