Announcement

Collapse
No announcement yet.

Lakeside. An Oculus Supported Horror game (for college)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Lakeside. An Oculus Supported Horror game (for college)

    Hi

    I'm a student who must design a 3D game using UE4 for my next project, I have 13 weeks to design and build the game. I'm not bad at writing short stories so I decided instead of just building a small level I shall build a working demo of a project my class and I proposed at the beginning of our academic year. This game must be 3D and use at the very least two cameras as well as additional inputs.

    The premise of the game is a Horror game set in the UK location of Lake Windermere. The game will be a psychological horror using embedded narrative to tell a story while the main character solves some simple but well hidden puzzles in order to discover more of the story and escape the island in the lake while running from creatures which may or may not exist, fighting a constant feeling of impending doom.

    #2
    you should make it a oculus game it would make it more scary

    Comment


      #3
      I like this idea, I like the way the creature may not exist or may exist, nice concept :]

      Comment


        #4
        Here are some level concept maps for the island. Soon I will upload some concept art for the game assets, the game will be centered on the island in the lake, with a cut scene depicting the main character rowing to the island. the game will focus on exploration, with some highlighted items to pick up before a final cut scene to end the game. The game will end as soon as the necessary items are picked up, with exploration only necessary to show the player the embedded narrative.

        Click image for larger version

Name:	Lakeside Level Design concept 1.jpg
Views:	1
Size:	214.8 KB
ID:	1068002

        Click image for larger version

Name:	Lakeside Level Design concept 2.jpg
Views:	1
Size:	116.8 KB
ID:	1068003
        Last edited by FeatherFall; 03-09-2015, 08:23 AM.

        Comment


          #5
          Update: The latest build of the game. Currently I have sculpted the island and surrounding environment, and painted textures onto this landscape. I have a main character model set up and ready to add animation to and have begun to build key features, the cabin and surrounding areas.

          Once this is done I shall begin adding environmental assets.

          Click image for larger version

Name:	Main Character 2.jpg
Views:	1
Size:	55.2 KB
ID:	1071359

          Click image for larger version

Name:	Coloured Level Layout (Landscape) 2.jpg
Views:	1
Size:	92.2 KB
ID:	1071361
          Attached Files

          Comment


            #6
            Build the cabin to function as the end point of the game, and the dock to function as the games starting point. There wasn't much in between the start and end points until much later in building. The key things to include were a clearly defined start and end point, at least two cameras and additional player input.

            Once the start and end points were completed started working on the camera changes.

            Click image for larger version

Name:	Cabin.jpg
Views:	1
Size:	651.8 KB
ID:	1079204
            The base exterior of the house (textured)

            Click image for larger version

Name:	Main Room 1.jpg
Views:	1
Size:	590.9 KB
ID:	1079205
            main room of the house (unfurnished)

            Click image for larger version

Name:	cabin upstairs 1.jpg
Views:	1
Size:	573.9 KB
ID:	1079206
            upstairs corridor

            Click image for larger version

Name:	Dock 1.jpg
Views:	1
Size:	536.4 KB
ID:	1079207
            The small dock to function as the games starting point

            Comment


              #7
              With the start and end points in place I worked on interactions. The game ends when the player interacts with the bed in the 3rd room of the upstairs of the house. other interactions at present only include opening and closing doors

              Click image for larger version

Name:	End Point 1.jpg
Views:	1
Size:	256.6 KB
ID:	1079212
              Interacting with the bed at the end ends the game

              Click image for larger version

Name:	Cabin Exterior.jpg
Views:	1
Size:	711.6 KB
ID:	1079213
              Added to the outside of the house making it look more like a large log cabin.

              Click image for larger version

Name:	Door Blueprint (locks after entered).jpg
Views:	1
Size:	305.1 KB
ID:	1079214
              The blueprint for the main door of the cabin, all doors will open and close when interacted with but after the cabin is entered the main door will close and lock behind the player.

              Comment


                #8
                The Opening cutscene of the game has a camera circling the level before coming to a stop at the games start point and the camera moving directly into the first person character, lining up precisely with the first person camera.

                Click image for larger version

Name:	Opening Matinee.jpg
Views:	1
Size:	356.7 KB
ID:	1079217
                Matinee for the opening cutscene of the game.

                Comment


                  #9
                  Bookmarked this one, looks/sounds interesting .

                  Comment


                    #10
                    I imported the character from Fuse and all its animations are there but for some reason whenever I play the level the character stays in his T - Pose. the animations haven't seemed to connect to the character at all. Does anyone know why this might be?

                    More importantly, does anyone know how to fix it?
                    Last edited by FeatherFall; 06-04-2015, 09:32 AM.

                    Comment


                      #11
                      Click image for larger version

Name:	cabin exterior mistakes were made.jpg
Views:	1
Size:	463.9 KB
ID:	1079367
                      Tried to decorate outside, the materials painted on using the landscape paint tools messed up a bit and the trees lost their materials entirely. Somehow the folder structure got messed up and none of the static meshes came in with textures anymore. Rebuilding the folder structure fixed the problem.

                      Click image for larger version

Name:	Cabin Exterior 2.jpg
Views:	1
Size:	942.5 KB
ID:	1079368
                      After making the Island look a bit less barren I tried to add a weather feature, the idea being the particle effect would sit where it needed to be invisible in game until the matinee triggers making it look like a sudden storm once the asset became visible again. Didnt work so well.

                      Click image for larger version

Name:	Failed Matinee.jpg
Views:	1
Size:	413.0 KB
ID:	1079369
                      This matinee was supposed to make the assets visible when the trigger box was collided with but never seemed to work, movement still worked though.

                      Click image for larger version

Name:	Weather Matinee.jpg
Views:	1
Size:	429.4 KB
ID:	1079370
                      So instead we made a fog particle effect move into place and darken as the "sun" directional light intensity dropped. The rain particle effect is hidden under the map and moves up in a fraction of a second as the endgame area map starts when entering the cabin and the door locks behind the player.
                      Last edited by FeatherFall; 06-04-2015, 09:32 AM.

                      Comment


                        #12
                        Click image for larger version

Name:	sky darkens.jpg
Views:	1
Size:	818.1 KB
ID:	1079372
                        The Sky Darkens as the player approaches the cabin...

                        Click image for larger version

Name:	Raining.jpg
Views:	1
Size:	661.1 KB
ID:	1079374
                        And the rain seen from the inside...
                        Attached Files

                        Comment


                          #13
                          I used fuse to build an animated character for the game due to my lack of animation experience as a time saver due to the short deadline and I still don't know why the Fuse animation imported into unreal isn't working like it should. The character is still in the game holding the T pose and though the animation file is there, there seems to be nothing attached to it. Just gives me something to write about i suppose.

                          Click image for larger version

Name:	credits.jpg
Views:	1
Size:	220.3 KB
ID:	1079432
                          The game now has credits. Using a white box, black text and a camera matinee I got a simple scrolling effect. add the matinee to the end of level interaction with a delay and the credits are the last thing the player sees before the game quits.

                          Comment


                            #14
                            awesome, I'm not sure if it out but if it is I'm defiantly downloading it!

                            Comment

                            Working...
                            X