Past two days I've been experimenting with an alternative to the snap build process where the contents of the intermediate levels are streamed in, then they are moved to the main persistent level and the intermediate level is deleted. (to avoid creation of lots of streamed in levels). However in some cases it crashes the engine due to some tick errors in another thread and we cannot have that.
The world composition method (with intermediate level files) works fine and I'll work on finalizing that
The world composition method (with intermediate level files) works fine and I'll work on finalizing that
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