Mewbits
Doesn't look like Arnage's fork is being updated that much any more. I just updated doomfest's fork with toon shader models (updated the 4.25 fork to 4.25.3.)
Warning: I had to use VS2019 to get it to compile. And, this fork does not have stepped shadows - it's just fully lit or not, currently.
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Toon shading model
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Imagine-Games repliedi think you should apply for a dev grant, this sounds like something that would be so beneficial to the entire community!
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Starkium repliedis 4.22 available yet? tried using kusogaki version on 4.22 and I keep getting this error?
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LWMedia repliedHey everyone,
I made a previous comment about android, and while I wait for a 4.21 + build, I am still working on my game. I upversioned to the 4.18 build, and I am now getting this error on the toon material
As you can see, I don't even have anything plugged into the shader and I'm still getting the issue, but I get the same issue when things are plugged in as well. The error implies something is wrong on the engine side? I'm not an engine programmer so I'm not sure and would appreciate any form of help as it doesn't seem like too big an issue and I just lack the knowledge to fix it.
I would like to add this is only a problem when it comes to android builds, which is what my game is on. Every previous version of the toon shader worked fine on android until now.Last edited by LWMedia; 05-26-2019, 01:27 PM.
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Ore Creative repliedOriginally posted by S H O O B E View Post
When are you planning to release it? I''m itching to try! Will forward rendering work with this?
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LWMedia repliedHey everyone. It's about the time again to ask for a new engine version, but doubley important because I'm making a mobile game and the Google Play console requires you to build using API 26 which requires Unreal 4.21 or higher
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S H O O B E repliedOriginally posted by Ore Creative View PostHey everyone, I'm one of the creators of Ira. We've used the toon shader model for a long time but wanted to move over to a system that use the base engine. Over the last few years I've been developing a way to do everything the Toon shader model does but natively.
After a lot of work I've recreated the toon shader model via post process in a way that I have not seen anyone do before. It does everything the Toon shader model does with some minor limitations, and I've overcome the major road blocks. Such as lack of fog, bloom, multiple shading models on screen at once, and multiple colored light contributions. I've even tied it all into a visual style actor that makes things very easy to implement and use. Basically all the main things that stopped us from using the post process route in the past have been overcome. I'd like to offer my system on the UE4 asset store and I was wondering if any would be interested in such an asset? I just know there are a lot of people like us out there that need the toon shaders functionality, but don't want to compile a custom engine build, worry about future support down the road, or have to deal with hacky material systems that are hard to use / are full of limitations. I'm open to hear people's thoughts or questions on this.
Here are some pictures of the shader in action.
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S H O O B E repliedOriginally posted by Ore Creative View PostHey everyone, I'm one of the creators of Ira. We've used the toon shader model for a long time but wanted to move over to a system that use the base engine. Over the last few years I've been developing a way to do everything the Toon shader model does but natively.
After a lot of work I've recreated the toon shader model via post process in a way that I have not seen anyone do before. It does everything the Toon shader model does with some minor limitations, and I've overcome the major road blocks. Such as lack of fog, bloom, multiple shading models on screen at once, and multiple colored light contributions. I've even tied it all into a visual style actor that makes things very easy to implement and use. Basically all the main things that stopped us from using the post process route in the past have been overcome. I'd like to offer my system on the UE4 asset store and I was wondering if any would be interested in such an asset? I just know there are a lot of people like us out there that need the toon shaders functionality, but don't want to compile a custom engine build, worry about future support down the road, or have to deal with hacky material systems that are hard to use / are full of limitations. I'm open to hear people's thoughts or questions on this.
Here are some pictures of the shader in action.
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R5GAMER repliedSorry about this question but it is possible to update on 4.21 ?? Thank you..
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Ore Creative repliedOriginally posted by jojo8026 View PostThis looks awesome if it was cheap like under 30 bucks I would buy it for sure.
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jojo8026 repliedThis looks awesome if it was cheap like under 30 bucks I would buy it for sure
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