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Realistic Flight Simulator

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    Realistic Flight Simulator

    I've always been very dissatisfied by all the flight simulators available today ever since Microsoft killed its franchise and Laminar Research favored [put something here not related to flight dynamics] over improving realism. I decided that was time to make my own.

    Virtual Cockpit

    In this video you can see the cockpit plus g-forces applied to the player camera. The cockpit is 50% complete, instruments and single/movable props are missing (working on that). The triangle count as of right now is 7k, the last 3k triangles will be spent on the stuff that is missing.



    A more detailed look at it



    Getting the flight dynamics right!

    I've been working on getting the flight dynamics right, now after several days of trial and error i've come up with something very close to the real thing. So here's a takeoff, flap retraction and stall test video.

    Note that there's no hardcoded stall curves or any stuff like that, it's pure aerodynamics, the wing stalls by a steep angle of attack just like the real thing.

    The HUD it's just merely for testing i really want to get the virtual cockpit done, for better immersion.




    Audio and Visual FX

    Playing around with sound and particle effects.



    Old Videos
    http://youtu.be/HOhuWH3HeHM
    Last edited by KukoBar; 04-08-2015, 06:18 PM. Reason: Update3

    #2
    Wow ... that is pretty cool. How are you planning on releasing this? I like it. 8-}

    What are your frame rates like?
    What machine are you running this on?

    I wouldn't want to land there with all those trees ... rather do a beach landing. 8-p
    Last edited by qdelpeche; 02-19-2015, 04:02 AM.
    Quinton Delpeche
    Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

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      #3
      Originally posted by qdelpeche View Post
      Wow ... that is pretty cool. How are you planning on releasing this? I like it. 8-}

      What are your frame rates like?
      What machine are you running this on?

      I wouldn't want to land there with all those trees ... rather do a beach landing. 8-p
      Thanks, Yeah im planning to release it, but first i wanna get the dynamic wind done to increase difficulty (turbulence, crosswind landing, tail wind etc, etc) as well as some menus and HUD to display IAS, Thotle, falps, etc, etc as a minimum playable version.

      This runs at 45 - 60 fps on ultra, tho the map is not so detailed bare that in mind. Also this was recorded at 30 fps
      Im runninng it at i7 sandy + HD5750


      I know , im thinking something like this Click image for larger version

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ID:	1066749 with several other short runways to land (to make it interesting, short field landing/takeoff are fun )

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        #4
        Originally posted by KukoBar View Post
        I've been working on a realistic flight simulator kind of island to island flying to start off tho i haven't work much on the map itself.



        In his particularly video the cessna had 10 degrees of flaps hardcoded in the airfoil but, it will definitely have the flaps toggleable.

        A virtual cockpit with all the instruments is planned before releasing to the wild, like myself i think many people would find it exciting to see something like this that takes realism to the next level.
        great one ! carry on!
        Website:www.phantomisreal.com
        Youtube: https://www.youtube.com/channel/UC0J...teUGFLma3dgljQ
        Twitter: https://twitter.com/Phantomisreal
        Steam: http://store.steampowered.com/app/578800
        Instagram: https://www.instagram.com/phantomisreal

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          #5
          Looking forward to this release ... keep it up. 8-}
          Quinton Delpeche
          Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

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            #6
            Just an small update (updated post), im getting it ready for an alpha release (for feedback purposes) and put it somewhere like Vatsim or other FlightSim enthusiast forums/sites.

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              #7
              Dude ... the second vid is Epic.

              I am keen to do some testing for you as well ... just let us know where you post it so we can get testing. 8-}
              Last edited by qdelpeche; 03-06-2015, 01:38 PM.
              Quinton Delpeche
              Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

              Comment


                #8
                seems like nice game for relax playing...
                https://twitter.com/InnerDriveGames

                https://www.facebook.com/danceoflifegame

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                  #9
                  This is great, man! The flight dynamics are looking pretty realistic! Did you make this from scratch?
                  Guilherme Rabello Co-founder, Sureale
                  Artstation | Behance | Youtube | Instagram

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                    #10
                    Originally posted by qdelpeche View Post
                    Dude ... the second vid is Epic.

                    I am keen to do some testing for you as well ... just let us know where you post it so we can get testing. 8-}
                    Yeah, gonna post it here first.

                    Originally posted by rabellogp View Post
                    This is great, man! The flight dynamics are looking pretty realistic! Did you make this from scratch?
                    Thanks!

                    Kind of, it's a port from a flight sim engine that i was working on in 2013 http://youtu.be/FGjVaj9HQ6U, due some projects and need to work (daily job) i had to put it in the backburner... At that time there was no C++ game engines to use so i had to write everything from scratch. The reason i considered using Unreal4 was obviously C++ and source code access, the ability to access the PhysX internals sold me right away (now i can even modify physx, how convenient!)

                    The assets are a combination of Marketplace, turbosquid assets, and some minor stuff that i made.

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                      #11
                      Another update

                      i've been playing around with sound, so far so good, glad that i don't need to deal with FMOD, particle editor is a little bit overwhelming but getting a grip of it.

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                        #12
                        Can't wait to check this out when I get home ... YouTube blocked from work ... 8-}
                        Quinton Delpeche
                        Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

                        Comment


                          #13
                          I guess you really can't wait to fly around in the kite demo environment?
                          Easy to use UMG Mini Map on the UE4 Marketplace.
                          Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

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                            #14
                            Looks awesome! Reminds me of the flight sims I use to play when I was growing up, very cool! Keep us posted

                            Comment


                              #15
                              I like this, I was wondering if it were possible to create a flight sim with this gorgeous engine. I am also playing around with the idea of creating a sim myself but a combat flightsim in the style of EF2000, F22 TAW, JSF, or Janes Fighters Anthology you know from the good late 90's era.
                              Have you tried how big the terrain can be? Just flying in a 20x20km patch would get boring soon I think.
                              If you release your work would it be possible for others to use your aerodynamics framework for their own work?

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