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Finally, Parallax Occlusion Mapping!!

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    An actual update! I may be bringing this project back from the dead if this bug gets fixed. Rather than adding POM capabilities (which the engine already has now), it'd be providing more advanced solutions such as higher performance options using a little preprocessing, and some other neat features like dual height maps.

    It'll be free for existing customers and selling for probably cheaper than before for everyone else, so keep an ear out!
    Senior CEO in Chief of Game Builder Club and Building 3d Game Birds Gameapp Maker Co.

    Oldskooler PreDigital CRTify illustrious Patreon

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      Exciting! And that's all I have to say folks. So would you say your POM has more/better

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        Exciting! And that's all I have to say folks. So would you say your POM has more/better features then the native POM if so what and why?

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          The one that's currently available has been surpassed by Epic's in about every way now. If the new version I'm experimenting with works out, it will be much more performant than Epic's at higher levels of detail, and I may also add support for things like dual heightmaps (defining both a top and bottom surface).
          Senior CEO in Chief of Game Builder Club and Building 3d Game Birds Gameapp Maker Co.

          Oldskooler PreDigital CRTify illustrious Patreon

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            so.... after 2 years, where is it?

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              bump bump bump

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