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  • #61
    Originally posted by Yun-Kun View Post
    Awesome!
    Originally posted by raventhebird View Post
    the spaceship is very nice and detail, congrats on the great job
    Thank you

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    • #62
      Starfall Tactics is moving forward, and now, once we announced main changes and content for further test stages, it's time to look at some new ships which we created for new factions and new ship class - Carriers


      There are three new bands - Screechers, Nebulords and P.Y.R.A.M.I.D. - they are mostly going to use usual faction ships from frigates to dreadnoughts, so, in order to let players recognize Bands from the first sight, we designed a new look for each of them - it also visually reflects their essence.

      Screechers are real madmen, and generally look like typical pirate band which attacks every moving object to get any sort of profit - resources, IGC, ship parts, modules or just anything else valuable enough. These guys deserve a brutal skin with spikes, dark colors and red lights, while Nebulords with their "own code of honor" prefer showing off their excellence by painting ships with appropriate colors. P.Y.R.A.M.I.D., a band of ideological descendants of scientists whose researches were declared inhumane, tend to hide their technologies inside ship hulls - still, some technologies they use put off their mark on the appearance of ships P.Y.R.A.M.I.D. uses.


      Screechers, Nebulords and P.Y.R.A.M.I.D. ships.


      We've also added the first Eclipse carrier, Centenary, which is incredibly detailed and is a real fruit of painstaking work of Eclipse engineers (*our artists).

      Comment


      • #63
        Another week has come to bring great news: we are moving forward swiftly and soon you will be able to check out several features we announced before by playing Starfall Tactics. And right now we are ready to tell about very important changes in battle mechanics, new feature for the MMO part of the game and show a new freighter model:

        Shields have always been a cause of disputes and many minor changes, while we tried to make them a really valuable layer of defense. After a long discussion we decided to try a completely new way of using shields to make this layer of defense really valuable and worthy of your attention. And here is a short list of changes:
        • Shields now consume all types of damage (except for damage caused by ramming), including damage received from kinetic weapons.
        • Shields require more capacity, while shield regenerators - less.
        • Shield cells now have default regeneration. Average shield regeneration a usual ships can have has grown.
        • Shields can't regenerate during active battle. They start regenerating 5 seconds after they stop receiving damage.


        So, now all ships have less shield hit points in total (not more than 1000-2000 for bigger ships), better regeneration and better defense in general. This gives Commanders a chance for a mistake, ability to retreat and come back quickly: for example, you can reposition ships with low shield hit points to hide them behind other units with a high shield level, and then swap them back, or temporarily remove a couple of ships from the battle and come back with another 1000 hit points you've just regenerated.
        You can hardly imagine a space game like Starfall Tactics without any ability to mine resources, and we couldn't miss this opportunity to add it. Basically, mining mechanics is something we planned to add long ago as it's closely connected with crafting systems by allowing you to get necessary resources. In Starfall Tactics, to start mining you don't need any special "qualifications" or skills - just do the following:
        • Get designated equipment for the task
        • Find a place full of desired resources (usually - certain types of asteroid fields)
        • Get into special instance, fly closer to the asteroid with you ship which has mining equipment and start mining.


        Freighter is a common spaceship for transporting goods - slow, poorly protected, but with a really huge cargo bay, which allows them to carry impressive amounts of resources. The first universal freighter, Charon, was previously used by all three factions to provide a good level of resource distribution. Now we are adding separate freighters for each faction and the first one is a Vanguard Freighter:

        Last edited by RelampagoVS; 04-17-2017, 01:58 AM.

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        • #64

          Heey, we have exciting news for you! The next Starfall Tactics test is coming, and it features some Alpha content we have just announced!

          Starfall Tactics test starts 24th April 14:00 CET and lasts until 1st May 23:59 CET. To play the game during this period, simply apply here or just update your client, if you already got access for any previous event.

          Snowforged Team worked hard to add new content, features and, at the same time - done a huge work with internal part of the game by changing and improving code to let the game be better in future. So, now many parts of the game have to be tested again to let us fix most disastrous bugs and mistakes - that's where we need your helping hand.

