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    [MENTION=410878]SystemFile[/MENTION]: Why would you need it on the Marketplace if you would have it from the website? It'll be as supported as on the Marketplace.

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      Originally posted by motorsep View Post
      @SystemFile: Why would you need it on the Marketplace if you would have it from the website? It'll be as supported as on the Marketplace.
      I think the main reason would be simple convenience. You would get notified about updates from within the launcher and installing/updating would be handled by the launcher as well.
      I prefer an automatic update tracker (in that case the launcher), so this is why I'm still waiting for the Marketplace release

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        [MENTION=28980]Ali Akbar[/MENTION] -- Hi. I was going to purchase and I was wondering if the version on your web site is version 2, or 1.52? Thanks for all your work.

        teak
        "A little bit of nonsense now and then is cherished by the wisest men..."
        -- Willy Wonka

        Smooth Zoom Camera Plugin for 4.24 here.

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          Hi everyone, sorry for the delay. I've added support for 4.12.2 binaries (v1.5.3) for mac and windows. You can download it from the website
          Dungeon Architect | Prefabricator

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            Now that's its on 4.12.2, I'm purchasing... Thank you for your hard work!

            teak
            "A little bit of nonsense now and then is cherished by the wisest men..."
            -- Willy Wonka

            Smooth Zoom Camera Plugin for 4.24 here.

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              Originally posted by Ali Akbar View Post
              Hi everyone, sorry for the delay. I've added support for 4.12.2 binaries (v1.5.3) for mac and windows. You can download it from the website
              By the way, are you working on adding features? Or, have you considered it feature complete? Finally, did you get approval for the City Architect? Thanks again!

              teak
              "A little bit of nonsense now and then is cherished by the wisest men..."
              -- Willy Wonka

              Smooth Zoom Camera Plugin for 4.24 here.

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                Seconding teak421's question here.

                For my part, the main two things I need to "complete" DA for production uses are

                * The adjacency selector stuff
                * Ability to tell in the selector what "level" this item is to be generated on - e.g., to prevent stuff that's supposed to be on the ground near a wall from being generated in the air on the second or third levels.


                Nice to have but not essential would be

                * The "multi-level" dungeon builder type that builds a dungeon with multiple levels, but makes sure it's enclosed.
                Storyteller - An immersive VR audiobook player

                Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

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                  And of course the rest of the community is still waiting for the Isaac Builder and other builders. As always, Keep up the good work ALI!

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                    Thanks [MENTION=28980]Ali Akbar[/MENTION] slowly getting the hang of it and 4.12 is much better on OSX, this is really useful. I have a little question about stair markers. I want to have multiple 'stair' objects, some straight somer with fold back on themselves etc. so that means their constraints are more than just height as sometimes if I try and use Stair or Stair2x I have seen them emit at the end of corridors or corners of rooms and end up being two wide for that placement. Is it better do them use custom maker logic somehow (I assume I can get the intended position, room size and then move the marker?)

                    Also do you have a suggesting for adding Stair3x, 4x etc? - emit makers from the existing stairs would not work as far as I can tall as I need to know of the stairs will fit between rooms.
                    Last edited by AnadinX; 06-12-2016, 11:16 PM. Reason: spelling

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                      I'm working on releasing 2.0 beta soon.


                      I'm currently working on a floor plan builder, for properly creating multi-story buildings. I've implemented the algorithm with various parameters that lets you create rooms and hallways to connect the rooms. Below is a debug view of floor plan. Multiple floorplans can be stacked on top of each other with a NumFloors configurable parameter.

                      I'll also add room constraints volumes to guarantee custom rooms at certain locations (like entrance lobby in the ground floor, lift / stair locations etc) and you can spawn your own custom blueprints at those locations (lifts, stairs etc)


                      I'll have more on this tomorrow

                      (Red is hallway and green is room)


                      Last edited by Ali Akbar; 06-13-2016, 05:19 PM.
                      Dungeon Architect | Prefabricator

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                        Very nice stuff... You should put on your list of todo's is a galaxy builder, complete with stars, planets, moons, etc. I think people would dig it. By the way, not BILLIONS of stars, UE4 couldn't handle it, but maybe 1,000 or 2,000...?

                        teak
                        "A little bit of nonsense now and then is cherished by the wisest men..."
                        -- Willy Wonka

                        Smooth Zoom Camera Plugin for 4.24 here.

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                          For procedural geometry, there's no reason you couldn't build millions of planets, as long as the user only visits one of them at a time, and traveling is like loading a new level.

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                            /offtopic Wow Doom Snapmap looking sweet
                            Dungeon Architect | Prefabricator

                            Discord Support

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                              Originally posted by teak421 View Post
                              Very nice stuff... You should put on your list of todo's is a galaxy builder, complete with stars, planets, moons, etc. I think people would dig it. By the way, not BILLIONS of stars, UE4 couldn't handle it, but maybe 1,000 or 2,000...?

                              teak
                              A galaxy dungeon?
                              Last edited by Ali Akbar; 06-14-2016, 03:49 AM. Reason: typo
                              Dungeon Architect | Prefabricator

                              Discord Support

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                                Originally posted by jwatte View Post
                                For procedural geometry, there's no reason you couldn't build millions of planets, as long as the user only visits one of them at a time, and traveling is like loading a new level.
                                Perhaps, just going by what one of the devs said on twitch. You could reset the origin...? And, do what you suggest, but I would want something like Eve. If you can come up with something, please do... I'll contribute both time and $ in its development.

                                teak
                                Last edited by teak421; 06-14-2016, 10:56 AM.
                                "A little bit of nonsense now and then is cherished by the wisest men..."
                                -- Willy Wonka

                                Smooth Zoom Camera Plugin for 4.24 here.

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