Announcement

Collapse
No announcement yet.

My new unreal engine 4 game and portfolio (WIP)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    My new unreal engine 4 game and portfolio (WIP)

    hey, those are some screenshot for some modular asian like assets i made and textured for my current game and also some vegetation and terrain material please share what you think of this and criticise
    https://www.artstation.com/artwork/u...4-game-project
    https://www.artstation.com/artwork/u...5-c458bcb393be
    https://www.artstation.com/artwork/u...3-aece9801734a
    https://www.artstation.com/artwork/u...c-0eaa255720c2

    and there is an old unreal 4 project i abandonned and some of my other works
    https://www.artstation.com/artwork/u...-4-old-project
    https://www.artstation.com/artwork/3...ng-in-unreal-4
    https://www.artstation.com/artwork/s...ead-for-a-game

    #2
    i'll be updating this post when new stuff are done

    Comment


      #3

      Comment


        #4



        Comment


          #5


















          Comment


            #6
            Nice work Lots of room to improve upon the vegetation in regards to the tree branches/leaves and grass but it's a good start.

            Comment


              #7
              thanks for comment, and you're right i just corrected the grass still the tree must be improved

              Comment


                #8
                Hi sangloo, this is great work. Your second screenshot - the pillow with embroidery and mud stains is my favorite, it's just soooo detailed! Just wondering - did you create the textures in Photoshop by hand or use something like Substance or Quixel?

                The tree stump is also very well done, although I second Icaraeus that the vegetation could be improved. I'm no expert on lighting but I suspect your indirect lighting is not showing through inside the dense forest.

                Steam Early Access: Drunk On Nectar - The Nature Simulator

                UE4 Plugins: DoN’s Dynamic Mesh FX | DoN’s 3D Pathfinding

                Comment


                  #9
                  hi vsz, thanks for comment and actually i did create the material directly in unreal engine 4 it's one master materiel used for all and everything you see, and i use alphas with different colors to create different variation

                  Comment


                    #10
                    Update: working on some horses and horse skin texture (wip) (there is no eye shader fo the moment)




                    Comment


                      #11
                      What software do you use to make all these models? They look really good.

                      Comment


                        #12
                        thanks icaraeus i'm using maya and zbrush

                        Comment


                          #13

                          i derectly and only create low poly models and using the materiel editor i texture everything, in all it's one master materiel

                          Comment


                            #14
                            Quality!!! Will you include Video clips when everything is assembled.... ?
                            ----------------------------------------------------------------------------------------------------------
                            What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
                            Instead its better to just take projects apart (see the free 'creators' listed here)

                            Comment


                              #15
                              thanks franktech, sure i'm going to d some videos once it's all in place and there is some update screenshots on the horse shader and some buildins i start making





                              Comment

                              Working...
                              X