          !Note that we give the first two days for new testers so they could get used to the game, while experienced Starfall Tactics players can help us in initial bug hunting - during scheduled maintenance on 26th (wednesday) we plan a slight faction progress wipe affecting captured systems, colonies and stations only along with some general fixes.

          Enter Starfall Tactics universe once more to discover how we changed it - this time you will be able to see the following features:
          • Character creation and progression (limited)
          • New ship class - Carriers
          • Mining
          • New Fleet Editor - Shipyard
          • Basic crafting system
          • And more - full list will be available later.

          Get ready to spend more time on getting new equipment: we are going to put you into conditions which are much closer to what you will see on beta stage or release of the game. Still, this small test is dedicated to a quick technical check of upcoming features - so don’t hesitate to let us know if something goes wrong by posting on the forum or sending a letter to support@snowforged.com!

          See you in Starfall Tactics!

          Comment


          • #65
            Aaand we are back after the test with some updates on Starfall Tactics development, new content and features.

            - First of all, we designed special missions which are more fun than simple tutorials players are usually bored to complete (although we already have and will add some fast tutorials for game basics). It's especially helpfull in our case because of many different and deep mechanics you will normally miss and won't understand from the first try. So, here come Challenges - a special set of missions with rewards which depends on the medal you earned for completing it.
            It helps players master the game and explains many things deeper than usual, along with being a very fun experience: for example, there is a stealth mission, or a mission where you have to defend against enemies using only mines, or a mission where you have to defeat hige ships by fooling them with small maneuverable vessels and etc.


            - After detailed analysis and discussion, our Team decided to go with a more traditional way for unit progression: skill tree with various passive bonuses.
            Still, we found a way to make it exciting: each and every ship has its' own talent tree with bonuses not only to simple characteristics, but to special modules, certain weapons or types of damage which logically can fit it, engines and even things like cargo. And all together it gives so much variety in building each ship, and a lot of lovely hours to our game designer who is currently busy making 180 skill trees.


            - We also designed a couple of new modules: Plasma Engines (increses maximum ship speeed) and a three shield modules which allow to drain, transfer and distribute shield.


            - We also added two models for pirate bases - and it's great that Sketchfab is integrated here, so we can show it

            Attached Files

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            • #66
              Aaaand another update for Starfall Tactics

              - The third pirate Mothership for Screechers faction, which was already used as a general pirate base, is here again. We modified it a little to fit the Screechers concept and make it as great as others, so now you can see a full 3D model on our Sketchfab page.



              - we presented the full list of resources, which appeared to be pretty long - so there will be some changes to resource system later.



              - we continue the never-ending interface improvement work, partly changing it to fit the needs of new features and make you feel more comfortable. These changes even included battle interface and many other important aspects of the game.


              - Besides, as we moved to the latest Unreal Engine version which finally included a built-in ability to use hardware cursor, we now use this hardware cursor which will let players feel more comfortable than ever and don't suffer a lag if overall game performance is not very good for them.

              Comment


              • #67
                Aaand as we are getting ready for the next big game update and huge test dedicated to MMO part of the game (Starfall Tactics is separated for 2 main modes: ranked quick matches and MMO mode (Galaxy Conquest)) - we add features mostly for this mode and also extend existing content with new ship modules, structures, ships and so on. I'll try to describe most of them as briefely as I can and not bore you with unnecesary details.

                - Galaxy Map Regions is another thing we had in our minds long ago - this thing should be very familiar for you, especially if you know games like EVE. Now we come back to the concept of the Galaxy divided into several huge zones as the time has finally come to make it real and there are some things on the way to the game which require its realization. For example, quests and tutorial missions require a set of safe zones or at least some fixed objects which will remain under control of your faction or neutral, while each faction also should have a minimum unconquerable zone to survive even under high pressure. And here it comes - there will be two main regions in Starfall Tactics: Inner Region and Outer Region, and, additionally, special Home Regions which are located inside Inner Region and dedicated to the specific faction.




