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[WIP] Basic sword and shield melee - third person action game (The Tarks search)

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    [WIP] Basic sword and shield melee - third person action game (The Tarks search)

    Hi friends. I wanted to share the beginning of a project currently underway since the beginning of last month in my spare time . As I do not come from the programming field I 'm only using blueprints. The goal is to familiarize myself with the engine.

    Follows the first video I did with what I managed to do so far. I apologize for the video has not sound, and there is lag in some parts occurred during capture in my notebook ( he is crying to run all at the same time ) .

    Features:
    - SImple enemy AI system using Beahaviour Tree
    - Basic melee combat with separate blueprints for swords and shields , with attack and block actions
    - Very basic animation blends ( theres a lot of fails and strange blends, but the focus now is the basic gameplay )
    - Basic Lock on Target system
    - Players head and neck bones Following nearby enemies
    -Ragdoll For the killed enemies and physic for the weapons

    Hope you guys like it !

    * Latest Video




    - Older Videos



    Last edited by Rudse; 05-31-2015, 09:53 PM.
    My Sword and Shield Action Game WIP : https://forums.unrealengine.com/show...-Tarks-search)

    #2
    Very cool and a nice mount
    [LEGENDS of EPICA]

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      #3
      Looks good, how are you detecting collision, with raycasts or with overlap events?
      [MARKETPLACE] The forest like gameplay system | building/crafting game
      Dark Souls 2 fighting system style
      Drivable Space Ship
      Run Knight Run | 48h game made
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        #4
        Thks Unit23, lol. The mount is the core of the gameplay .

        Nesjett, i am using collision overlaps.
        My Sword and Shield Action Game WIP : https://forums.unrealengine.com/show...-Tarks-search)

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          #5
          Nice, I'm just trying to do something very similar How long it took you to create that?
          -------------------------
          LostHero
          http://www.losthero.com

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            #6
            Hi, as I'm progressing with my part, I'm wondering how you did the shield up? Is there way to do some local modification of the animation - to move limb up or you have one animation for walking,run & idle with shield down and another with shield up?

            Thanks
            -------------------------
            LostHero
            http://www.losthero.com

            Comment


              #7
              Originally posted by Omorote Hideoshi View Post
              Nice, I'm just trying to do something very similar How long it took you to create that?
              Hey Hideoshi, this prototype was made aprox. in a moth period in my spare time. I´m kepping work on it, focusing now on the AI part with a lot of up´s and down´s so far.


              Originally posted by Omorote Hideoshi View Post
              Hi, as I'm progressing with my part, I'm wondering how you did the shield up? Is there way to do some local modification of the animation - to move limb up or you have one animation for walking,run & idle with shield down and another with shield up?

              Thanks
              Hi Omorote, i have a idle,walk , rum Blend animation, like a Strafe also, and the Shield UP was made with the Layered Blend per Bone node. You just need to set the bone start for of the hierarquie and the weight (you can use it to choose the amout of the blend).
              Click image for larger version

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              My Sword and Shield Action Game WIP : https://forums.unrealengine.com/show...-Tarks-search)

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                #8
                Hi Rudes, thanks a lot.

                I'm developing some parts of the functionality (like target foucsing) in C++ .. do you want me to share it with you once I have that?
                -------------------------
                LostHero
                http://www.losthero.com

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                  #9
                  Originally posted by Omorote Hideoshi View Post
                  Hi Rudes, thanks a lot.

                  I'm developing some parts of the functionality (like target foucsing) in C++ .. do you want me to share it with you once I have that?
                  Sure Omorote !
                  My Sword and Shield Action Game WIP : https://forums.unrealengine.com/show...-Tarks-search)

                  Comment


                    #10
                    What game are you creating?

                    I'm building RPG - inspired by Souls series..
                    -------------------------
                    LostHero
                    http://www.losthero.com

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                      #11
                      That looks pretty good! Nice Work!

                      Comment


                        #12
                        Originally posted by tarr_bot View Post
                        That looks pretty good! Nice Work!

                        Thank You !

                        Originally posted by Omorote Hideoshi View Post
                        What game are you creating?

                        I'm building RPG - inspired by Souls series..
                        I love Soul series , but the game im trying to make dont have RPG aspects ... it´s more like a simple action game based on fight. The point is that i dont want a button smash kind of gameplay. I´m trying something more rhythmic. But i will definitely try to make the player respect every enemy making them lethal if you try to rush the combat, like in Demons and Dark Souls.
                        My Sword and Shield Action Game WIP : https://forums.unrealengine.com/show...-Tarks-search)

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                          #13
                          Rudse - I agree .. in fights I want to build something where you have few types of attack and timing is a key. Yeah that was on Souls series great .. so it looks like we are both going in same direction.
                          -------------------------
                          LostHero
                          http://www.losthero.com

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                            #14
                            Now it bleeds !

                            Click image for larger version

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                            My Sword and Shield Action Game WIP : https://forums.unrealengine.com/show...-Tarks-search)

                            Comment


                              #15
                              I couldnt stop laughing in while watching the vid. That character is pure awesomeness. Good job on the melee attacks. Looking good
                              http://celestialarch.com
                              Free UE4 things available. More coming

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