Would it be possible to layout a circular design? By this I mean if I have a space station that is circular would I be able to create passages around the edge and then a smaller circle and so on. Or would I need to create a grid system? Thanks
Another example of a procedural level with bots, powerups and spawn points scattered around the map
Fixed a lighting bug on runtime generated levels where the lights were not picking up the user defined attributes. Turns out, I had to call ReregisterAllComponents() on the light actor after updating the LightComponent attributes at runtime
@rozenbor In multiplayer, the server decides and replicates the dungeon configuration structure (seed etc) to all the clients so the clients also generate the exact same layout. I haven't tested this yet but it should be possible. I'll be submitting soon
That is great! I am interested in automatic generation of dungeons for an ORPG game, and this seems like it could be the perfect solution.
Comment