                - Resources: in all previous tests we used only usual things like ore and supplies to, obviously, just test the whole resource system. To be honest, we had a plan that could turn our MMO part into a kind of 4X - and it all sounded really great, with plenty of resources, factories, colonies, precise managment and so on. A really deep and interesting system. That's what you think before it comes to implemeting it into the game and thinking through players behavior which, actually, can't be as perfect as you imagine in your dreams. In other words, it appeared that a group of players taking control over a solid portion of resources and making bad decisions can ruin all the system for their faction. And that's here where we restricted resources control, decreased their number (cause really, why would you need 22 different resources here?).

                - Personal Space Structures: as long as Outer Region can't be conquered in Starfall Tactics, its' exploration becomes more dangerous and hard, while remaining more profitable. Also, the closer you go to the center of the Galaxy, to the more secure Inner Region or even Home Regions, the more chance that somebody has already got all precious resources from there. That's why we are adding auxiliary sctructures each player can build in Outer Region: they are not as huge as other Stations because of being designed for the profit of a single Commander and will help them by mining some resources or allowing to warp on them directly from the base. Of cause, they cost some resources, can be destroyed and have a maintenance cost.




                - Message Beacon: Along with mentioned structures, another idea came into our minds: we thought about creating a special one with an ability to leave messages on the Galaxy Map. Just because it's fun - to leave messages which can contain all kind of tips, threatenings or even may be your House advertisement.

                Later we decided to do not include it as exactly the same structure type and instead make a separate fun thing, a message beacon. This is not a hard structure to construct, but also is not a permanent as this way one day Galaxy becomes a message board. It can't be destroyed manually as you don't usually look for messages in the bottles to burn them, right? So It's life time is limited and directly depends on how much likes or dislikes it receives - in this case, if everybody loves your message, it stays in the space longer with each like. And if your message is not that nice, each dislike decreases a time it stays in the space.

                - You probably met a situation when you want to add something into the game, but it really looks too OP to be there. It could be a pain unless you realise why it is so op: in our case, we wanted to add a Support Station you can build in a quick match survival mode, in pvp ranked battles or while destroying/defending enemy base on a Galaxy Map. Long story short, we couldn't actually do it unless we finally made repairng a passive thing generally for these types of structures. Now it works just fine.

                So, here are all the main changes for the past couple of weeks, not including other lesser improvements, visual ship rework, tones of work with interfaces and, of course, all stuff we needed to implemet this changes and so on. If you need more information on a certain feature from this post - you can find some in a news section on our website.


                See you!

                Comment


                • #68
                  Another week is over, so we are showing how the work goes on the features we announced and described in previous updates. Also, we have something new to tell you about: salvaging. That's a small part of our resource system, but still an important thing you should know about.

                  - More resources and resource types mean more ways to get them in the game. Right now there are several ways to obtain them in Starfall Tactics: Mining, Colonies on planets, enemy freighters and personal Mining Stations in Outer Regions. Besides, there is also a chance to find something in a cargo of defeated enemy and NPC fleets.

                  And here should come another common method of getting resources - salvaging. Salvaging means
                  disassembling the scraps of ships you destroyed in an attempt to get any precious materials from it.



                  Salvaging module icon

                  So, what do you need to salvage in Starfall Tactics and what you get from that?
                  • First of all, you need to equip special module to one of your ships. This module can be found in boosters, or obtained as loot from enemy fleets.
                  • After destroying a ship, you have a chance to see salvageable parts.
                  • Activate salvage module to start salvaging.
                  • By salvaging scraps you have a slight chance to get materials.


                  Materials you salvage can be used, for example, for crafting ships - earlier you could get Screechers ship project, spend some IGC and build it - now it also requires some Screechers ship parts to be built. This way it becomes a really important thing if you plan to fill your ShipYard with dozens of great battlecruisers, battleships, dreadnoughts and even carriers.

                  Another personal space structure you will be able to build in the Outer Regions - Warp Beacon.


                  Warp Beacon helps reach remote space regions without a need to make a long way to your favorite star systems as it allows warping on your Warp Beacon from the Mothership. Still, it doesn't have enough power as a Mothership to initiate your warp back to home systems. As other personal structures, it follows the same common rules: a number of Warp Beacons to build is limited; to stay functional it requires some resources; It is destructible by any hostile forces, but also can perform self-defense.

