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Sanctity Lost
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I'm following your project too here!
UDK forums are being on a deep silence, with exception of one or two developers.
I think SL will be great on U4 (good ideas about scene direction in your Machinima)!
Tell me, it is being hard to switch to U4? I peeped some U4 videos and they accomplished the things in minutes that took me weeks to do in UDK (yeah, "3rd person camera with perfect collision", I'm looking at you). May you share your thoughts about U4 switching?
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**SL2**
Character concept (Codenamed Viper)
[Shot]http://media.moddb.com/images/games/1/29/28454/Concept.6.jpg[/Shot]
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**SL2**
Character Model (Sally Black)
[Shot]http://media.moddb.com/images/games/1/29/28454/Black_InVP02.jpg[/Shot]
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**SL2**
Character Model (CodeNamed Viper)
[Shot]http://media.moddb.com/images/games/1/29/28454/Viper_InVP01.jpg[/Shot]
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Moon Praguer: BlueCell Shade Ops
[Shot]http://media.moddb.com/images/games/1/29/28454/PraguerInVP01.1.jpg[/Shot]Last edited by Keltar; 10-30-2015, 09:50 PM.
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Hey guys! I finally got my Unreal Engine problems fixed! so I'm back working on this project. I made a new and better skeleton, I am redesigning all the characters (They will look much better), and I have been learning a lot about the PBR texturing.
I made this character for the UDK project, but repurposed him for the UE4 engine, as a test for the Skeleton and animations.
[Shot]https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/16730653_2071015276458421_2846513982147451516_n.jpg?oh=3e82af0e64531182042c9164a066d839&oe=593FE0C0[/Shot]Last edited by Keltar; 02-17-2017, 06:47 AM.
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E.D.F Soldier character model:
Modelling Application:
[img]http://media.moddb.com/cache/images/...00/InApp02.jpg[/img]
UE4 Viewport:
http://www.moddb.com/games/sanctity-...wport#imageboxLast edited by Keltar; 12-02-2017, 01:56 PM.
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We got FPS arms!
Modelling Application
Viewport
http://www.moddb.com/games/sanctity-...wport#imagebox
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