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    Adventure Kit

    The UE4 Adventure Kit is available for purchase on Sellfy!


    Check the release thread for more infos!

    Thank you all for your continued support!

    Regards,
    FTC



    Original Post Below:

    Hey,

    I have started converting my UDK Adventure Kit to UE4.

    This work in progress log will pretty much go like the last one. I will litter the thread with videos of newly implemented mechanics. Since this is a port it will probably be done faster, however since UE4 is somewhat different to UDK I might run into new problems so it is going to be done when it's done.

    Edit: FAQ
    http://www.freetimestudio.net/52-ue4-adventure-kit-faq

    Edit: Latest Video


    Full playlist:
    https://www.youtube.com/watch?v=g0Ob...A0ne7G9efw0YIq

    Edit: Poll
    This got me thinking:
    https://www.youtube.com/watch?v=ANwWFBPZNyw

    If you have used my UDK kit you know I relied a lot on traces for a lot of things, e.g. ledges. I continued in that fashion when converting to UE4. However maybe transitions like the guys from submerged used are the way to go. With blueprints being able to calculate their transitions automatically upon construction in the editor (unlike UDK) I think this is the better option for a couple of reasons:
    -Traces are rather expensive for runtime, while a predefined set of transition points will only take up a bit of memory.
    -AI will be more likely to use those transition points for pathfinding, rather than tracing.
    -The level designers will have a much easier time figuring out what works when constructing a climbing wall.

    So what do you think? Should I rather use a system where the Character traces for special materials to determine what is climbable in which way, or should I use a transition based system where the biggest overhead of calculations can be done pre-runtime.

    Edit: Poll Results
    The results are pretty obvious, the majority wants transtions (currently 75%) so I think the voting is done, even tough I cannot close the poll manually.

    Edit: Alpha
    I already received an enormous amount of applications and unless you are developing on/for Mac or Linux I will have to decline further applications.
    Hey all,

    First off, I know this has been going on for way longer than I initially planned, but this should finally be news that you have been eagerly awaiting: I am taking the project into a semi-open Alpha phase. That means every one can potentially participate, but it is invite-only. To apply read on!

    Currently the kit is relatively stable, but lacks some features and documentation. As hinted at previously, multiplayer and arbitrary gravity have been put on the back-burner in order to focus on the rest of the mechanics, so some things work with them and others don't.

    Though architecturally I am pretty happy with the code fundamental changes might still happen, I cannot yet guarantee for backwards compatibility. The kit currently also still contains a few third party assets which will be removed or replaced before the final release.

    Many have guessed it, but now I will state it clearly. Yes, I plan to sell the kit on the marketplace, however, before I do so I want it to be as waterproof and easy to use as possible. By participating in this Alpha you will get access to the kit and the same terms will apply as if it was purchased on the Unreal marketplace, with the exception that I cannot guarantee further exclusive updates for testers after release. You are allowed to still use what you got during the alpha, though.

    Still sounds good to you? Then send a mail to:
    advkitalpha {at} freetimestudio dot net

    Please include your full name, the OS you are working on and if you can or want the type of project you want to use it for. If you work with a team please also include the size of said team. I would also like to know how much experience you have had with Unreal or programming in general.

    You should get a mail back in about a week with further infos regarding the alpha.


    greetings
    FTC
    80
    Traces
    36.25%
    29
    Transitions
    63.75%
    51
    Last edited by FTC; 02-10-2016, 12:15 PM.
    Adventure Kit: UDK / UE4
    Buy the Kit: Marketplace
    Scan FX: Marketplace
    www.freetimestudio.net
    [Youtube][Twitter][Facebook]

    #2
    Your Adventure kit in UDK is amazing, it's very good for various types of games!
    Keep it up, I love your great work!
    The Virtual Photographer, welcome to my world!
    AQP City, Open World Game
    My Artstation: Click me!
    *AQP City Fan page
    *AQP City on Indie DB

    Comment


      #3
      amazing work !
      I love.

      Comment


        #4
        You sir, are a legend.

        Comment


          #5
          Hi FTC
          reference
          http://dirty-windows.de

          my blog
          http://ulrichthuemmler.blogspot.com/

          Comment


            #6
            I remember your thread on the UDk forums! Awesome to see ya back! Looking forward to this.

            Comment


              #7
              Very excited to see you pushing this over. Can't wait to get some understanding of the work you are generating!

              Comment


                #8
                Glad to see you on board. We are working on something like this as well. Here: https://forums.unrealengine.com/show...5-Edge-grabing
                By the way, it was one of your videos that gave the idea to start doing the same thing for Ue4.
                BASIC version can also be bought on Marketplace.
                PRO version can be bought on my site only.
                www.3dalex.com

                Comment


                  #9
                  Litter away! Looking forward to the updates.

                  Comment


                    #10
                    Great work! Looks awesome.

                    Comment


                      #11
                      Thanks for all the positive feedback already

                      Continuing the conversion with Tight Space and Balancing:


                      @ Alex3d
                      Looks cool, however I work mostly with C++. I have a feeling that Blueprints would get very cluttered for complicated mechanics.

                      greetings
                      FTC
                      Adventure Kit: UDK / UE4
                      Buy the Kit: Marketplace
                      Scan FX: Marketplace
                      www.freetimestudio.net
                      [Youtube][Twitter][Facebook]

                      Comment


                        #12
                        Got something new: Material based footsteps

                        Since it was an requested feature in the old kit and UE4 no longer seems to have it I included this functionality as well.

                        greetings
                        Adventure Kit: UDK / UE4
                        Buy the Kit: Marketplace
                        Scan FX: Marketplace
                        www.freetimestudio.net
                        [Youtube][Twitter][Facebook]

                        Comment


                          #13
                          Very nice work!

                          One question: Are you going to expose these features to Blueprint?
                          BASIC version can also be bought on Marketplace.
                          PRO version can be bought on my site only.
                          www.3dalex.com

                          Comment


                            #14
                            Hey,

                            implemented ledge climbing:


                            @Alex3d
                            I programm all the core mechanics in C++ but everything configurable will be acessible from blueprints.

                            greetings
                            Adventure Kit: UDK / UE4
                            Buy the Kit: Marketplace
                            Scan FX: Marketplace
                            www.freetimestudio.net
                            [Youtube][Twitter][Facebook]

                            Comment


                              #15
                              Nice work!
                              BASIC version can also be bought on Marketplace.
                              PRO version can be bought on my site only.
                              www.3dalex.com

                              Comment

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