                  That's a thing we already got pretty far with, although there are still a lot to do about it. So, now you can see eight challenges which you will be able to complete in Starfall Tactics:
                  • Cargo Protection - Helps you master hardpoint control as here you need to protect a cargo from small ships with a dreadnought, having several powerful weapons with a long cooldown by pointing a target for every single weapon separately.
                  • Mine Defense - The one we previously talked about: here you defend your mothership against enemies using only mines.
                  • Rockets - Here you should defeat enemies using rocket ships by escaping from their attacks and outmaneuvering them.
                  • Espionage - Stealth mission where you should get past enemies with a small invisible scout and steal as much data as you can.
                  • Boarding - This mission you can complete only by carefully boarding ships one by one: the actual goal is to capture several prototype ships.
                  • Damage Types - Destroy as much ships as you can, but be careful as you success highly depends on how well you chose counter-tactics.
                  • Vision - Teaches you about ship vision and vision mechanics in general. Here you should get out of enemy lines, without any stealth modules or so.
                  • Asteroids - A well-known encounter on Galaxy Map also becomes a challenge to help you feel more comfortable with avoiding collisions (although that doesn't mean that we stopped working on this aspect).




                  There might be added other challenges later, of course, but that's the basic set we will have.

                  Have a nice week

                  Comment


                  • #69
                    Snowforged Team is back here to celebrate the 3rd Anniversary and continue Starfall Tactics development along with short updates here

                    This past year appeared to be very eventful: we had a lot of fun with having the first Starfall Tactics Winter Cup which we, also for the first time, live-streamed on our Twitch Channel. And we certainly have some plans on making another tournament along with the next test - and that's really good news for all who love pvp in Starfall Tactics here Besides, there were four important tests: two Faction Wars tests where we tested many features for the MMO part, including ability to capture territories; a One-Week test to check new Ranked matches system and make a tournament; and a Character Test where we tested a huge update for the MMO mode.

                    That was a very exciting and productive year as the project got a lot of updates and meaningful changes: dozens of new ships and modules, new ranked matches system, new interface, ship progression, huge space structures, House (guild) system, carrier, new races, mining, Challenges, Personal Space structures, strategic resources and much, much more. We hope that upcoming year will bring even greater events, tests and updates as we come closer to the open stage.

                    And of course we have some news:

                    Crafting is a huge and important part of the game: it was implemented previously in the most basic form, for crafting ships. Now, as more resource types and ways to get them are to be added, we extend this system to something greater.

                    To build something you need a project - which is a single disposable thing you can get through many ways: acquire by leveling up, find as loot from NPC ships and bosses, get from research stations or black markets, buy from various space markets for IGC or just get by any other way.

                    The same way is going to be used to craft equipment. Equipment crafting also requires some time to be completed, depending on the complexity of the certain construction - you will see a timer saying how much time left until your equipment will be assembled and ready to be used.

                    There are other important things we should mention here:
                    • To craft faction equipment like special Nebulord lasers you will need, for example, a couple copies of usual laser, some resources and special parts which can be salvaged only from Nebulrod ships. That works for all equipment from NPC factions.
                    • There is an equipment you can get only or mainly by crafting it.
                    • Some projects can allow you to craft a pack of equipment - 10 Screechers autoguns, as an example.
                    • To craft something you will always need a project. Project is a thing of a single use only, so if you want to craft two Screechers Helskors, you need two projects.
                    • Projects are not account-wide items: each character should get them by their own.
                    • In addition to ship equipment, you will be also able to craft other stuff: for example - special consumables which are used to establish Personal Space Structures.


                    If you played some other MMO games, this crafting system should be familiar for you - it's pretty usual for many games and yet enough comfortable along with being entertaining - at least, you don't need to spend hours sitting and watching at grass. Instead, you just enjoy your playtime while collecting all the necessary resources, fight NPC factions in different events, explore the Galaxy or engage into battles with rivals who has a cargo full of precious resources.

                    We've also added a 750 long ship for Deprived faction, battleship Kolgrim:


                    Last edited by RelampagoVS; 08-24-2017, 11:19 PM.

