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Haste - Rapid Mesh Placement Mode

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  • replied
    This looks amazing! Any chance to turn this into plugin that us coding challenged could use?

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  • replied
    Will this be on marketplace?

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  • replied
    @Wozner, I'll update the plugin soon with some more features:
    • A 3D viewport that lets you define a pivot offset for any asset, so you can place it at a desired default transform
    • Grid Snapping
    • More stuff that you folks suggest

    Leave a comment:


  • replied
    Originally posted by Bino View Post
    This looks like something that should be part of UE4. Why not make a pull request? Awesome stuff, I'll be buying your DA for my next project.
    Thanks! That's a good point. I'll perform some more clean up on this and submit for for review

    Leave a comment:


  • replied
    This looks like something that should be part of UE4. Why not make a pull request? Awesome stuff, I'll be buying your DA for my next project.

    Leave a comment:


  • replied
    Should models be prepared with pivot point, like linking pivot point to specific vertex, or this plugin can handle models placement without preparation pivot in 3ds max or other app?

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  • replied
    Is this 4.8 compatible?

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  • replied
    @KoldKam, @X.E.R.T. Thanks!

    I've open-sourced the plugin.

    You can grab the code from here: https://github.com/coderespawn/haste-plugin-ue4

    Leave a comment:


  • replied
    Talk about being productive.....Wonderful job Ali.

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  • replied
    Bro, you're going into beast mode with these plugins! Excellent work!

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  • started a topic [PLUGIN] Haste - Rapid Mesh Placement Mode

    Haste - Rapid Mesh Placement Mode

    Increase your productivty with this new editor mode that lets you place meshes anywhere on the map with a single click. The meshes align with the surface they are placed on, so less time spent on the editor's gizmo and more time saved

    Source Code: https://github.com/coderespawn/haste-plugin-ue4

    Binaries: Download 1.1.3 (4.15 support, Windows)

    If you use the binaries, just create a "Plugins" folder in your game's root directory and drop in the Haste folder from the downloaded archive


    Video of Haste in action


    Usage

    Enter Haste Edit Mode by selecting the Haste tab in the editor




    2. Select one or more meshes from the content browser that you would like to place on the map




    3. Hover the mouse over the viewport and click to place the mesh




    4. Use the mouse wheel to rotate the mesh cursor
    Last edited by Ali Akbar; 02-19-2017, 09:13 AM. Reason: 4.15 support
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