HI Guys ,
I am currently working on Colour grading based on time of day. The plan is to make a complete blueprint based day light system that will keep changing the colour grading texture based on the game time of day and in given interval. So far I have created 15 main LUTs according to different times of day, and I have a plan to create 10-15 LUTs for every pair of adjacent primary LUTs , so that when the LUTs are changing during gameplay , the blend will look more realistic.
Here are few screenshots of the main LUTs -
Few Blending LUTs from Night to Dawn

Couple of Blending LUTs from Dawn to Early Sunlight

Being a programmer , I do not have the proficiency of creating outstanding textures. So if you find any of the textures not so good , let me know , I will try my best to improve the quality.
I also have a plan to create few location based LUTs, that can be used along with time based LUTs to get more realistic look.
I am currently working on Colour grading based on time of day. The plan is to make a complete blueprint based day light system that will keep changing the colour grading texture based on the game time of day and in given interval. So far I have created 15 main LUTs according to different times of day, and I have a plan to create 10-15 LUTs for every pair of adjacent primary LUTs , so that when the LUTs are changing during gameplay , the blend will look more realistic.
Here are few screenshots of the main LUTs -
Few Blending LUTs from Night to Dawn
Couple of Blending LUTs from Dawn to Early Sunlight
Being a programmer , I do not have the proficiency of creating outstanding textures. So if you find any of the textures not so good , let me know , I will try my best to improve the quality.
I also have a plan to create few location based LUTs, that can be used along with time based LUTs to get more realistic look.
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