                    Comment


                    • #70
                      We continue working on important game aspects, and this week we also have some news to share:

                      - Vanguard Battleship - Tizona

                      The next Battleship is joining Vanguard faction - Tizona. This ship looks just as great as you could imagine and sometimes can remind one famous enough spacecraft:


                      Eclipse Battleship is also joining us next week - check out for updates on our Sketchfab page!

                      - Hexagonal Maps

                      A small, but nice improvement which is going to make your life in MMO mode more comfortable and logical: Hexagonal Maps.



                      In addition to their special form, they have a couple of other features: place, where you enter the hex on the Galaxy Map, directly affects on the place, where you can appear on the map. For example, if you chase your enemy and attack him from the top right side, you will enter your fleet from this top right side on the battlefield.

                      There are other changes which affect the way you leave the battle: Once the first ship of yours reaches the rim of the map and crosses it, other edges become inactive - red - and all remaining ships in your fleet can leave the battle only by crossing the same edge.

                      We hope that all these changes can help you clearly imagine the battlefield and understand it better.

                      - Ship Repairing

                      In the MMO mode, even if you lose the whole fleet, you have no penalties except of lost cargo. So, the loss of the single ship is not that painful here. Moreover, sometimes you can meet situations when after being defeated you can almost immediately jump into another battle, just spamming enemies in your system. And this situation doesn't look really great at all - your ships with hundreds and thousands of people on them become just a junk, a consumable with no limit you can sacrifice without any significant loss. Of course, a permanent loss of the ship would be too much here, so we decided to change our repairing system a little bit.



                      Until that moment, you could repair your ships on special Repair Stations in Open Space for IGC and repair & get back your destroyed ships for free - on Mothership. Now, if you get your ships destroyed on Galaxy Map, they can't be immediately returned into your Detachment. Instead, they'll have a repair time - don't worry, it's not going to last for ages - just a short period to make you value them a little more. Their repair time also depends on the class and construction complexity for each ship. At the same time, we are thinking about removing Repair Stations from the map, reworking them or just leave it as an additional way to repair your ship.
                      Value every ship in your fleet - and you will see how it can turn the tide
                      Last edited by RelampagoVS; 08-28-2017, 02:03 AM.

                      Comment


                      • #71
                        The autumn has come and we are happy to meet the new season

                        Sunrise, Eclipse Battleship

                        The third Battleship which belongs to Eclipse faction is already here! Classic eclipse design of Sunrise brings you another ship to admire, use it as an effective assault force and a part of you great fleet.



                        Survival mode & Loot Boxes

                        Just a couple tests ago Survival mode got an update which brought many cool features, including special loot boxes. These loot boxes could appear after certain enemy waves and give you a significant amount or IGC and XP if you collect them.

                        Due to all the changes - extended crafting system and resources in particular, we decided to modify these boxes to let them fit actual concept better.

                        Now loot boxes in Survival mode, instead of IGC and XP, give you special resource - Neitherium. This resources will be automatically converted to IGC on Survival completion.




                        And Cheers to you from the Snowforged Team and thanks once again for staying with us! With hope that our happy faces will make you smile a little more this week

                        Comment


                        • #72
                          Until that moment, Starfall Tactics had just some characters, which presented their faction to give you a general vision and understanding. Now, as the time has come to start creating quest lines - at least for introductions and tutorials - the need to implement new characters arises. And today we are lifting the veil from new faces you will see while playing the game.


                          First of all, let's look at another set of faction portraits - this time for pirate factions. All of them - P.Y.R.A.M.I.D., Screechers and Nebulords were presented as ships and abstract guys - you could only guess how they look like from their ship designs and descriptions. You could say that knowing them in face is not that important for the game where everything you see on the screen is your fleet consisting from ships...But if you know the personality and see the face of the enemy, everything becomes just a little bit more real and personal. All in all, we fight not against ships but against a whole faction which consists from humans (at least in this case), right?

                          So let's have a look at typical representants of three pirate bands - P.Y.R.A.M.I.D., Screechers and Nebulords:


                          Early concepts. Can be changed further

                          Since we started creating portraits, patrolman of Eclipse, Deprived and Vanguard also got pictured:


                          Early concepts. Can be changed further

                          And that's not all: Starfall Tactics Universe does have more personalities to present: today we are glad to introduce you the first three Eclipse and Deprived characters along with their short bios!

