I have come across something that seems a bit odd. If I generate the "Ground" with variable height and then add "Walls", in places where higher "Ground" meets "rooms", the wall of that room sits on the edge of higher "Ground". How do I change such behaviour?
Last edited by Nixlim; 11-10-2015, 06:48 AM.
Reason: Adding image
@Jmeletou2014 Nice work! I like the way you use plants with the adjacent markers. Very creative. I've updated the Video Tutorials page
@Nixlim, The wall is pushed up to align with the highest elevated floor attached to it. Otherwise, the player can hop into the room from an elevated height (especially if height is >= 2). There's no way of disabling it for now
@HeadClot For City Architect, I worked on redesigning the data structure with future changes in mind. I'll post more info on it soon. Thanks for your interest ^_^
Hey guys, a quick update, I'm working on supporting Paper2D and it's almost done. I have to add a few more features and some polishing
I've designed it such that the core DungeonArchitect module does not depend on Paper2D. If it did, then you would be forced to include Paper2D with your shipped product even if you don't use it.
Instead, I have another module (within the same plugin) called DungeonArchitect2D that links to Paper2D. It also extends the core module (DungeonArchitect) by adding features (sprite nodes, sprite scene builder etc). If you don't use 2D you can safely exclude Paper2D and DungeonArchitect2D out
All of the tooling works seamlessly (paint tool, platform volumes, theme override volume etc)
The Theme editor's preview window can now show any type of content generated by the scene builder without knowing the implementation details. In this example it shows sprites generated by the DungeonArchitect2D module
Also added some more viewport tools in the toolbar (for changing projection and shading)
Changelog
Version 1.2.1
* Supports UE 4.10
* Added marketplace URL in the uplugin manifest file
* Added the dungeon theme entry to the "Basic Assets" section of the content browser context menu
* Fixed the plugin styling code not finding the icons on the Editor Mode tab
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