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[WIP] Alphax3d : Blood Fire & Magic - RPG adventure

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    [WIP] Alphax3d : Blood Fire & Magic - RPG adventure

    Hello everyone
    My name is Angy(Angelica) and I have a project up to start november 2014.

    I am italian and use for semplify translate with google translate

    sorry for my english translated with google translate. thanks in advance


    My project is an RPG adventure
    Developed in all blueprint to time without adding code

    I made some videos Wip (chronological order):





    https://www.behance.net/angykristal/wip



    combat weapons mode

    for combat magic mode wait only one week
    engine and software we use:

    engine3d: EU4 fired - Unreal engine 4.7.1 free use
    - Blender - gimp - MakeHuman
    languages: node blueprint and possibly C ++

    Project: Open world action RPG-adventure - game point and click with topdown and FirstPerson.


    Incipit: One morning, on a seemingly deserted island, a man wakes up alone on a beach after a shipwreck, has nothing with it 'and wears a simple suit torn brown. Lost and aimless must 'find out where it is, the memory does not help him, and seems to wander around the beach without encountering even a shadow human or animal. On its way will meet 'people who will help him to find himself and his origins but it will not be' simply because 'will have' some unpleasant surprises and must 'solve many puzzles that will complicate his long journey. Engaging storyline and full of surprises.


    Sites to see and images we have not published because 'the project came from only 4 months with the intention of experiencing precisely the techniques to be used and so' define new workflow of next generation
    but if you are really interested to know more about the project and its development Contact me Angy in this forum or private message.


    Thanks for your interest
    say what you think please

    angy
    Last edited by angy; 05-03-2015, 04:50 AM.
    RAZE 20090 - project in WIP -
    BFAM - project in stand by
    AngyReal Tutorials - tbs - turn based strategy - Raze20090
    MILLE SPUNTI -A thousand cues

    #2
    hello da angy

    Wip Image for blueprint ( only bp) only kit topdown bp - no other kit third party -

    Click image for larger version

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    Another image for first person in the next post

    thanks for attention

    you can ask questions and I will gladly answer for improving the project
    both technically and graphically

    angy
    Last edited by angy; 03-21-2015, 04:42 AM.
    RAZE 20090 - project in WIP -
    BFAM - project in stand by
    AngyReal Tutorials - tbs - turn based strategy - Raze20090
    MILLE SPUNTI -A thousand cues

    Comment


      #3
      other image for Inventory with BP and first person

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      thanks for attention

      please you ask questions and I will galdly answer for improving the project
      both technically and graphically for best working .

      angy
      RAZE 20090 - project in WIP -
      BFAM - project in stand by
      AngyReal Tutorials - tbs - turn based strategy - Raze20090
      MILLE SPUNTI -A thousand cues

      Comment


        #4
        other wip
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        angy
        Last edited by angy; 03-22-2015, 08:37 PM.
        RAZE 20090 - project in WIP -
        BFAM - project in stand by
        AngyReal Tutorials - tbs - turn based strategy - Raze20090
        MILLE SPUNTI -A thousand cues

        Comment


          #5
          other wip

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          thanks
          angyClick image for larger version

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Views:	1
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ID:	1071013
          RAZE 20090 - project in WIP -
          BFAM - project in stand by
          AngyReal Tutorials - tbs - turn based strategy - Raze20090
          MILLE SPUNTI -A thousand cues

          Comment


            #6
            You've done a lot already for just 4 months; Keep it up.
            I'd suggest however to avoid code mixing english with other languages. If you plan to work developing software/games use your projects to practice english too, it's important. Comment in english, name variables english words, etc.
            | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

            Comment


              #7
              Originally posted by BrUnO XaVIeR View Post
              You've done a lot already for just 4 months; Keep it up.
              I'd suggest however to avoid code mixing english with other languages. If you plan to work developing software/games use your projects to practice english too, it's important. Comment in english, name variables english words, etc.
              Thank you very much


              I have always worked in the computer world and I have always compared with unreal engine since he was born, I often worked with kismet and with bp I am really very well, more 'I have so much time to study and very different techniques modeling and c ++ programming.


              with the suggestion, keep in view to proceed in the best possible way to use the English language.