                          These characters are going to help you learn game basics and will tell you different stories in missions once we implement quest system which already stands on the doorstep: we already started preparing technical basis for them, giving it soem time between other important tasks.

                          In addition to portraits, we are going to create animated 3D models for each of these new characters - they will talk with you during various missions, encounters, events and just anywhere we need them speaking. Although Starfall Tactics is not a very story oriented game, we strive to make all game aspects both qualitative and interesting for you to try: that's where our game designers, programmers and artists will unite to make all the best quests and characters for you.

                          Making and animating a set of characters along with writing quest scenarios is not an easy task, so expect it to fully arrive into the game not earlier when Starfall Tactics comes to early access. But when it does arrive - expect it to be great

                          And here are they:


                          Sketches, not actual in-game models
                          • Assistant Alan Lee, Eclipse
                          Many implants allow Alan Lee to aggregate and analyze tons of information in real time, so he successfully combines roles of secretary and first assistant while staying effective and observant. He always has his own opinion and does not hesitate to share it, but don't really like getting into direct confrontation. Alan is also a very faithful person and it's definitely not a typical quality for members of Eclipse corp., where everything has a certain price.
                          • Huntmaster Ollaya, Deprived
                          Ollaya is 40 y.o. huntress who has repeatedly proved her talent as a leader and a strategist. She clearly understands Vanguard and Eclipse psychological behavior models, which directly affects her success on the battlefield and makes her indispensable. Refuses to take the post of the Sachem as she prefers the Hunt itself with its incomparable sense of danger, challenge and triumph.
                          • Businessman Mr. Evan Van der Hallen, Eclipse
                          Mr. Evans is a great businessman with an extremely extensive field of interests and dozens of expensive high-quality implants, carefully hidden all over his body. This exemplary family man, who already has several great-grandchildren over 12 years old, made his fortune on fraud with securities.

                          Comment


                          • #73
                            Another thing we would love to add into the game is a faction progression. Basically, it gives a real goal and a reason to actually participate in wars for territories not just for the fact of dominance, but also to get profits for your fleet and the whole faction you belong to. Faction progression is directly connected with Strategic Resources feature we talked about in June: "A certain level of income of each of the Strategic Resources opens access to some kind of factional equipment or ship."

                            There are three types of Strategic Resources you can find on planets in Inner Regions (a contested space where you can meet pirates and other rivals):
                            • Radioactive metals - higher income levels of this resource make new weapons available for purchase on your home planet.
                            • Superconductors - give you access to unique special modules.
                            • Noble gases - allow you to get new ship modifications on new income levels.
                            The higher income level of a resource faction has for the past several hours, the greater things you can acquire: there are 5 income levels in total, each of them gives exclusive rewards you won’t be able to find anywhere else. They are also different for every faction. All these rewards can be purchased on home planets by spending a certain amount of reputation points which you, as a faithful faction member, earned while helping your faction.

                            For example, Noble gases income levels give you access to the following ships:
                            • Lvl.1 - battlecruiser "Glow Reflection", Regent modification
                            • Lvl.2 - battlecruiser "Dazzling Spark", Eureka modification
                            • Lvl.3 - battleship "Solar Winds", Sunrise modification
                            • Lvl.4 - battleship "Aureola", Paragon modification
                            • Lvl.5 - dreadnought "Halo", Premier modification
                            All ship modifications are going to have special skins, so you will surely recognize them:

                            Each Commander can get unlimited number of each reward, unless he or she runs out of reputation points. These items might be or might not be included into ranked mode - it highly depends on balance issues and current set of equipment available for Ranked Mode.

