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  • replied
    Hi Ali...

    When I am in the D_Candy_v2 theme I go to DOOR static mesh and click on TAGS under MESH DETAILS. When I put a tag in and click save and then reseed the dungeon that tag is not listed on the door (from the world outliner StaticMeshActorXXXX details). Am I doing something wrong? Thanks.

    UPDATE: I destroyed the dungeon and recreated and the TAGS are there correctly. Reseeding didn't do the trick.

    teak
    Last edited by teak421; 03-29-2020, 04:56 PM.

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  • replied
    Level streamer has an event to notify when the initial chunks around the player have been loaded. This is useful in the snap builder where you want to spawn the player after the initial rooms around the spawn room has loaded

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  • replied
    New video tutorial series

    https://www.youtube.com/playlist?lis...nW7D4sZVxYampp

    More videos coming soon

    Leave a comment:


  • replied
    I've added rotation constraint to the snap map module. This will not cause your modules to rotate while stitching them together. (@rctorres this should also fix you issue you posted above)


    Here's a level generated using the normal rotation support (arrows show they were rotated)
    Click image for larger version

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    No rotation constraint added. The modules do not rotate and will stitched together only by moving them around. these are great for isometric games (like diablo) or platformers or anything that requires a certain viewing angle

    Click image for larger version  Name:	norot.jpg Views:	0 Size:	165.0 KB ID:	1728393

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  • replied
    I've fixed level streaming issues in the snap map builder when the level is randomized and rebuilt in the editor.

    Leave a comment:


  • replied
    Originally posted by Lestaaat View Post
    Hello everyone,

    I have four questions

    1. How can I fill this room here?

    Click image for larger version Name:	da.PNG Views:	0 Size:	584.3 KB ID:	1726877


    2. You have rooms, can you take a random room and say exactly these walls should be placed in this room? solved
    3 How can I spawn an actor only once?
    4. How to make walls or something around a dungeon? solved

    Sorry that are many question but I have no idea how to make it work

    1. There's an example of decorating rooms in the Infinity Blade Hell Forge demo (you can access it from the DA launch pad button in the editor)
    3. You can control this from the grid flow builder. This is not supported in the grid builder

    Leave a comment:


  • replied
    Originally posted by Ali Akbar View Post

    arsonist80 I'm working on a new video tutorial series and rewrote the documentation. I'll have more info on this soon
    can't wait.

    Leave a comment:


  • replied
    Hello everyone,

    I have four questions

    1. How can I fill this room here?

    Click image for larger version  Name:	da.PNG Views:	0 Size:	584.3 KB ID:	1726877


    2. You have rooms, can you take a random room and say exactly these walls should be placed in this room? solved
    3 How can I spawn an actor only once?
    4. How to make walls or something around a dungeon? solved

    Sorry that are many question but I have no idea how to make it work
    Last edited by Lestaaat; 02-29-2020, 01:44 PM.

    Leave a comment:


  • replied
    There's new documentation for DA; https://docs.dungeonarchitect.com/ue4

    New Video Tutorial Series [WIP]: https://www.youtube.com/watch?v=ZLIY...nW7D4sZVxYampp

    Leave a comment:


  • replied
    Originally posted by rctorres View Post
    I'm always excited when there are cool updates to SnapMapBuilder, but any time I try to do anything for real the builder seems to always fail. I even built some extremely simple rooms using the protomeshes, and start with the simplest dungeon flow rule that goes like: Spawn -> Room and it'll spawn 2 rooms. I've made sure my Module DB is updated, played with the Collision Test Contraction, even if i try it to just do one more room beyond this, it breaks. Sometimes I'll feel I'm off to a good start and a whole dungeon flow will build but then it all will just stop working and I can't figure it out. I'm using 2.14.2 on engine version 4.22.3 - this has been a problem for me since the early days of snapmap however and I don't feel like I'm doing anything inherently wrong or missing any steps... can someone please help?!

    Click image for larger version

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    rctorres would you mind sharing your modules so I can test it locally? you can pm me in discord (link in sig)

    Leave a comment:


  • replied
    Originally posted by uced View Post

    Hello Ali,

    Thanks a lot for having a look at my suggestions, and thanks even more for your incredible work on DA evolution, i can't wait to play with the GridFlow and integrate it in my game :-)
    By the way, the Simple City Builder might be "simple" in the way it seems to work with rectangle and can't produce organic cities, but it is nevertheless very powerfull already and i get wonderful results with it :-)


    Click image for larger version

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    Click image for larger version

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    So again, thanks a ton for DA :-)
    Cedric
    Hey Cedric, that looks awesome! Thanks for sharing

    Leave a comment:


  • replied
    Originally posted by arsonist80 View Post
    this is so frustrating. i can only get like a 2d representation of a dungeon to show up in the viewport. can't get it to let me do much more than that. and it keeps saying the various builder classes aren't fully supported. And you desperately need to invest in a mic that will make your audio in your videos louder.
    arsonist80 I'm working on a new video tutorial series and rewrote the documentation. I'll have more info on this soon

    Leave a comment:


  • replied
    I'm always excited when there are cool updates to SnapMapBuilder, but any time I try to do anything for real the builder seems to always fail. I even built some extremely simple rooms using the protomeshes, and start with the simplest dungeon flow rule that goes like: Spawn -> Room and it'll spawn 2 rooms. I've made sure my Module DB is updated, played with the Collision Test Contraction, even if i try it to just do one more room beyond this, it breaks. Sometimes I'll feel I'm off to a good start and a whole dungeon flow will build but then it all will just stop working and I can't figure it out. I'm using 2.14.2 on engine version 4.22.3 - this has been a problem for me since the early days of snapmap however and I don't feel like I'm doing anything inherently wrong or missing any steps... can someone please help?!

    Click image for larger version

Name:	dacomparison.jpg
Views:	291
Size:	395.7 KB
ID:	1724390

    Leave a comment:


  • replied
    Originally posted by Ali Akbar View Post
    Cedric Thanks for the feedback, I'll explore it


    I've submitted a new update to the marketplace
    Version 2.15.0

    • New: Grid Flow Builder, a powerful new feature to control the flow and design of your dungeon layouts
    • New: Browse samples and templates using the new LaunchPad window
    • New: Added a new DA button in the level editor's toolbar to open the LaunchPad window
    • New: Updated Level Streaming framework to support multi-player
    • New: Snap Flow Editor's backtracking in the Debug View shows a blue outline around the active module
    • New: The plugin contains all the samples content that can be accessed from the launchpad, and no longer requires a separate download from the quick start guide
    • New: Removed all starter content dependencies from the samples
    • New: Updated DA Logo in the editor mode's window
    • New: Removed the HelpSystem module and merged it with the Editor Module
    • Fix: Fixed compile errors in Visual Studio 2019
    Hello Ali,

    Thanks a lot for having a look at my suggestions, and thanks even more for your incredible work on DA evolution, i can't wait to play with the GridFlow and integrate it in my game :-)
    By the way, the Simple City Builder might be "simple" in the way it seems to work with rectangle and can't produce organic cities, but it is nevertheless very powerfull already and i get wonderful results with it :-)


    Click image for larger version

Name:	2020_02_16_07.jpg
Views:	368
Size:	201.8 KB
ID:	1722375

    Click image for larger version

Name:	HighresScreenshot00008.jpg
Views:	350
Size:	278.0 KB
ID:	1722376


    So again, thanks a ton for DA :-)
    Cedric

    Leave a comment:


  • replied
    The new update has a launcher for samples and theme templates so you can access everything from a central place. it also has a powerful new dungeon buidler called GridFlow


    Leave a comment:

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