Hi friends. I wanted to share the beginning of a project currently underway since the beginning of last month in my spare time . As I do not come from the programming field I 'm only using blueprints. The goal is to familiarize myself with the engine.
Follows the first video I did with what I managed to do so far. I apologize for the video has not sound, and there is lag in some parts occurred during capture in my notebook ( he is crying to run all at the same time
) .
Features:
- SImple enemy AI system using Beahaviour Tree
- Basic melee combat with separate blueprints for swords and shields , with attack and block actions
- Very basic animation blends ( theres a lot of fails and strange blends, but the focus now is the basic gameplay )
- Basic Lock on Target system
- Players head and neck bones Following nearby enemies
-Ragdoll For the killed enemies and physic for the weapons
Hope you guys like it !
* Latest Video
- Older Videos
Follows the first video I did with what I managed to do so far. I apologize for the video has not sound, and there is lag in some parts occurred during capture in my notebook ( he is crying to run all at the same time

Features:
- SImple enemy AI system using Beahaviour Tree
- Basic melee combat with separate blueprints for swords and shields , with attack and block actions
- Very basic animation blends ( theres a lot of fails and strange blends, but the focus now is the basic gameplay )
- Basic Lock on Target system
- Players head and neck bones Following nearby enemies
-Ragdoll For the killed enemies and physic for the weapons
Hope you guys like it !
* Latest Video
- Older Videos
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