Announcement

Collapse
No announcement yet.

Dungeon Architect

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [MENTION=146937]mekaknepley[/MENTION] I've added the source code only version (3MB). I'll also provide it for future updates
    Dungeon Architect | Prefabricator

    Discord Support

    Comment


      AMAZING!!! I need this!!! When is the release this version 2.0!

      Catch the Thief, If you can! - Star Game Studios

      Comment


        I've changed the download settings. Downloads will now grab your copy directly from amazon S3 and it should be much faster. Let me know if anyone faces issues with downloads
        Dungeon Architect | Prefabricator

        Discord Support

        Comment


          Originally posted by Peterson Oliveira View Post
          AMAZING!!! I need this!!! When is the release this version 2.0!
          [MENTION=153863]Peterson Oliveira[/MENTION] Thanks. I'll release a beta very soon
          Dungeon Architect | Prefabricator

          Discord Support

          Comment


            ooh god, i want it, thanks for this update!
            pd: Excuse my English.

            Comment


              Originally posted by Ali Akbar View Post
              [MENTION=153863]Peterson Oliveira[/MENTION] Thanks. I'll release a beta very soon

              Thank you for info. I'm a proud owner of Dungeon Architect for Unity. When can I expect 2.0 for Unity (this floor plan functionality looks really amazing).
              Best!

              Comment


                I had to redesign the door connection algorithm using a more complex (but accurate) algorithm. Since volumes can be used to create rooms (or empty spaces), they have the side effect of splitting corridors into multiple parts and effectively blocking it off from the main reachable network. I use a rasterize / flood-fill based approach to connect everything properly and it would work with any configuration you throw at it
                Dungeon Architect | Prefabricator

                Discord Support

                Comment


                  Curious, I did not see this on the marketplace and this thread ends in 2015. Is this product fully supported still?

                  Comment


                    Ignore my last post, I may have been viewing a cached version of this page. Is there a reason this is not on the unreal marketplace for purchase?

                    Comment


                      Originally posted by Kunani View Post
                      Ignore my last post, I may have been viewing a cached version of this page. Is there a reason this is not on the unreal marketplace for purchase?
                      [MENTION=78848]Kunani[/MENTION] DA was scheduled to be released tomorrow (Jun 23). I asked the team to hold off the release till 2.0 is released so you don't have to go through an upgrade. I'll resubmit soon.
                      Dungeon Architect | Prefabricator

                      Discord Support

                      Comment


                        At first I wanted to make my own dungeon generation logic. Now I might actually ditch that effort and buy it
                        Github - YouTube - Unreal Slackers - KITATUS

                        Comment


                          Hey, finally on the Marketplace! Congratulations!

                          Hm. How is that going to handle the separate mac/pc downloads?

                          Comment


                            Originally posted by Ali Akbar View Post
                            I had to redesign the door connection algorithm using a more complex (but accurate) algorithm. Since volumes can be used to create rooms (or empty spaces), they have the side effect of splitting corridors into multiple parts and effectively blocking it off from the main reachable network. I use a rasterize / flood-fill based approach to connect everything properly and it would work with any configuration you throw at it

                            Does this mean that if I have a an entirely prefabbed room, belonging to a theme B, and put it as a volume in theme A, door would connect? (I guess I would need sort of manual markers, set in space when a preffabed room has its doors, wouldn't I)?

                            Great job anyway!

                            Best!

                            Comment


                              Hey, Ali, check this out. http://www.inbetweengames.com/blog/discogenerator/

                              Comment


                                Looks great.. Will the multi story be available in this release? I'm looking at your plugin and hoping it can help generate my multi level hotel layouts. For the elevator shafts would I simply place a negate volume in those corners covering each floor? Or is there a workflow for placing in preset stair cases/elevator assets? It looks like it would do what I want but want to make sure. Great job!

                                Comment

                                Working...
                                X