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Koola's stuff

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    Hello,

    as a shoutout to Koola. Asserts from the snow Example was use widely in a level in my game. Thanks.

    Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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      Very impressive Koola. Just one question; have you turned off filmic tone mapping? or its an LUT with extreme Red and Blue values. Because red and blue reflections from emissive background looks physically incorrect to me. Or its an artistic choice? By the way, great job like always.

      Regards,
      Last edited by navid100; 10-07-2018, 06:33 PM.

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        Originally posted by navid100 View Post
        Very impressive Koola. Just one question; have you turned off filmic tone mapping? or its an LUT with extreme Red and Blue values. Because red and blue reflections from emissive background looks physically incorrect to me. Or its an artistic choice? By the way, great job like always.

        Regards,
        I don't follow what you're saying... His colors/lighting look correct to me, nothing looks "incorrect".
        Artstation

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          Originally posted by BoothDigital View Post

          I don't follow what you're saying... His colors/lighting look correct to me, nothing looks "incorrect".
          If you are familiar with realistic tone-mapping which is filmic, a red emissive color would not reflect or look complete red after tone mapping takes place. for instance go to material editor and create a simple emissive material with (10,0,0) emissive color witch is pure red. now if you look at it, it doesn't show red, it looks orange and this is how realistic emissive color should look. if you increase the emissive intensity to even higher values, more and more it drops red to more subtle orange. In real world example you can take a look at melting metals. when metal gets red it has a low temperature while when it gets hotter it shifts toward more orange color. Now to test that, open up console and disable filmic tone mapping by setting it to 0 (by default it is on = 1). Now look at your emissive material again. it just looks pure red just like Koola example work. The same thing goes for blue ... . If I remember correctly, filmic tone mapping is set to 1 by default after 4.15 release. And I didn't say anything about lighting, just the way emissive reflections look.

          Regards,
          Last edited by navid100; 01-08-2019, 06:52 AM.

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            You are the new Alex Roman for me. Truly inspiring. Please keep creating a great work like this.

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