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  • replied
    **** if this wasnt posted on UE4 forum i would had never assumed that gif was in engine creation. Amazing. Do you perhaps have some guides/tutorials on your env pipeline and creation?

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  • replied
    Thank you Koola for all your posts and sharing all the improvements.
    I'm studing UE4 engine because your works.

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  • replied
    Great job, any plans to sell it on MARKETPLACE?

    Regards

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  • replied
    Originally posted by koola View Post

    And a big thank to Danny Oakes (from SpeedTree)
    You're welcome! Thanks for being awesome.

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  • replied
    pls marketplace. we beg you.

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  • replied
    A quick video ... again

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  • replied
    The Elder Scrolls over 100500

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  • replied
    Originally posted by koola View Post
    Thanks

    A small snowy gif

    Holy ****.
    I thought it's from movie, when I first looked at it.

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  • replied
    Aaaand he did it again... Its so beautiful.

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  • replied
    Looks beautiful

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  • replied
    Fantastic as always!

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  • replied
    UE4 - SpeedTree by kooooola, on Flickr

    UE4 - SpeedTree by kooooola, on Flickr


    And a big thank to Danny Oakes (from SpeedTree)

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  • replied
    It's definitely performance heavy, and I doubt Epic is going to focus on making it VR friendly until it's integrated into a release version. But I really like DFGI so far, distance field AO and shadows already work pretty well, and the GI doesn't have any leaking issues like LPV. I'm going to try building a scene with it, and doing some comparisions against LPV and lightmass.

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  • replied
    Ok, thanks! Interesting reading... It doesn't seem like something suitable to use with the VR project, though At least not yet...

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  • replied
    Originally posted by RaaYaar View Post
    DFGI? Where can I find some more info about that? There's no mention of this feature anywhere in the documentation... Also, the command is not there for me in 4.6, is this something that comes with 4.7?
    It's an experimental feature, only available in the master branch. You can read about it here: https://forums.unrealengine.com/show...rnatives/page6

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