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Dismemberment (Dead Space style)

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    [ASSETS] Dismemberment (Dead Space style)

    This is an early-stage dismemberment system that I'm developing for a cool game. It's just the head for now. In a few days it will be completed with cutable limbs and stuff. If you guys like it I will make a tutorial after that.

    P/S: Blueprints only.


    #2
    wow this looks cool !!!

    Sad for me I wont be using this as I don't want mine to be too gory.

    But certainly this is awesome !

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      #3
      Yes tutorial please! thanks!

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        #4
        I would be interested in a tutorial for this

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          #5
          This looks awesome!
          Storyteller - An immersive VR audiobook player

          Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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            #6
            please do a tutorial!

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              #7
              Cool stuff there! Share more videos with us as soon as you have any

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                #8
                please make a tutorial adding fps hands and ai

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                  #9
                  This is really nice! This is something I would totally like to know how you achieved. I currently only need headshot gibs in my project so this is excellent timing. Another vote for a tutorial right here!

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                    #10
                    Thanks so much guys! I appreciate your love. I'll definitely make a tutorial for this. There's almost zero document about dismemberment in UE4 so I figure this might help a ton.

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                      #11
                      Haha! brilliant! Can't wait for the tut
                      [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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                        #12
                        Reminds me of Turok
                        P.S. would love a tutorial

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                          #13
                          Ahah hilarious, how does it work? Members are setup on sockets and when the npc dies you "pop" the member from the socket and make it simulate physics?
                          [On Hold]WIP: Vertex-Based Ledge Detection/Parkour Engine

                          Looking for fellow programmers to develop a project.

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                            #14
                            yep, we want the tutorial.

                            I had the honor of having written the one working tutorial for dismemberment for UDK/UE3. the honor will be yours now
                            Follow me on Twitter!
                            Developer of Elium - Prison Escape
                            Localized IBL for UE4

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                              #15
                              Ahah hilarious, how does it work? Members are setup on sockets and when the npc dies you "pop" the member from the socket and make it simulate physics?
                              That would be the case in UE3, not UE4 though. I achieved this by hiding bones and spawning body parts. The only downside is the cuts will look a bit unnatural.

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