              Follow my progress in the project and can comment freely so 'can' try to improve again

              For practical use but hopefully translate to more 'soon to get some help from someone who writes and translates what I write better
              Currently use google translate and it is not the best thing to do.
              I'm sorry, and in time I'll find 'the solution.

              Thank you for your patience

              cheers

              angy

              My Works : this video only for hobby not for sale




              Last edited by angy; 03-06-2017, 10:25 AM.
              RAZE 20090 - project in WIP -
              BFAM - project in stand by
              AngyReal Tutorials - tbs - turn based strategy - Raze20090
              MILLE SPUNTI -A thousand cues

              Comment


                #8
                Hey guys!
                I'm Francesco and I am the Game Designer of this small team with big dreams Actually my focus is the story and I'm writing the main quests that you'll find during the game. As you can see from the images, the project is at its beginning stage but the works are going on very well. I hope that you will appreciate this game and stay tuned for more updates about mechanics, graphic and story!

                Comment


                  #9
                  Hi I am a 3D artisan of team and I want to introduce this wip.
                  Thank you in advance for any comment.


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                  Comment


                    #10
                    Hi Guys

                    Update project with other features wip :

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                    Previous create Animation and Programming AI and complete bot for scene

                    thanks for attention

                    Angy
                    RAZE 20090 - project in WIP -
                    BFAM - project in stand by
                    AngyReal Tutorials - tbs - turn based strategy - Raze20090
                    MILLE SPUNTI -A thousand cues

                    Comment


                      #11
                      Holy cow Angelica, really nice project you have there!

                      The use of MakeHuman obviuosly helped, but I strongly suggest you to upgrade the shaders and overall texture quality on the characters later on in development.

                      Looking forward for any news, ottimo lavoro davvero

                      PS: Ciao Fafri :P

                      PS2: Create a FB/Twitter/Blog page with the team and some other stuff, I think it will be appreciated
                      ENTER REALITY

                      VR Solutions

                      Contact us for more informations

                      Comment


                        #12
                        Originally posted by Nicolas3D View Post
                        Holy cow Angelica, really nice project you have there!

                        The use of MakeHuman obviuosly helped, but I strongly suggest you to upgrade the shaders and overall texture quality on the characters later on in development.

                        Looking forward for any news, ottimo lavoro davvero

                        PS: Ciao Fafri :P

                        PS2: Create a FB/Twitter/Blog page with the team and some other stuff, I think it will be appreciated
                        Thank you very much for comment
                        I decide working the first moment only gameplay and function global for test because check test for better workflow WIP
                        Finally worked for better shader and better graphics .
                        I'm sorry for my english ( not google translate in this post today) ( visto che siamo italiani potremo parlarne meglio su skype: AngyReal- italy)

                        thank you for attention and for your help/comment

                        edit for PS2 : For the various blogs and social look to be sure you have all the functional elements to confirm that the game will also be followed by aid management. Currently they are too focused on the project and I could not keep up with both things.
                        Angy
                        Last edited by angy; 03-27-2015, 08:20 AM.
                        RAZE 20090 - project in WIP -
                        BFAM - project in stand by
                        AngyReal Tutorials - tbs - turn based strategy - Raze20090
                        MILLE SPUNTI -A thousand cues

                        Comment


                          #13
                          Ciao Nicolas
                          As Angy said actually she is focusing on the mechanics, when everything will be ready, the team will improve animation, graphics ecc. When the project will step up we'll start to make a larger communication through Social and dedicated sites. Thanks for the advice

                          Comment


                            #14
                            how's it going?
                            AI engages a bit but here are some interesting wip
                            Comments and suggestions are always welcome
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                            everything works?
                            is, in part, is still to be fixed but soon publish 'the first video

                            thanks for attention

                            angy
                            Last edited by angy; 04-08-2015, 04:55 AM.
                            RAZE 20090 - project in WIP -
                            BFAM - project in stand by
                            AngyReal Tutorials - tbs - turn based strategy - Raze20090
                            MILLE SPUNTI -A thousand cues

                            Comment


                              #15
                              looks really good, and your making great progress in such short time
                              Self-Learning to program, Open to advice!

                              Comment

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