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    Floor plan building with destruvtible meshes https://www.youtube.com/watch?v=N6vKOd5a4o4 How would I add a unique single entrance door?
    LEGENDS of EPICA [Twitter] [Facebook] [YouTube] [Vimeo]

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      Ali Akbar

      How would I know which version is installed via Launcher ? (I updated plugin from the Marketplace through the launcher, but I have no idea which one it is now)

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        Originally posted by motorsep View Post
        Ali Akbar

        How would I know which version is installed via Launcher ? (I updated plugin from the Marketplace through the launcher, but I have no idea which one it is now)
        The version number is displayed on the editors plugin page.
        LEGENDS of EPICA [Twitter] [Facebook] [YouTube] [Vimeo]

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          Originally posted by unit23 View Post
          The version number is displayed on the editors plugin page.
          Oh, duh, I totally forgot about that one Thx

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            Ali Akbar

            Is this manual quite outdated https://coderespawn.github.io/dungeo...guide_2.7.html ? Any plans to update it for the latest version of DA ? (along with quick start guide, adding new examples)

            Thanks beforehand

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              Originally posted by motorsep View Post
              Ali Akbar

              Is this manual quite outdated https://coderespawn.github.io/dungeo...guide_2.7.html ? Any plans to update it for the latest version of DA ? (along with quick start guide, adding new examples)

              Thanks beforehand
              Yes, some nodes used in the examples no longer exists, also it would be great to have a brief introduction for the new features like Pro Tools etc. For me a summary video which shows how to enable/add etc certain functionalities would be enough.
              LEGENDS of EPICA [Twitter] [Facebook] [YouTube] [Vimeo]

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                Originally posted by Paradox View Post
                Do not copy SnapMap Door? Every time need to place a new door from content browser?
                Paradox I've fixed the bug and will be available in the next release shortly
                Dungeon Architect | Prefabricator

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                  Originally posted by unit23 View Post
                  Floor plan building with destruvtible meshes https://www.youtube.com/watch?v=N6vKOd5a4o4 How would I add a unique single entrance door?
                  unit23 Try using Marker Replacement volumes. This lets you replace any existing marker (like a wall with your own named marker). Then you add where ever you like there in the theme editor

                  Check this video (at 2:14)


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                    Originally posted by motorsep View Post
                    Ali Akbar

                    How would I know which version is installed via Launcher ? (I updated plugin from the Marketplace through the launcher, but I have no idea which one it is now)
                    In unreal editor, go to Edit > Plugins. Search Dungeon Architect, and it will show the version on the top right corner


                    Click image for larger version  Name:	20190213-14_06_54DA421X-DebugGame--Unreal-Editor.png Views:	1 Size:	44.2 KB ID:	1584021
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                      Originally posted by motorsep View Post
                      Ali Akbar

                      Is this manual quite outdated https://coderespawn.github.io/dungeo...guide_2.7.html ? Any plans to update it for the latest version of DA ? (along with quick start guide, adding new examples)

                      Thanks beforehand
                      I'll be rewriting the docs soon
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                        Submitted a new maintenance release to the marketplace. This is also available now (windows) in on the website Version 2.11.1

                        • Fix: Fixed an issue where SnapMap builder was not connecting properly to duplicated connection actors
                        • Fix: Added Category to UFUNCTIONs to avoid compile errors while packaging
                        • Fix: Disabled finding of default minimap material to avoid warning popup dialogs
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                          Hey Ali,

                          Thanks for the plugin, the updates, and all the work you put into this.

                          I was wondering if you had any installation instructions for that new DA content (snap game), it appears the npcs cant navigate when i extract the content to a new project.
                          Here's a quick video of it in a new project (i tried blank, third person and this is first person).


                          I'll try again when 2.11.1 is available from marketplace and i'll keep you posted.

                          Cheers.

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                            Originally posted by Jondoes View Post
                            Hey Ali,

                            Thanks for the plugin, the updates, and all the work you put into this.

                            I was wondering if you had any installation instructions for that new DA content (snap game), it appears the npcs cant navigate when i extract the content to a new project.
                            Here's a quick video of it in a new project (i tried blank, third person and this is first person).


                            I'll try again when 2.11.1 is available from marketplace and i'll keep you posted.

                            Cheers.
                            I forgot to mention, you need to set the navigation mode to Dynamic in the project settings and also enable navmesh invokers
                            Dungeon Architect | Prefabricator

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                              Originally posted by Ali Akbar View Post

                              I forgot to mention, you need to set the navigation mode to Dynamic in the project settings and also enable navmesh invokers
                              That's going to be performance taxing on mobile

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                                Originally posted by Ali Akbar View Post

                                I forgot to mention, you need to set the navigation mode to Dynamic in the project settings and also enable navmesh invokers
                                Works as intended. Thanks for the help!

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