Very early progress of the DungeonFlow editor

I have the UI done where you can define high level flow. There will be many nodes in the design graph like Cluster node to create a group of rooms, Platform nodes to create a single room etc and some ability to theme override each of them selectively
The Result Graph shows the 2D view of a random dungeon that respects the specified constraints in the Design graph. I haven't worked on the algorithm yet. I'll have more in the coming days

I have the UI done where you can define high level flow. There will be many nodes in the design graph like Cluster node to create a group of rooms, Platform nodes to create a single room etc and some ability to theme override each of them selectively
The Result Graph shows the 2D view of a random dungeon that respects the specified constraints in the Design graph. I haven't worked on the algorithm yet. I'll have more in the coming days
Comment