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Our Ghosts of War - World War 2 Survival Game

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  • replied
    Originally posted by Maximum-Dev View Post




    I spot some historical inaccuracies here:

    3rd screenshot = Plastic waste. Plastic garbage bag weren't invented until 1950 and used domestic 1960. Same with blue tarps.

    4th screenshot = The first shipping container was invented and patented in 1956.
    Last edited by IndieCrusader; 09-03-2018, 10:01 AM.

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  • replied
    you guys want some help?I worked on Arma 3, and Escape from Tarkov as a 3d Artist.

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  • replied
    Very nice. Character is well made

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  • replied
    FPS character is not visible for the player but other players get to see you right?









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  • replied
    Originally posted by Maximum-Dev View Post

    This is our player character atm. Rendered in UE4.

    Where ? An fps player is not visible.
    What about enemies characters, do you have some pictures ?

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  • replied
    Originally posted by Galeon View Post
    It's photo realistic

    Will characters reach the same level ?
    http://images.gamersyde.com/image_th...-2752_0001.jpg
    This is our player character atm. Rendered in UE4.

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  • replied
    It's photo realistic

    Will characters reach the same level ?
    http://images.gamersyde.com/image_th...-2752_0001.jpg
    Last edited by Galeon; 07-28-2018, 01:42 PM.

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  • replied
    I've started working on some impact craters. For this I used a custom alpha for sculpting the depth and then used a single decal on top of it for normal details. I'm also thinking about creating craters as static meshes and place them on the terrain then lower the terrain under so they wouldn't clip. This will require much more manual work, but wouldn't require a decal per crater (which are very expensive in unreal). Below is my custom alpha + decal approach. I didn't get to work on the full material yet, it's only normal in the decal. What do you guys think?

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  • replied
    Originally posted by Helder Vinicius View Post
    No news? is it alive?
    Yep. Resolving online crashes at the moment. Might have to refactor a couple of systems but otherwise we've got most of the game prototyped.

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  • replied
    No news? is it alive?

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  • replied
    Any news on when this will testable / payable?

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