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    Any news on a 4.12 Port of the Toon Shading Model?

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      Hey there, Arnage! I have been using your toon shader on our mobile game and it has been working great so far!

      Now that we are testing different devices, a snag has come up, however.

      We did an iOS with 'Metal' enabled build which works fine on our iPhone6s, but this is the result on older devices like iPad4:

      Click image for larger version

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      (ignore the untextured landscape, that's an unrelated problem)

      If we disable 'Metal' for the build, we get the same result, even on iPhone6s

      Are you planning to fully support OpenGL ES2 rendering on iOS? Everything is working correctly on Android side!
      Attached Files
      Last edited by StevenWaltherMedia; 08-03-2016, 12:57 PM.
      Check out our game Arcus!

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        Hmm. Looks interesting... when I build it, however, it gets to 45% on opening the editor and hangs. Does it get beyond that?

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          I tried to build 4.12 integration posted in the forum thread, https://github.com/marynate/UnrealEngine/tree/4.12-toon by hilbrunner but when I try to select the toon shader in the Shading Model I can't find it.

          Click image for larger version

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          Can somebody help me?

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            For anyone who interested, I just pushed 4.13 port to my github repo: https://github.com/marynate/UnrealEngine/tree/4.13-toon

            Have fun!

            Click image for larger version

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            | twitter | github | #ue4tip

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              Awesome! We were thinking of moving to 4.13 so this is great!
              Check out our game Arcus!

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                thank you so much, I'll try as soon as I go home!

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                  This looks amazing I wish it was native in unreal 4.

                  Is this compatible with all platforms across the board (even consoles)?
                  Is it any more or less costly than the standard lighting model?
                  Are there any bugs currently that would stop developers from using this in a professional production?

                  cant wait to give it a try.

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                    Thank you!

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                      Wow that's looks really good, but looks like git hub repo is down
                      http://www.lurendium.com

                      TUTORIALS FOR UE4

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                        Hey, Awesome work.

                        Question tho, In the last build, building light maps fails? Is that cause I did something wrong or has anyone else the same problem?

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                          Hi, I installed everything and the editor is starting fine, but when i try to select the toon shading model I can't find it. Did i do something wrong?

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                            Originally posted by Ore Creative View Post
                            This looks amazing I wish it was native in unreal 4.

                            Is this compatible with all platforms across the board (even consoles)?
                            Is it any more or less costly than the standard lighting model?
                            Are there any bugs currently that would stop developers from using this in a professional production?

                            cant wait to give it a try.
                            Would love to know more about these questions as well.
                            It seems like a great thing to get integrated into the mainline, but I understand it is a niche interest.
                            www.valkrysa.com
                            A proud and noble software developer

                            Comment


                              Nice!

                              Comment


                                Originally posted by Nate View Post
                                For anyone who interested, I just pushed 4.13 port to my github repo: https://github.com/marynate/UnrealEngine/tree/4.13-toon

                                Have fun!

                                [ATTACH=CONFIG]110868[/ATTACH]
                                How do you integrate this into the engine, I want this also into the engine
                                https://forums.unrealengine.com/show...for-characters

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