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    Great! Thank you for your incredibly quick reply. Looking forward to the update!

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      Originally posted by unit23 View Post
      Are dynamic runtime generated maps, multiplayer ready?
      Can this be answered? Will probably buy anyway but some quick reply would be nice, thanks!
      [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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        Originally posted by unit23 View Post
        Can this be answered? Will probably buy anyway but some quick reply would be nice, thanks!
        [MENTION=31112]unit23[/MENTION] It works with multiplayer. In this demo I send over the dungeon configuration to all the clients and have them build the same dungeon

        http://i.imgur.com/I17sl15.jpg

        You can find the sample in the quick start guide



        Dungeon Architect | Prefabricator

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          Originally posted by Ali Akbar View Post
          [MENTION=31112]unit23[/MENTION] It works with multiplayer.
          Super awesome, thank you Ali! The configuration, is this a string?
          [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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            Originally posted by unit23 View Post
            Super awesome, thank you Ali! The configuration, is this a string?
            No I just replicate the DungeonConfig object and rebuild the dungeon on the client, which will guarantee the same dungeon. If there's a better way of doing it, I'm open to suggestions
            Dungeon Architect | Prefabricator

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              4.14 Compatible version 2.2.1 is available in the website

              I'll test the mac version and send an update the Epic

              CHANGELOG
              Version 2.2.1
              * Added 4.14 engine compatibility
              * Fixed navigation issues with the snap builder
              * Added a RemoveDuplicateDoors flag in the snap config to remove/retain the adjacent door between two snap modules
              * Use a cleaner engine API to copy the properties of actor templates in the theme graph (for mesh and light nodes)
              Last edited by Ali Akbar; 11-16-2016, 12:02 PM. Reason: changelog
              Dungeon Architect | Prefabricator

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                Hey All,
                Just wanted to give you a quick look at some of what I've built with the help of DA. In the video, the portal opens when the runtime dungeon has been built. After I go through the portal everything is 100% runtime generated and randomized, even the number of candles lit on the candelabra. I should mention the game is multiplayer and everything I show works very well with multiple players. I'll skip all the looting and combat to do a quick run through:

                Last edited by DrinkThisPotion; 11-17-2016, 01:33 PM. Reason: Updated with better link

                Comment


                  Originally posted by DrinkThisPotion View Post
                  Hey All,
                  Just wanted to give you a quick look at some of what I've built with the help of DA. In the video, the portal opens when the runtime dungeon has been built. After I go through the portal everything is 100% runtime generated and randomized, even the number of candles lit on the candelabra. I should mention the game is multiplayer and everything I show works very well with multiple players. I'll skip all the looting and combat to do a quick run through:

                  https://youtu.be/jTRQZwl2Mw4
                  DrinkThisPotion, your game is looking really nice Looking forward to playing it
                  Last edited by Ali Akbar; 11-16-2016, 04:11 PM. Reason: typo
                  Dungeon Architect | Prefabricator

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                    Submitted a request to Epic to update to 2.2.1
                    Dungeon Architect | Prefabricator

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                      When will Mac builds become available again?

                      Also What about SnapBuilder run-time generation example?
                      Last edited by calmasacow; 11-16-2016, 04:31 PM.
                      James Brad Barnette
                      Senior Creative Artist
                      Sleeper Agent Creative

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                        Mac version is available now in the website. The snap builder runtime example will be available in the next update
                        Dungeon Architect | Prefabricator

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                          Actor Node Customization

                          Added the ability to customize your actor nodes. Select the actor class you'd like to spawn. Then expand the Actor Template field and customize any field

                          Dungeon Architect | Prefabricator

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                            Originally posted by Ali Akbar View Post
                            Actor Node Customization

                            Added the ability to customize your actor nodes. Select the actor class you'd like to spawn. Then expand the Actor Template field and customize any field
                            Knowing this is all working now is like christmas for me, finally can do the stuff i wanted to do 20 years ago
                            [LEGENDS of EPICA Now on Steam] [Twitter] - [Discord]

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                              2.2.1 is live in the marketplace. You can now use it with 4.14 engine version
                              Last edited by Ali Akbar; 11-17-2016, 12:35 PM. Reason: typo
                              Dungeon Architect | Prefabricator

                              Comment


                                Originally posted by Ali Akbar View Post
                                Actor Node Customization

                                Added the ability to customize your actor nodes. Select the actor class you'd like to spawn. Then expand the Actor Template field and customize any field
                                Perfect!!! I have been waiting for this

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