Originally posted by AtticusFinch
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[MENTION=270652]AtticusFinch[/MENTION] If you want to include DA in your C++ game project, open PROJECT.Build.cs and add "DungeonArchitectRuntime" to the PublicDependencyModuleNames list
Code:
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DA416X : ModuleRules { public DA416X(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "DungeonArchitectRuntime" }); } }
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