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BoxCrusher - Download - 03.13.2015

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  • replied
    i need this so badly. Where can I get this file from? Does anyone still hjave it to share???

    Leave a comment:


  • replied
    Just wanted to update that this week, there might be no updates at all.
    I have other UE4 related work to do, and there is Game Jam over weekend. But if possible I will try to upload at least something with new levels, or extended old levels.

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  • replied
    I really, really like this.

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  • replied
    UPDATE 13.03.2015

    New build.

    Download:
    https://dl.dropboxusercontent.com/u/...oxCrusher06.7z

    Video:


    Changes:
    1. Added two more or less real levels! Which are much easier than the one I'm using for testing.
    2. Started adding various settings to game modes (for now only normal game mode and cube move speed).
    3. Added new particle effect, when box is destroyed!
    4. Added bonus score, which is based on how long platform is by the end of level. It can be negative! (probably will add option, to disable negative score, but it will also give less bonus score).


    Also Thanks for mentioning on stream!

    Leave a comment:


  • replied
    Originally posted by iniside View Post
    Thanks guys. yeah Kurushi or Intelligent Qube, was definetly an starting point. I remember playing on Demo disc, but never seen it have traction, in EU.
    It had quite a following with my PS1 playing friends at the time ... It is considered a classic by the people in the know, certainly in the UK at least.

    Keep up the work .. Looks good!

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  • replied
    The gameplay looks very nice and clean. I'll try the build out as soon as I'm back from work!

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  • replied
    Originally posted by BrUnO XaVIeR View Post
    Interesting gameplay!
    I had no idea whatahell was going on at first, but soon I got it. Very cool.
    Thanks.
    Guess I have to work a bit on the explanation about wtf is going on .


    New update:

    New Build:
    https://dl.dropboxusercontent.com/u/...oxCrusher04.7z

    1. Added animations to boxes.
    2. It actually can't be seen, but I'm moving more code to C++.
    3. Tweaked collision on boxes, they should be more predictable now.
    4. Fixed some errors with menus (not being removed from viewport).
    5. Added death handling when character fall off from platform.
    6. Added messages, so you actually know when platform is extended/shrinked.


    And please! If anyone is at least slightly interested, download playable build and tell me what you think about core mechanics. Need feedback on it.
    I will probabaly remove jumping or at least make it shorter, currently it's possible to jump over blocks, which is not desired (;.

    Leave a comment:


  • replied
    Interesting gameplay!
    I had no idea whatahell was going on at first, but soon I got it. Very cool.

    Leave a comment:


  • replied
    New version:

    https://dl.dropboxusercontent.com/u/...oxcrusher03.7z

    Haven't had much time today to make any big changes. But:
    1. Added Phases to level (now level is split into Waves and Phases, each Phase can have any number of Waves, to beat level to have to survive all Phases).
    2. Added Victory screen. Or at least some basics for it, with basic buttons.

    Leave a comment:


  • replied
    New Update.
    Build:
    https://dl.dropboxusercontent.com/u/...oxCrusher02.7z

    Video:



    1. Added some basic functioning menus.
    2. Challenge mode doesn't work. Yet. I have this problem:
    https://answers.unrealengine.com/que...open-leve.html
    I have idea about work around this, but I still want to resolve this.
    3. L and Z shapes can be rotated using mouse wheel.
    4. Restored basic particle effect.
    5. Replaced blue guy, with Prototype Character. It matches my desired aesthetics.

    Planned features:
    1. "Classic" mode (i won't call it this way), but basically it will copy base mechanics from Kurushi.
    2. Extended mode, which will feature additional mine field shapes.
    3. Challenge mode, where you can set custom difficulty settings, and they will add risk reward (higher score multiplier, but also bigger punishment when you make mistakes).
    Example settings:
    1. Cube movement speed.
    2. Cube pause time.
    3. Deny cube penalty (if you destroy cube, you will get negative points).
    4. Normal cube penalty (if cube fall off platform, you will get negative points).
    5. Mine field limit. Each wave (or phase), have limited amount of mine fields you can use. If you go above limit, you will score penalty for every field above limit.
    6. Distance limit. Cubes can move only limited distance. After it, you will get score penalty for every additional square.


    Oh and feel free to download and tell me what you think about core mechanics. Level design aside, there is only one level and I treat it as test site (;.

    I will try to update this thread every day, with new build and video.

    Leave a comment:


  • replied
    First playable prototype:
    https://dl.dropboxusercontent.com/u/...BoxCrusher1.7z

    It have:
    1. One level.
    2. Z, L and one square type mine fields.
    3. No animations (for whatever reason they haven't packaged, and I tried several times..).
    4. Some basic menus, which are buggy as hell, but they sever basic purpose for now.

    Leave a comment:


  • replied
    Thanks guys. yeah Kurushi or Intelligent Qube, was definetly an starting point. I remember playing on Demo disc, but never seen it have traction, in EU.


    Originally posted by GlassHalfAwesome View Post
    Is there any reason for the character? Seems like you could just tap or click to place the mines
    Clicking would be easier. The only reason to have character here, is because it adds difficulty. Though I'm not sure if I keep actual character. I might simply replace it with ball, to make it more abstract.

    Leave a comment:


  • replied
    Is there any reason for the character? Seems like you could just tap or click to place the mines

    Leave a comment:


  • replied
    This reminds me of Intelligent Qube for the PS1 back in the 90's I played on one of them old demo CD's you used to get. (some good memories) It'll be interesting to see how you develop the concept. Can't wait for the prototype. Keep it up.

    Leave a comment:


  • replied
    WOW! Amazing concept! Definitely playing that, cant wait for the playable prototype! 10/10!!!

    Leave a comment:

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