                            We already started preparing all the necessary equipment, and here is a short list of Vanguard weapons, which they can get for higher Radioactive metals income:
                            • Lvl.1 "Stingray", Kinetic, size 1x4 - Electromagnetic kinetic weapon, accelerating the projectile to ultra-high speeds along 2 rails. Pierces through ships.
                            • Lvl.2 "Large CQC Laser", Energy, size3x2 - CQC laser modification of bigger size.
                            • Lvl.3 "Tornado Rocket Launcher", Kinetic, size 3x2 - Rocket Launcher modification with 8000m range and average rate of fire comparable to Hurricane Rocket Launcher.
                            • Lvl.4 "Frag cannon", Kinetic, size 3х3 - Middle range cannon with increased crew damage. Has low firing rate, fires with single shells.
                            • Lvl.5 "Volcano", Energy, size 3х2 - Blaster machine gun. Weapon dispersion increases with time, while cooldown - decreases.
                            Eclipse faction relies on energy weapons - so here is their list of rewards:
                            • Lvl.1 "Assault Laser", Energy, size 2x2 - Medium Laser analogue - has less range and more DPS.
                            • Lvl.2 "Thunderbolt", Energy, size 1x3 - Plasma Missile Launcher, has 9000 range.
                            • Lvl.3 "Lancet", Kinetic, size 1x3 - Small Gauss Cannon analogue.
                            • Lvl.4 "Assault Plasma Cannon", Energy, size 2x2 - Plasma Cannon with lower range and decreased cooldown.
                            • Lvl.5 "Evaporator", Energy, size 1x4 - Large Heat laser with a very long range.

                            Comment


                            • #74
                              In a previous post we haven't mentioned one important fact about faction equipment and ships: although they depend on different resources, they are connected in a certain way. All ships and equipment designed so that the first income level of each resource, for example, allows you to assemble a certain ship build - Blazing Fist modification with Stingray laser and Scouting drone module. In other words, each faction ship modification constructed to easiliy fit modules and weapons you get for the same income levels of other resources. We hope that this system is going to motivate you to maintain the same income level of each resource and look for new territories you can conquer.

                              Now let's come back to our faction equipment lists:

                              Deprived weapon

                              • Lvl.1"Storm Rocket Launcher", Kinetic, size 1x2 - weapon, designed to hit small and maneuverable targets. Launches several rockets at a time, has average firing rate, good burst damage but lower DPS (damage per second).
                              • Lvl.2 "Reconstruction Beam", Energy, size 2x2 - equipment for remote (up to 6000m) repairservices. Uses laser ray focus to connect damaged coating elements, delivers subatomic gel to the damaged.
                              • Lvl.3 "Eradicate Cannon", Kinetic, size 4x2 - battery, which shoots with exploding shells and permanently damages target ships so they can never be fully repaired.Shoots with several projectiles, just like a usual shotgun. Lowers maximum ship armor.
                              • Lvl.4 "Plasma Dissolver", Energy, size 2x4 - Heavy Plasma Cannon modification with increased range.
                              • Lvl.5 "Valkyrie", Kinetic, size 3x3- rocket tower, which guides rocket flight and immediately launches another rocket once it hits target ship. It means that at closer distances it has higher firing rate.


                              Here are all new weapons for Vanguard, Eclipse and Deprived:



                              Faction special modules
                              • "Scouting Drone" - Vanguard, lvl.1, activatable - Drone scout. Moves in a straight line and reveals everything on its way.
                              • "Omicron Generator" - Deprived, lvl.1, activatable - Creates a special area which deals damage to enemies and heals friendly ships for the same amount. Has limited duration.
                              • "Force Weapon Reload" - Eclipse lvl.3, activatable - Forced reload. As a matter of urgency, makes all weapons ready to fire. Deals damage to ship structure on activation.
                              • "Selfstasis module" - Deprived, lvl.3, activatable - Module, which puts an initial ship into special stasis for a limited amount of time: it drastically increases recovery rate for structure, armor and shields.
                              • "Sabotage Squad" - Vanguard, lvl.4, activatable - Boarding module which has a sabotage squad instead of usual troopers. Turns off ship functional systems (modules).


                              "Sabotage Squad" module

                              Vanguard ships

                              • Lvl.1 - battlecruiser "Blazing Fist", Curtana modification
                              • Lvl.2 - battlecruiser "Iron Guard", Tarnhelm modification
                              • Lvl.3 - battleship "Esprit de corps", Tizona modification
                              • Lvl.4 - battleship "Spirit of Rage", Ichaival modification
                              • Lvl.5 - dreadnought "God of War", Mjolnir modification


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                              • #75
                                We know that you've been waiting for this since previous test and here we are with the greatest news of the day, answering your main question and revealing the next test date: Starfall Tactics NPC Factions test starts 26th October and ends 5th November!

