I'm creating a unified query interface which you can pull out of an dungeon actor in your blueprints. This will let you work with a clean higher level interface to get more info about your dungeon (e.g. adjacent rooms, furthest rooms, room locations, path between any two rooms etc) instead of dealing with the low level objects in the model. There is a query class for each of the builder types, which you will cast to before using (e.g. grid query, isaac query, floorplan query, snap query etc).
I've implemented the grid query interface. I'll implement the isaac query tomorrow and have it in the next build soon
[MENTION=20636]SethPDA[/MENTION]
I've implemented the grid query interface. I'll implement the isaac query tomorrow and have it in the next build soon
[MENTION=20636]SethPDA[/MENTION]
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