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    NoName Projact Wip

    Hey there everyone just though I'll post some image from this little project i working on. I am a complete novice to this so doing this little project to learn the engine and build my skills.

    Now let me mention i am not a model, more of a level designer so i imported some assets i got for this unity project i was gona do but never did and still yet to do some work on the material in the editor, i am new to this so slowly learning but i build an entire level now to just polish it up.. could use some help learning the material stuff if anyone interested to leaned a hand.






    any tips or advice for this novice? and what you think this took me about 4 or 5 days to build... got it build in 3 days then UE 4 crash and all my asset got corrupted.
    Attached Files
    Working on my first game:
    https://forums.unrealengine.com/show...me-Projact-Wip

    #2
    Where are these assets from? Also from what I see it is getting there, but those walls have very random textures, just looks to overdone and not smooth. Really takes a lot from the rest of the map.

    Comment


      #3
      It from unity :P ah as i mention i not a model bought these to do a scifi shooter in unity but lost interest of the engine :P so i thought i'll give them a try in ue 4... i think it the lighting that the problem i spend like a whole night making sure texture line up properly and not overlap or look all our could u point out in which image u see that what you was talking about?
      Working on my first game:
      https://forums.unrealengine.com/show...me-Projact-Wip

      Comment


        #4
        Lighting looks off, I guess &Blames unity& duh.
        VFX Artist
        Portfolio: Here

        Comment


          #5
          :P yep i might need to get a tutorial to learning texturing then i going to edit the textures or get someone to do it for me :P.. just learn i can't run unreal 4. 1 pc starts to laggy like crazy, so i will have to work in 4.0.2 until i get a better pc
          Working on my first game:
          https://forums.unrealengine.com/show...me-Projact-Wip

          Comment


            #6
            Picture 2 is the worst of the lot on the wall textures. It is just too messy and doesn't make sense. It looks random to me.

            Comment


              #7
              yea i admit i went random on that room lol :P

              will try a new wall texture and post again

              will also tone down the light
              Working on my first game:
              https://forums.unrealengine.com/show...me-Projact-Wip

              Comment


                #8
                Okay cannot wait to see the edits.

                Comment


                  #9
                  Ok was busy trying to get 4.1 to work and learning some material stuff... didn't do anything to materials but tone down light and re-arrange wall tiles.

                  first 3 has lowered lighting from 10000 to 5000




                  This is lowered from 5000 to 1000



                  now looking at it i think this asset pack should have a dark horror mood like lighting feel and not so much a bright one.

                  If i could layer the material i could bring out the texture abit.. well after i run them through photoshop :P they need a good washing. But i don't know how to do that ...
                  Working on my first game:
                  https://forums.unrealengine.com/show...me-Projact-Wip

                  Comment


                    #10
                    i was reimporting the texture to a new project so i can play with the material edit without the heavy compiling of shader and i notice this message:
                    "The texture you are importing is not a power of two. Non power of two textures are never streamed and have no mipmaps. Proceed?"

                    could this affect the textures?
                    Working on my first game:
                    https://forums.unrealengine.com/show...me-Projact-Wip

                    Comment


                      #11
                      ok the last 2 looked a lot better with lower lighting, Now the textures don't look that washed out.
                      VFX Artist
                      Portfolio: Here

                      Comment


                        #12
                        Ok will work on dropping the lighting, also i think i should decease the roughness from 100% willl post a shot soon
                        Working on my first game:
                        https://forums.unrealengine.com/show...me-Projact-Wip

                        Comment


                          #13
                          Yes wiz that looks much better.

                          Comment


                            #14
                            Its looking like a good start but your materials are missing reflections and the lighting is way to bright. Do you have any reflection probes in there? Also what is your setting on your Roughness and Metalic?

                            Comment


                              #15
                              The rooms look way better with lighting toned down for sure. Good job so far.

                              Comment

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