Great! Thank you for your incredibly quick reply. Looking forward to the update!
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Originally posted by unit23 View PostAre dynamic runtime generated maps, multiplayer ready?
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Originally posted by unit23 View PostCan this be answered? Will probably buy anyway but some quick reply would be nice, thanks!
http://i.imgur.com/I17sl15.jpg
You can find the sample in the quick start guide
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Originally posted by Ali Akbar View Post[MENTION=31112]unit23[/MENTION] It works with multiplayer.
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Originally posted by unit23 View PostSuper awesome, thank you Ali! The configuration, is this a string?
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4.14 Compatible version 2.2.1 is available in the website
I'll test the mac version and send an update the Epic
CHANGELOG
Version 2.2.1
* Added 4.14 engine compatibility
* Fixed navigation issues with the snap builder
* Added a RemoveDuplicateDoors flag in the snap config to remove/retain the adjacent door between two snap modules
* Use a cleaner engine API to copy the properties of actor templates in the theme graph (for mesh and light nodes)
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Hey All,
Just wanted to give you a quick look at some of what I've built with the help of DA. In the video, the portal opens when the runtime dungeon has been built. After I go through the portal everything is 100% runtime generated and randomized, even the number of candles lit on the candelabra. I should mention the game is multiplayer and everything I show works very well with multiple players. I'll skip all the looting and combat to do a quick run through:
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Originally posted by DrinkThisPotion View PostHey All,
Just wanted to give you a quick look at some of what I've built with the help of DA. In the video, the portal opens when the runtime dungeon has been built. After I go through the portal everything is 100% runtime generated and randomized, even the number of candles lit on the candelabra. I should mention the game is multiplayer and everything I show works very well with multiple players. I'll skip all the looting and combat to do a quick run through:
https://youtu.be/jTRQZwl2Mw4Looking forward to playing it
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When will Mac builds become available again?
Also What about SnapBuilder run-time generation example?Last edited by calmasacow; 11-16-2016, 04:31 PM.James Brad Barnette
Senior Creative Artist
Sleeper Agent Creative
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Originally posted by Ali Akbar View PostActor Node Customization
Added the ability to customize your actor nodes. Select the actor class you'd like to spawn. Then expand the Actor Template field and customize any field
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