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  • replied
    Hey everyone,

    I've done a new short video with a mecha created by my good friend Viv (https://www.artstation.com/artist/viv).

    Last edited by koola; 02-25-2015, 03:29 PM.

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  • replied
    **** if this wasnt posted on UE4 forum i would had never assumed that gif was in engine creation. Amazing. Do you perhaps have some guides/tutorials on your env pipeline and creation?

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  • replied
    Thank you Koola for all your posts and sharing all the improvements.
    I'm studing UE4 engine because your works.

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  • replied
    Great job, any plans to sell it on MARKETPLACE?

    Regards

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  • replied
    Originally posted by koola View Post

    And a big thank to Danny Oakes (from SpeedTree)
    You're welcome! Thanks for being awesome.

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  • replied
    pls marketplace. we beg you.

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  • replied
    A quick video ... again

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  • replied
    The Elder Scrolls over 100500

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  • replied
    Originally posted by koola View Post
    Thanks

    A small snowy gif

    Holy ****.
    I thought it's from movie, when I first looked at it.

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  • replied
    Aaaand he did it again... Its so beautiful.

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  • replied
    Looks beautiful

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  • replied
    Fantastic as always!

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  • replied
    UE4 - SpeedTree by kooooola, on Flickr

    UE4 - SpeedTree by kooooola, on Flickr


    And a big thank to Danny Oakes (from SpeedTree)

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  • replied
    It's definitely performance heavy, and I doubt Epic is going to focus on making it VR friendly until it's integrated into a release version. But I really like DFGI so far, distance field AO and shadows already work pretty well, and the GI doesn't have any leaking issues like LPV. I'm going to try building a scene with it, and doing some comparisions against LPV and lightmass.

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  • replied
    Ok, thanks! Interesting reading... It doesn't seem like something suitable to use with the VR project, though At least not yet...

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