                                This time you are going to see a lot of changes and new content in the MMO part of Starfall Tactics: new factions, resource system, crafting and basic quests are going to bring you completely new feelings along with all other changes we've been working on during these long summer and autumn days.
                                Don't forget to apply for the test and join a House (guild)


                                And that's not all the good news: As we already mentioned, along with this test, we are holding another important event on 3th and 4th November: the second test Tournament!

                                This Tournament is a really important event for the game as it helps us see the game from another, player side, get possible problems, balance issues and, of course, gives some inspiration to us and a lot of fun to players


                                So, at the moment we are preparing the game for the test - adding new content, fixing critical bugs and just make all new features work together well, and there is definitely some other news about new stuff we would love to share here:

                                New Faction Modules:



                                • Perfect Sensor, P.Y.R.A.M.Y.D., activatable - On activation shows all enemy ships on the map for a short period of time.
                                • Nebula Jump Module, Nebulords, activatable - Allows warping your ship into any nebula on the map.
                                • Robber Gang, Nebulords, activatable - Allows robbing enemy ships: takes away enemy cargo.
                                • "Shield Repression", Eclipse, lvl.1, activatable - EMP unit, which gradually reduces the shields of surrounding ships. Has limited duration.
                                • "Additional Antenna", Eclipse, lvl.2, passive - Navigation device, increasing ship visibility range to 9000m.
                                • "Area Shield Generator", Deprived, lvl.2, passive - Giant shield regenerator, which works even outside the ship, regenerating shields of ally ships.
                                • "Absorbing Shield", Eclipse, lvl.4, activatable - Decreases weapon cooldown for each hit on the ship shields.
                                • "Gravity Magnet", Vanguard, lvl.5, activatable - A magnetic grip which pulls enemy ships to itself with constant intension. Ships with good acceleration can escape from the trap.
                                Pirate Weapons:
                                • "Triple Auto Gun", Screechers, size 2x1 - comparable with 3 single Auto Guns. Autogun, constructed from 3 auto guns with the help of unique Screechers technologies.
                                • "Double Auto Cannon", Screechers, size 3x2 - comparable with 2 single Auto Cannons. Auto Cannon, constructed from 2 auto cannons with the help of unique Screechers technologies.
                                • "Neutron Blaster", P.Y.R.A.M.Y.D., size 3x2 - blaster cannon with neutron damage. Deals a very low damage to structure, armor and shields, but effectively kills crew.

                                Special abilities for pirate bases

                                Pirate bases are bringing surprises in its turn and make raids more exciting with new special abilities!
                                • Screechers Mothership uses special Self Destruction module with a bigger explosion range - this explosion is able to easily destroy your frigates.
                                • P.Y.R.A.M.Y.D. launches a strong gravity impulse, which pushes all ships away, even if they are really far from the Mothership.
                                • Nebulord technologies allow their Mothership to warp away from you in certain situations.

                                Other updates

                                Outer regions of the space in Starfall Tactics are not just a bunch of systems with pirates, their bases and rare resources. There are also some planets inhabited by neutral people who just want to live a normal life on their own, outside of this massive faction conflict.

                                As they live very close to pirate-owned systems, they often require your help in protection from pirate bands and sometimes can order resource delivery - get ready to complete a couple tasks for a great reward. At the same time neutral planets often have Trading posts, offering you various equipment and ship projects - there is only a limited amount of them, but product range of Trading posts is periodically updated, so you can get back there with time.


                                New resources already were announced in previous updates, and now we are just showing three of them which will be used for crafting and can be mined in asteroid fields:
                                • Arkonite - common resource. Can be found in any rich asteroid field.
                                • Adamantane - common resources, which are more rare and more valuable than Arkonite, but still can be found in every rich asteroid field.
                                • Neitherium - rare resource for high-level crafting. Can be found only in rich asteroid fields in Outer Regions. Very expensive.

                                Many other updates and new features are waiting for you to test it this month - remember to join NPC Factions test on 26th October!
                                Last edited by RelampagoVS; 10-17-2017, 12:45 AM.

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